dscm the Dungeon (0, 50, D) the +1 morningstar of Sloth {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (0, 52, D) a +4 dagger of draining (1, 32, D) +1 ice dragon scales (1, 34, D) a +0 dagger (1, 35, D) a +6 antimagic spear (unseen) (1, 50, D) a +2 battleaxe of freezing (1, 52, D) a +2 ring mail of magic resistance (2, 14, D) the cursed -3 helmet "Cist" {Dex+7} It affects your dexterity (+7). It has a curse placed upon it. (2, 16, D) the Reference Book on Assistive Calling Spells Type Level a - Swiftness Charms/Air 2 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Shadow Creatures Summoning 6 e - Malign Gateway Summoning/Translocation 7 (2, 32, D) a cursed ring of loudness (2, 33, D) an uncursed staff of death (2, 34, D) a +0 short sword (2, 35, D) a +6 dire flail of holy wrath (2, 36, D) a +1 dagger of speed (unseen) (2, 38, D) a +0 short sword (2, 51, D) a phial of floods (2, 52, D) the +6 falchion "Onweipp" {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 robe of the Archmagi (3, 16, D) a +2 dagger of pain (3, 33, D) a +0 short sword a +0 leather armour the +1 buckler "Pague" {MR+ Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (3, 35, D) a +3 short sword (unseen) (3, 38, D) a +0 scale mail (3, 50, D) a phial of floods (3, 51, D) a +1 plate armour of magic resistance (3, 52, D) a fan of gales (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 chain mail of fire resistance a +7 blowgun (4, 15, D) a +1 helmet of intelligence (4, 20, D) the cursed +0 plate armour of Past Mistakes {Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (4, 32, D) a +0 long sword (4, 33, D) a cursed -3 long sword a +0 leather armour (4, 34, D) Zadghequz's Almanac of Poisonous Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Bolt of Fire Conjuration/Fire 6 (4, 35, D) a cursed +0 leather armour (unseen) (4, 36, D) a +0 longbow (unseen) (4, 50, D) an uncursed amulet of faith (4, 51, D) an uncursed staff of summoning (4, 52, D) the cursed +1 mace "Dasihina" {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. (5, 14, D) a +2 scale mail of magic resistance (5, 33, D) a +0 longbow (unseen) (5, 34, D) a +0 dagger (5, 36, D) a +0 short sword (unseen) (5, 38, D) a +0 rapier (unseen) (5, 39, D) a +2 war axe of chopping (5, 51, D) a +1 shortbow of flaming (5, 52, D) an uncursed staff of wizardry (6, 14, D) a +1 ring mail of cold resistance (6, 15, D) a +3 plate armour of cold resistance (6, 18, D) a +4 scythe of slicing an uncursed staff of energy (6, 32, D) a box of beasts (6, 34, D) an uncursed ring of flight a +0 short sword a +0 shortbow 30 arrows a +0 leather armour (6, 35, D) a +2 leather armour of magic resistance 56 arrows a +0 long sword the +3 spear of Generosity {drain, -Tele rC++ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It prevents most forms of teleportation. It makes you more stealthy. a +0 rapier a +0 leather armour a +0 rapier a +0 long sword a +0 long sword a +0 ring mail (6, 38, D) a +0 glaive of venom (6, 50, D) a sack of spiders (6, 51, D) a +3 flail of crushing (6, 52, D) a book of Summonings (7, 14, D) the +7 dagger "Ryrphoun" {pierce, MR+ Str+4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (7, 32, D) a +1 dagger of protection (7, 33, D) a +0 long sword a +0 longbow a +0 leather armour a +2 lajatang of pain a fan of gales (7, 36, D) a +0 long sword (unseen) (7, 38, D) 2 arrows a +0 longbow (7, 40, D) a +2 falchion of venom (unseen) (7, 42, D) a +0 leather armour (7, 50, D) a +1 quarterstaff of speed an uncursed amulet of guardian spirit (7, 51, D) a lightning rod (4/4) a +3 chain mail of cold resistance a book of Battle (8, 15, D) the +5 glaive "Forchuut" {elec, +Rage rF+ MR+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. (8, 16, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). an uncursed amulet of faith the ring "Emimur" {Ice rN+ Str+3 Stlth-} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It makes you less stealthy. an uncursed ring of protection from fire the ring of Daaskat {+Inv +Fly rF+ MR+ Stlth+} [ring of flight] It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. It makes you more stealthy. the ring of the Ant {Ice rElec rPois Dex+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. the ring "Nunyiwn" {rPois rC+ rN+ Str-4 Dex+3} [ring of