Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 dscm the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on July 11, 2018. Got out of the dungeon alive. The game lasted 00:00:16 (9 turns). dscm the Magician (Octopode Wanderer) Turns: 9, Time: 00:00:17 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 7/7 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 12/12 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . e - ring of protection from magic rCorr . Harm . (no ring) MR +.... (no ring) Stlth ++........ (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Jewellery e - a ring of protection from magic (left tentacle) Scrolls c - a scroll of teleportation Books a - a Young Poisoner's Handbook Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 b - Livvai's Volume of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 Comestibles f - a ration Skills: + Level 1.0 Throwing + Level 6.0 Spellcasting Level 1.0 Fire Magic Level 1.2 Poison Magic Level 1.1 Evocations You had 12 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a wooden ring. Found a staircase leading out of the dungeon. Unknown command. e - a wooden ring There's nothing to open nearby. Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) e - a ring of protection from magic (left tentacle) There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####+#### #.......# #.8.8.8.# #.......# +.8.@.8.+ #.......# #.8.8.8.# #.......# ####+#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a Young Poisoner's Handbook, Livvai's Volume of Battle Magic, a scroll of teleportation, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 7/7 9 | D:$ | Got out of the dungeon alive.