dscm Level 1 of the Dungeon (0, 0, D:1) a ration Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (3, 13, D:2) a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 dagger "Tatz" {freeze, rF+} (4260 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. the +1 whip "Gehilax" {freeze, Fragile rElec MR- Int+7} (2840 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. the +5 whip of Intimidation {slash, rF- Int+6} (4130 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+6). It makes you vulnerable to fire. the +4 hand axe "Cen Budem" {flame, +Fly rElec Str+7 Int-4} (4780 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your intelligence (-4). It insulates you from electricity. It lets you fly. (0, 0, D:3) a leopard gecko corpse Level 4 of the Dungeon (0, 0, D:4) 15 arrows (14, -26, D:4) 10 gold pieces (18, -6, D:4) a +0 shortbow