poison resistance] It affects your strength (-4). It affects your dexterity (+3). It protects you from cold. It protects you from poison. It protects you from negative energy. an uncursed ring of protection from fire the amulet of Immorality {Spirit +Inv rC+ Str-2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-2). It protects you from cold. It lets you turn invisible. a cursed +2 mace a +3 quarterstaff of draining (8, 32, D) a +0 short sword (8, 33, D) an uncursed staff of wizardry (8, 38, D) a +2 mace of holy wrath a +0 short sword a +0 shortbow 24 arrows a +0 leather armour (8, 39, D) a +0 rapier a +0 rapier a +0 leather armour (8, 40, D) a +0 rapier (8, 41, D) an arrow a +0 rapier (8, 42, D) 2 arrows (8, 50, D) the +3 ring mail "Kaext" {+Fly Int+8} It affects your intelligence (+8). It lets you fly. a crystal ball of energy (9, 14, D) a +0 robe (9, 17, D) a +2 helmet of intelligence a +1 chain mail of positive energy (9, 21, D) a +1 long sword of freezing a +0 robe (9, 37, D) an uncursed staff of death a +0 short sword a +0 shortbow 51 arrows (9, 38, D) a +0 leather armour (9, 41, D) a cursed +0 rapier (still there?) an arrow (still there?) (9, 50, D) the amulet "Forget-Me-Not" {+Rage +Fly rF+++ Dex+5} [amulet of rage] It affects your dexterity (+5). It renders you almost immune to fire. It lets you fly. It lets you go berserk. an uncursed ring of protection from cold an uncursed amulet of regeneration a +1 ring of evasion an uncursed ring of stealth a +3 ring of strength (9, 53, D) a lamp of fire (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 longbow of flaming (10, 32, D) a +0 short sword (10, 33, D) a +2 short sword of flaming a +0 long sword a +0 dagger (10, 34, D) an uncursed staff of poison (10, 35, D) a +0 leather armour (10, 43, D) an arrow (10, 49, D) a +3 long sword of electrocution (10, 50, D) an uncursed staff of conjuration an uncursed staff of summoning (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +3 leather armour of poison resistance (11, 16, D) a +2 trident of freezing a sack of spiders a crystal ball of energy (11, 17, D) a +2 mace of protection (11, 19, D) a +5 scythe (11, 32, D) a +2 chain mail of cold resistance (11, 33, D) a crystal ball of energy (11, 36, D) the +0 pair of gloves of Shielding {rN+ MR+ rCorr Int+2} It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. the ring of Summer {rC- MR+ EV+3 SInv} [ring of evasion] It affects your evasion (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. an uncursed ring of protection from cold an uncursed ring of magical power an uncursed ring of positive energy an uncursed ring of stealth a +0 short sword a +0 leather armour (11, 37, D) a +1 morningstar of protection (11, 51, D) a +0 short sword of speed (11, 52, D) an uncursed staff of conjuration (12, 14, D) a +3 scale mail of magic resistance (12, 15, D) a book of the Tempests (12, 32, D) an uncursed staff of fire (12, 35, D) a +0 rapier of venom (12, 38, D) a +2 war axe of venom (12, 50, D) a book of Alchemy a +1 great sword of protection (12, 53, D) a fan of gales (13, 33, D) Sif Muna's Tome of Poison and Beguiling Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Inner Flame Hexes/Fire 3 c - Fulminant Prism Conjuration/Hexes 4 d - Olgreb's Toxic Radiance Poison 4 (13, 34, D) a +3 shortbow of flaming (13, 52, D) an uncursed staff of power (14, 50, D) the Collected Works on Displaced Summoning Spells Type Level a - Call Imp Summoning 2 b - Passage of Golubria Translocation 4 c - Dispersal Translocation 6 (14, 52, D) a +4 dagger of draining (18, 48, D) a +3 hunting sling of freezing the +12 chain mail "Daoj" {rPois rN+++ Str+4 Dex-2} It affects your strength (+4). It affects your dexterity (-2). It protects you from poison. It renders you almost immune to negative energy. (18, 49, D) a crystal ball of energy (18, 50, D) a crystal ball of energy (19, 16, D) a Young Poisoner's Handbook (19, 32, D) a +3 hunting sling of velocity (still there?) a +0 glaive (still there?) (19, 33, D) a fan of gales (19, 49, D) the +5 scale mail of Lumethru {SInv} It lets you see invisible. (20, 1, D) the +9 scythe "Fibaf" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. an uncursed staff of summoning (20, 4, D) a +1 sacred scourge of holy wrath (20, 7, D) a +0 buckler (20, 16, D) an uncursed staff of poison (20, 17, D) a +2 rapier of flaming (20, 31, D) an uncursed staff of energy (unseen) (20, 34, D) a +0 robe (20, 36, D) a +2 great sword of slicing (unseen) (20, 49, D) the ring of Pyromania {rElec rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. the ring of Ewuonoih {Wiz rC+ Str+4 Slay+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. a +3 ring of evasion the ring "Miufih" {rPois rF+ Stlth+} [ring of poison resistance] It protects you from fire. It protects you from poison. It makes you more stealthy. an uncursed ring of fire a +3 scimitar of slicing a +1 great mace of protection (20, 50, D) a +0 dagger of venom (20, 51, D) the ring of Daschasm {rElec rC+ Str+5 Int+4 Slay-4} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It insulates you from electricity. (21, 7, D) a +3 whip of holy wrath a cursed +0 robe 21 stones a +0 large shield (21, 16, D) a cursed -1 trident a +2 trident of piercing (21, 17, D) a +0 trident (21, 19, D) a +2 spear of flaming 19 javelins a +0 leather armour (21, 31, D) a cursed amulet of inaccuracy (21, 34, D) an uncursed staff of conjuration an uncursed staff of air a +0 giant club a +0 giant club a cursed +0 hand axe (21, 37, D) 3 large rocks a +0 chain mail (21, 50, D) the +3 hunting sling "Pinwel" {velocity, *Corrode rElec MR+ Stlth+} Any stone fired from it inflicts extra damage. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. the Catalogue of Flamy Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Throw Flame Conjuration/Fire 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (22, 0, D) an uncursed staff of death a +3 ring mail of positive energy a lightning rod (4/4) an uncursed staff of earth the +6 halberd of Exoneration {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (22, 2, D) an uncursed staff of air (22, 7, D) a +0 shortbow a +3 whip of holy wrath (22, 16, D) a sack of spiders (22, 17, D) a +0 trident (22, 20, D) a +3 long sword of holy wrath (22, 31, D) an uncursed staff of air (22, 36, D) a +0 long sword a +0 chain mail a +0 flail a +1 halberd of pain (22, 38, D) a +0 war axe a +0 plate armour (22, 47, D) a +1 scale mail of fire resistance a +3 whip of freezing (22, 49, D) a +0 trident of holy wrath (23, 0, D) a +2 plate armour of magic resistance (23, 2, D) a +0 robe (23, 7, D) a +0 robe a +0 robe a +3 long sword of flaming a +0 hunting sling a +4 flail of flaming a +0 robe (23, 16, D) an uncursed staff of poison (23, 17, D) the +4 battleaxe "Ynyeh" {drain, +Rage rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you go berserk. a +0 robe a cursed staff of power (23, 18, D) a box of beasts (23, 19, D) a +1 morningstar of crushing a +0 robe (23, 22, D) a +1 spear of venom 11 silver javelins a +0 leather armour (23, 37, D) a +0 broad axe a +0 chain mail (23, 47, D) a book of Clouds (24, -1, D) a +2 rapier of protection (24, 16, D) a +2 spear of venom (24, 17, D) a fan of gales (24, 18, D) a book of the Earth (24, 21, D) a +0 trident a +0 leather armour (24, 22, D) a +0 rapier of venom a +0 robe (24, 31, D) a sack of spiders an uncursed staff of air (24, 33, D) an uncursed staff of fire a lightning rod (4/4) a +0 giant club a +2 robe of cold resistance (24, 34, D) the +5 hunting sling "Ceoliuta" {velocity, rElec Str-5 Int+5} Any stone fired from it inflicts extra damage. It affects your strength (-5). It affects your intelligence (+5). It insulates you from electricity. 2 large rocks a cursed ring of loudness the Incunabulum of Fire and Snow Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Flame Conjuration/Fire 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Throw Icicle Conjuration/Ice 4 e - Bolt of Fire Conjuration/Fire 6 (24, 35, D) a +0 plate armour an uncursed staff of poison a +0 halberd a +0 great sword a +0 arbalest 19 bolts a +0 chain mail a +0 plate armour (24, 38, D) a +0 dire flail a cursed +0 chain mail (24, 51, D) the +5 dagger of Somewhere Else {flame, rC+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. (25, 0, D) an uncursed staff of earth a +2 scythe of protection a +2 morningstar of venom a +0 long sword of holy wrath the +11 quarterstaff "Xaaczino" {pain, *Contam rElec Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It insulates you from electricity. It causes magical contamination when unequipped. an uncursed staff of fire a sack of spiders (25, 3, D) a +0 robe (25, 5, D) 18 arrows (25, 16, D) a book of the Warp (25, 17, D) a sack of spiders (25, 18, D) the +1 leather armour "Isoxuon" {rF+ MR++} It protects you from fire. It affects your resistance to hostile enchantments. (25, 24, D) a large rock (25, 32, D) a +0 dagger (25, 38, D) a +0 robe a +0 scimitar a +0 chain mail (25, 48, D) an uncursed staff of poison (25, 50, D) a box of beasts a book of Alchemy (26, 17, D) the +1 plate armour of Lethargy {rPois rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. (26, 19, D) the +8 eveningstar of Ygeybis {freeze, rC- Int+7 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It makes you vulnerable to cold. It makes you more stealthy. 10 javelins a +0 leather armour (26, 32, D) a +2 broad axe a +0 shortbow of flaming a +0 halberd a +0 plate armour an uncursed amulet of regeneration (26, 38, D) a +2 robe of magic resistance a +0 dagger (26, 49, D) a +1 spear of venom (27, 5, D) a +3 scimitar of holy wrath a +2 whip of holy wrath (27, 16, D) a +4 blowgun (27, 17, D) a +2 rapier of freezing (27, 21, D) a +1 glaive of freezing a +0 robe (27, 32, D) a +0 mace (27, 34, D) a +0 robe a +3 rapier of venom a +0 battleaxe a +0 chain mail the cursed +1 trident "Guheyff" {freeze, *Contam rPois rF+++ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to fire. It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 chain mail the cursed +1 dagger of Vononama {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It has a curse placed upon it. (27, 38, D) a +0 giant club a +0 dagger (27, 48, D) a +0 short sword of protection (28, 16, D) the +9 dire flail of the Eight Curses {crush, rC++ Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It greatly protects you from cold. (28, 17, D) a +0 spear (28, 19, D) a +3 vampiric broad axe 14 javelins a +0 leather armour (28, 32, D) a +2 helmet of intelligence (28, 33, D) a +0 plate armour (28, 35, D) a +3 great sword of slicing a lightning rod (4/4) (28, 48, D) a book of Ice a +4 hand crossbow of freezing (28, 49, D) the cursed +0 spear "Utej" {protect, Fragile Str+5} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It will be destroyed if unequipped. It has a curse placed upon it. (29, 4, D) a lightning rod (4/4) (29, 16, D) a cursed staff of fire (29, 17, D) a book of Unlife (29, 18, D) 4 large rocks (29, 32, D) a crystal ball of energy (30, 48, D) a book of the Warp a +3 ring mail of fire resistance (30, 50, D) a book of the Dragon (30, 51, D) a cursed amulet of inaccuracy (31, 1, D) a book of Cantrips (31, 49, D) a scarf of spirit shield a +1 pair of boots of stealth a sack of spiders a +4 great sword of holy wrath (32, 47, D) a +3 quarterstaff of protection (32, 48, D) a cursed staff of poison the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (33, 15, D) a +0 glaive a cursed -1 broad axe (33, 48, D) an uncursed staff of energy (33, 49, D) a +2 mace of protection (33, 50, D) a +2 antimagic hand axe (34, 48, D) a sack of spiders (34, 49, D) a book of Cantrips (34, 50, D) the +1 ring mail "Casan" {rElec rF- rC+ SInv} It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you see invisible. (35, 0, D) a book of Changes (35, 14, D) a +2 short sword of speed a crystal ball of energy (35, 28, D) a cursed -3 ring of dexterity a lightning rod (4/4) (36, 2, D) a +0 dagger a +0 robe (36, 14, D) an uncursed ring of wizardry an uncursed ring of ice a +1 ring of protection a +0 war axe an uncursed staff of poison (36, 15, D) a +0 robe a +0 flail (36, 29, D) a +0 robe a +1 halberd of protection an uncursed staff of poison a +0 flail of flaming (36, 31, D) 12 arrows (36, 33, D) an arrow (37, 0, D) a book of the Tempests (37, 2, D) the cursed +1 crystal plate armour of the Alphagorgon {rElec rPois Regen+ Str-2} It affects your strength (-2). It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. a +1 antimagic spear a +0 robe (37, 3, D) a +0 robe (37, 4, D) a +0 robe (37, 14, D) a +0 mace of crushing (37, 17, D) the +2 trident "Oggejeti" {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). (37, 28, D) an uncursed staff of poison (37, 29, D) a +0 longbow a +3 hunting sling of freezing a +1 vampiric spear (37, 52, D) a snapping turtle corpse (skeletalised by now) (38, 0, D) a +0 glaive of distortion (38, 6, D) a +0 robe (38, 14, D) a +0 flail (38, 16, D) a +0 robe (38, 17, D) a +0 glaive a +0 robe (38, 29, D) a +0 pair of gloves of dexterity an uncursed staff of summoning (38, 49, D) the Incunabulum of Fetching Calling Spells Type Level a - Confusing Touch Hexes 1 b - Call Imp Summoning 2 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 e - Darkness Hexes 6 (38, 50, D) a book of Summonings (39, 0, D) a Fen Folio (39, 4, D) a +0 dagger a +0 robe a cursed +0 battleaxe a +0 robe (39, 6, D) a +1 war axe a +0 chain mail 2 potions of blood (39, 13, D) an uncursed staff of conjuration (39, 14, D) a +3 spear of freezing a +0 hand axe (39, 36, D) an arrow (39, 49, D) a +0 spear (39, 50, D) a +0 trident (39, 59, D) a +0 rapier of venom a +0 robe (40, 0, D) a +1 chain mail of fire resistance (40, 28, D) a +6 mace of draining a +1 arbalest of flaming (40, 48, D) a +0 spear of venom (40, 49, D) the Collected Works on Enchanting Self-Knowledge Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Dazzling Spray Conjuration/Hexes 3 e - Spectral Weapon Hexes/Charms 3 f - Darkness Hexes 6 (40, 50, D) a box of beasts (40, 51, D) a +4 trident of flaming a +0 leather armour (40, 54, D) a +4 spear of venom a +1 hunting sling of flaming 16 poisoned javelins a +0 leather armour of cold resistance (41, 0, D) a book of the Dragon (41, 1, D) a cursed +3 short sword of freezing (41, 3, D) a +1 long sword of draining a +0 robe (41, 14, D) a +0 dire flail (41, 15, D) a box of beasts the cursed +1 hand crossbow of Huth {venom, +Fly rPois rF- MP+9 Stlth+} It poisons the ammo it fires. It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. It has a curse placed upon it. a +5 long sword of slicing a book of Alchemy a +0 long sword a +0 trident (41, 28, D) a crystal ball of energy (41, 32, D) a +0 hunting sling a +1 long sword of flaming 8 stones a +0 robe a +0 buckler (41, 48, D) a +0 rapier 18 javelins of penetration the +1 scale mail of the Heavens {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. a +0 spear a merfolk corpse (skeletalised by now) (41, 49, D) a book of Ice (41, 51, D) a +3 hand axe of chopping (41, 52, D) a merfolk skeleton (41, 54, D) the cursed +1 falchion of the People {slice, *Contam +Blink rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 robe a merfolk corpse (skeletalised by now) (41, 56, D) a manticore corpse (skeletalised by now) (41, 57, D) a silver javelin a manticore corpse (skeletalised by now) (42, 0, D) a +0 dagger (42, 1, D) a +0 flail of protection (42, 19, D) a +0 robe a cursed +0 flail (42, 29, D) an uncursed staff of cold a box of beasts (42, 49, D) an uncursed staff of wizardry (42, 50, D) 3 large rocks a +12 giant club a cyclops corpse (skeletalised by now) (42, 52, D) a +2 vampiric trident an uncursed ring of poison resistance (42, 53, D) a +0 spear (42, 55, D) the +6 scythe of the First Hells {freeze, rC- Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It makes you vulnerable to cold. a +0 robe a merfolk corpse (skeletalised by now) (43, 13, D) a box of beasts (43, 14, D) an uncursed staff of cold (43, 28, D) an uncursed staff of earth (43, 49, D) a Young Poisoner's Handbook (43, 54, D) a +2 trident of piercing a +0 robe a cursed -3 trident a +0 robe a merfolk corpse (skeletalised by now) (43, 55, D) a +0 trident a +0 robe (43, 56, D) a tomahawk (44, 28, D) a book of Death (44, 30, D) a book of the Earth (44, 48, D) a +0 leather armour (44, 49, D) a +0 trident (44, 51, D) a +5 vampiric trident a +0 robe a crystal ball of energy (44, 52, D) a +0 rapier a +0 robe (44, 54, D) a +0 spear 15 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (44, 55, D) a +7 trident of freezing a +3 leather armour of cold resistance an uncursed amulet of rage a merfolk corpse (skeletalised by now) (45, 48, D) an uncursed staff of air (45, 49, D) a lightning rod (4/4) (45, 51, D) a +4 halberd of chopping a +0 robe a +0 spear (45, 52, D) a +4 hand axe of chopping a +4 blowgun 2 tomahawks (45, 54, D) 2 large rocks (46, 48, D) a +0 leather armour (46, 49, D) a tomahawk a +3 dagger of speed (46, 50, D) a crystal ball of energy (46, 53, D) a +0 spear 13 silver javelins the +3 scale mail of Pudwateu {Str+4} It affects your strength (+4). a +0 spear a +3 hunting sling 16 javelins a +0 leather armour (47, 37, D) the +7 plate armour of the Wasteland {rElec MR+ Stlth+} It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (47, 48, D) a +4 hunting sling of velocity (47, 50, D) a +1 hand axe of electrocution (47, 51, D) the Grimoire of Harmful Sinister Magic Spells Type Level a - Magic Dart Conjuration 1 b - Pain Necromancy 1 c - Stone Arrow Conjuration/Earth 3 d - Static Discharge Conjuration/Air 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Irradiate Conjuration/Transmutation 5 (47, 53, D) a +2 scimitar of draining a merfolk corpse (skeletalised by now) (47, 54, D) a +0 trident a +0 robe (47, 55, D) the cursed +1 short sword of Yvvomeoth {freeze, *Slow Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It may slow you when you take damage. It has a curse placed upon it. 19 javelins of returning a +0 leather armour (48, 2, D) a +0 flail of holy wrath (48, 49, D) a +0 shortbow 15 arrows a box of beasts a centaur corpse (skeletalised by now) (48, 50, D) an uncursed amulet of rage (48, 51, D) a fan of gales (48, 52, D) a silver javelin the +7 lajatang of Order {silver, rMut} It protects you from mutation. the +7 fustibalus of Vuergh {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). 22 javelins of returning a +0 leather armour (48, 54, D) a +3 bardiche of holy wrath a +0 robe of the Archmagi a merfolk corpse (skeletalised by now) (48, 55, D) a +0 rapier a +0 robe (49, 0, D) a fan of gales a +1 scale mail of poison resistance (49, 24, D) a lightning rod (4/4) (49, 36, D) an uncursed amulet of rage (49, 48, D) a +0 trident (49, 49, D) an uncursed staff of summoning (49, 50, D) a +0 rapier (49, 51, D) a +2 mace of crushing a +0 robe (49, 52, D) a +4 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (49, 60, D) 10 scrolls of fog 4 scrolls of amnesia 4 scrolls of blinking the ring "Ypasi" {rPois MR+ SInv Stlth+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. an uncursed ring of protection from fire the ring of Midsummer {rC+ rN+ Slay+2} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It protects you from negative energy. a +2 ring of intelligence a +3 glaive of venom a cursed -2 robe a merfolk corpse (skeletalised by now) (50, 4, D) a +0 robe a cursed +5 morningstar (50, 5, D) a +0 robe a +0 mace of crushing (50, 11, D) an uncursed staff of summoning a book of Spatial Translocations (50, 16, D) a +0 quarterstaff a +0 hand axe a +0 animal skin (50, 17, D) a +0 robe (50, 36, D) the +6 hunting sling of Cataclysm {flame, +Fly Str+4 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+4). It lets you fly. a +1 long sword of slicing an uncursed staff of poison (50, 40, D) a +0 rapier of freezing (50, 50, D) a +0 trident (50, 52, D) a +1 falchion of electrocution (51, 3, D) an uncursed staff of summoning a +2 buckler of protection (51, 12, D) a book of Geomancy the +10 giant club "Siush" {flame, rElec rC+++ Int-2 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It affects your dexterity (-4). It renders you almost immune to cold. It insulates you from electricity. (51, 24, D) a +1 lajatang of speed (51, 25, D) a +6 ring of strength the ring "Feownem" {*Contam Str+8 Int+3 Dex+3 Stlth+} [ring of stealth] It affects your strength (+8). It affects your intelligence (+3). It affects your dexterity (+3). It causes magical contamination when unequipped. It makes you more stealthy. a +1 ring of protection an uncursed ring of ice an uncursed ring of protection from fire an uncursed ring of protection from fire an uncursed ring of magical power a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 ring of protection (51, 48, D) the +5 short sword of a Billion Wars {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (51, 49, D) a book of Enchantments (51, 50, D) a +0 trident of freezing (52, 11, D) the +7 shortbow of Doors {velocity, rElec} Any arrow fired from it inflicts extra damage. It insulates you from electricity. (52, 15, D) Qivvil's Volume of the Noxious Voyage Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Recall Summoning/Translocation 3 c - Gell's Gravitas Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Summon Forest Summoning/Translocation 5 14 sling bullets a -1 fustibalus a book of Debilitation an uncursed staff of fire a +0 animal skin a +0 club (52, 18, D) a sling bullet a +0 spear (52, 24, D) an uncursed staff of air (52, 25, D) the +5 demon whip of Scorn {elec, +Rage Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It lets you go berserk. (52, 48, D) a +6 spear of venom (52, 49, D) a fan of gales (52, 50, D) a +2 rapier of speed (53, 0, D) a +0 robe a +2 plate armour of fire resistance (53, 2, D) a +0 dagger (53, 17, D) a +1 antimagic quarterstaff a +0 buckler (53, 24, D) an uncursed staff of earth (53, 25, D) a +0 spear of piercing (53, 48, D) a +2 halberd of chopping (53, 49, D) a book of the Sky (54, 0, D) a +3 scale mail of poison resistance (54, 3, D) a +0 robe (54, 4, D) a +0 spear (54, 6, D) a +0 robe (54, 16, D) 20 sling bullets a +0 fustibalus a +0 war axe a +0 animal skin a cursed -1 robe (54, 24, D) the +7 hand axe of the Dwarven Hall {holy, rElec Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It insulates you from electricity. (54, 48, D) an uncursed ring of fire (54, 49, D) a +1 rapier of venom (55, 0, D) a lamp of fire (55, 1, D) a +4 hunting sling of freezing (55, 2, D) the +7 shortbow of Immorality {flame, +Blink rN+ Int-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from negative energy. It lets you blink. (55, 11, D) the Volume of Dislocated Dark Rituals Spells Type Level a - Sublimation of Blood Necromancy 2 b - Blink Translocation 2 c - Lesser Beckoning Translocation 3 (55, 12, D) a crystal ball of energy (55, 14, D) the +4 leather armour of Repulsion {rCorr} It protects you from acid and corrosion. (55, 24, D) the cursed +1 shortbow "Bodyches" {velocity, +Blink rElec rF+ Dex+2} Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (55, 35, D) a +2 scale mail of magic resistance (55, 36, D) a +0 hand crossbow of velocity a crystal ball of energy an uncursed staff of summoning (56, 3, D) a +0 dagger (58, 47, D) an uncursed staff of summoning (58, 48, D) a book of the Warp (58, 49, D) a book of Cantrips (59, 36, D) a +0 long sword (59, 37, D) a +4 mace of protection a cursed amulet of inaccuracy (59, 38, D) the +9 halberd of Plog {protect, MR+ Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your resistance to hostile enchantments. (unseen) (59, 47, D) an uncursed staff of death (59, 48, D) a fan of gales (60, 38, D) a -2 dagger (unseen) (60, 39, D) a +0 long sword (60, 49, D) an uncursed staff of poison (61, 0, D) a +0 ring mail of magic resistance (61, 8, D) a +2 triple sword of draining (61, 36, D) a +0 shortbow a +0 short sword 13 arrows (61, 37, D) a +0 longbow 46 arrows a +0 leather armour the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (61, 44, D) an arrow (61, 47, D) a +0 hand axe (61, 48, D) a +0 short sword (61, 49, D) an uncursed amulet of guardian spirit (62, 1, D) the +5 fustibalus "Sugoathri" {velocity, Str+6 Stlth-} Any stone fired from it inflicts extra damage. It affects your strength (+6). It makes you less stealthy. (62, 8, D) a book of Spatial Translocations (62, 16, D) a +0 quarterstaff of speed (62, 17, D) an uncursed amulet of magic regeneration (62, 26, D) an uncursed ring of poison resistance (62, 29, D) a +4 mace a +2 hand crossbow of freezing a +0 robe (62, 37, D) a +0 scimitar the cursed +0 leather armour "Xuatog" {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. a +0 whip of holy wrath (62, 40, D) a +0 short sword a +0 ring mail (62, 47, D) a +3 short sword of electrocution (62, 49, D) a +2 battleaxe of freezing a +2 cloak a +1 robe of fire resistance the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a green draconian corpse (62, 50, D) a +1 long sword of holy wrath a green draconian corpse (63, 0, D) an uncursed staff of power (63, 15, D) a +0 shield a +0 scale mail (63, 17, D) an uncursed staff of summoning (63, 27, D) the Catalogue of Icy Augmentations Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Ring of Flames Charms/Fire 7 (63, 30, D) a +2 morningstar of freezing (unseen) (63, 37, D) a +0 long sword (63, 39, D) a +4 dagger of freezing (63, 47, D) a +0 war axe a +1 ring mail of magic resistance a +0 flail (63, 49, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. a box of beasts a +0 short sword (63, 51, D) a +0 mace a +0 glaive a yellow draconian corpse (63, 53, D) a +0 flail a +2 hand axe of flaming (64, 16, D) an uncursed staff of wizardry (64, 26, D) an uncursed staff of summoning (64, 27, D) a +0 chain mail of cold resistance (64, 40, D) a +0 short sword a +0 ring mail (64, 47, D) an uncursed staff of wizardry (64, 50, D) a +1 scimitar of slicing a +0 glaive a fan of gales a +2 antimagic trident a moth of wrath corpse (64, 53, D) a +0 flail a red draconian corpse (64, 54, D) a +2 hand axe of electrocution a +0 scimitar (64, 56, D) a moth of wrath corpse (65, 26, D) a cursed amulet of inaccuracy (65, 53, D) a quicksilver dragon corpse (65, 54, D) +0 storm dragon scales a +0 battleaxe a storm dragon corpse a purple draconian corpse a black draconian corpse (65, 55, D) a ghost moth corpse (66, 54, D) a +2 war axe a +0 trident (66, 56, D) a +2 cloak (67, 47, D) a +1 mace of venom a lamp of fire (67, 51, D) a phial of floods the +8 war axe "Hadaz" {antimagic, *Corrode rF+ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It protects you from fire. It may corrode you when you take damage. a +0 halberd a +0 battleaxe a +0 flail a white draconian corpse (67, 54, D) a +0 hand axe (68, 37, D) a +2 great mace of protection (68, 47, D) a box of beasts (68, 48, D) a sack of spiders the cursed +0 long sword of Omou {venom, rElec rPois Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (68, 53, D) a +1 rapier of protection a +0 flail (68, 54, D) a green draconian corpse (69, 0, D) a cursed amulet of inaccuracy (69, 38, D) a lightning rod (4/4) (69, 39, D) a cursed +0 cloak a +4 quarterstaff of chaos a phial of floods a +0 scythe a +0 robe (69, 48, D) an uncursed staff of fire a lightning rod (4/4) Anaicosm's Incunabulum of the Snowflakes and Clay Spells Type Level a - Freeze Ice 1 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Simulacrum Ice/Necromancy 6 a +3 leather armour of fire resistance a +0 pair of gloves of dexterity (69, 50, D) a +0 halberd a storm dragon corpse (69, 51, D) +0 shadow dragon scales a purple draconian corpse a shadow dragon corpse (70, 9, D) the cursed +3 rapier of Disorder {drain, +Inv rPois rF- Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It makes you vulnerable to fire. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (70, 40, D) a +1 scimitar of flaming a +0 robe (70, 42, D) a +0 giant club a +0 robe (70, 47, D) a book of Frost (70, 49, D) Sif Muna's Reference Book on the Blaze and Talismans Spells Type Level a - Regeneration Charms/Necromancy 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ignition Fire 8 a +2 hand axe of chopping (70, 51, D) a +0 halberd a +0 war axe (71, 8, D) a +0 trident of freezing (71, 16, D) a +2 quarterstaff of protection (71, 17, D) a +4 shortbow of freezing (71, 27, D) a lightning rod (4/4) (71, 35, D) a lightning rod (4/4) (71, 36, D) a +1 dagger of venom (71, 39, D) a +1 dire flail of crushing a +2 ring mail of poison resistance (71, 40, D) a +0 short sword a +0 ring mail (71, 49, D) a +2 leather armour of magic resistance (71, 50, D) a +0 long sword (71, 54, D) a cursed -4 ring of protection (72, 8, D) an uncursed staff of air (72, 9, D) an uncursed staff of power (72, 16, D) a +1 battleaxe of holy wrath (72, 17, D) a +1 scale mail of fire resistance (72, 26, D) a +1 scimitar of holy wrath (72, 27, D) a +1 scale mail of poison resistance (72, 39, D) a +0 robe a +0 scimitar a +2 vampiric dagger a +0 robe (72, 47, D) an uncursed staff of power a book of Misfortune a phial of floods (72, 48, D) a +3 great mace of protection (72, 49, D) a +0 long sword (72, 52, D) a +0 halberd a +0 halberd (73, 1, D) a +0 arbalest 10 bolts (73, 16, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (73, 17, D) a +3 chain mail of cold resistance (73, 26, D) the +7 shortbow of Wikhluhol {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (73, 47, D) a book of Enchantments (73, 49, D) an uncursed staff of cold (74, 4, D) an arrow 2 bolts (74, 38, D) an uncursed staff of power (74, 43, D) a +0 dagger a +0 robe (74, 48, D) the +4 ring mail "Piaroo" {rN+ Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It protects you from negative energy. (74, 49, D) a +1 fustibalus of flaming (75, 1, D) a +0 shortbow the +4 morningstar of the Lurker {crush, *Corrode *Drain rC++ MR+++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It causes draining when unequipped. 23 arrows (76, 47, D) a +3 blowgun