dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 21, D) a +0 robe (18, 19, D) a +0 war axe (unseen) (19, 0, D) a +1 ring mail of cold resistance (19, 1, D) a +3 hunting sling of flaming (19, 22, D) a +0 robe (unseen) (20, 1, D) a +3 whip of draining (21, 22, D) 4 potions of heal wounds (unseen) (22, 0, D) the +10 war axe "Demonslayer" {pain, rElec Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It makes you more stealthy. (22, 1, D) an uncursed ring of resist corrosion (23, 0, D) an uncursed staff of conjuration (23, 18, D) a +0 quarterstaff (unseen) (24, 1, D) a +2 leather armour of positive energy (24, 20, D) a +5 scimitar of holy wrath (24, 23, D) the orc corpse of Saint Roka (24, 28, D) an uncursed amulet of faith a +0 scythe of distortion a +0 hunting sling 21 sling bullets a +0 chain mail an uncursed ring of positive energy a potion of heal wounds (24, 29, D) a +0 robe a +4 scimitar of flaming (25, 0, D) a +2 chain mail of fire resistance (25, 18, D) the Disquisition on Assistive Transmigration Spells Type Level a - Infusion Charms 1 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (25, 20, D) 2 potions of haste (25, 23, D) a scroll of brand weapon (unseen) (25, 29, D) a potion of agility (26, 0, D) the cursed -6 buckler of Cowardice {rC+ Str+5} It affects your strength (+5). It protects you from cold. It has a curse placed upon it. (26, 1, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (27, 0, D) an uncursed staff of poison (27, 27, D) 8 large rocks (28, 0, D) an uncursed staff of power a +1 plate armour of magic resistance (28, 1, D) a +2 hand axe of electrocution (29, 0, D) a +2 robe of the Archmagi (30, 0, D) a +1 shortbow of velocity (34, 27, D) a cursed amulet of inaccuracy the +9 mace "Orhusik" {freeze, +Inv rElec rF- Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. (34, 28, D) a +0 long sword of freezing (34, 29, D) the +5 battleaxe "Transmigrator" {chop, Dex+5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you more stealthy. a +1 dagger of venom (34, 30, D) a +3 great sword of protection (unseen) (36, 1, D) a +0 robe (36, 2, D) an uncursed staff of fire (36, 4, D) a cursed -1 battleaxe a +1 shortbow of flaming (36, 13, D) a +0 flail an uncursed staff of fire (37, 4, D) a ghoul corpse (skeletalised by now) (37, 15, D) an uncursed staff of cold a +0 mace a book of the Tempests the Disquisition on Creative Boosts Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Deflect Missiles Charms/Air 6 (37, 16, D) a +0 chain mail of magic resistance (38, 0, D) the +5 shortbow of Anihy {velocity, +Inv} Any arrow fired from it inflicts extra damage. It lets you turn invisible. (38, 2, D) a potion of blood (38, 4, D) a +0 dagger (38, 15, D) a +0 club (38, 16, D) a +5 antimagic trident a naga corpse (skeletalised by now) (38, 18, D) a water moccasin corpse (skeletalised by now) (38, 19, D) a black mamba corpse (skeletalised by now) (38, 28, D) a crystal ball of energy (39, 1, D) a book of the Dragon (39, 2, D) a +1 robe of positive energy a +1 dire flail of protection a cursed +0 plate armour a potion of blood (39, 4, D) a +0 robe (39, 14, D) a cursed ring of loudness (39, 19, D) a +0 flail (39, 21, D) an anaconda corpse (skeletalised by now) (39, 28, D) the ring "Dydwucroc" {Wiz rC+++ MP-9 Str-3 Int+4} [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It affects your intelligence (+4). It renders you almost immune to cold. It affects your magic capacity (-9). a +0 pair of boots of stealth an uncursed ring of protection from cold a +6 ring of strength an uncursed ring of protection from cold 4 scrolls of blinking (40, 0, D) Sif Muna's Almanac of Boosting Clay Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Statue Form Transmutation/Earth 6 (40, 3, D) a cursed +0 robe (40, 5, D) a +0 war axe of electrocution (40, 14, D) the +7 halberd "Worm" {flame, rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. (40, 16, D) a ball python corpse (skeletalised by now) (40, 21, D) a black mamba corpse (skeletalised by now) (40, 28, D) a book of Summonings (40, 29, D) a +0 morningstar of protection a crystal ball of energy (41, 0, D) a +0 war axe (41, 2, D) a necrophage corpse (skeletalised by now) (41, 5, D) a +5 great sword the +8 hand crossbow "Tesm" {penet, MP+9 Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). It affects your magic capacity (+9). a +0 robe (41, 14, D) a phial of floods (41, 15, D) an uncursed staff of energy (41, 19, D) a water moccasin corpse (skeletalised by now) (41, 28, D) a +1 hunting sling of velocity a +2 trident of venom (42, 0, D) Houmacu's Volume of Flight Spells Type Level a - Static Discharge Conjuration/Air 3 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (42, 1, D) a +0 dire flail (42, 13, D) an uncursed staff of death (43, 13, D) a cursed +0 robe the +7 steam dragon scales of Brilliance {Regen+ rCorr Int-5 Dex-3} It affects your intelligence (-5). It affects your dexterity (-3). It increases your rate of regeneration. It protects you from acid and corrosion. a cursed staff of poison (43, 28, D) a +0 chain mail of magic resistance (43, 29, D) a crystal ball of energy (49, 0, D) an uncursed staff of summoning (49, 18, D) a +0 plate armour (49, 24, D) an uncursed amulet of the gourmand (49, 37, D) a book of the Warp (50, 0, D) a book of Minor Magic (50, 12, D) a +1 morningstar of crushing the Collected Works on Confrontation Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Irradiate Conjuration/Transmutation 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Spellforged Servitor Conjuration/Summoning 7 a +3 leather armour of poison resistance (50, 16, D) (unseen) (50, 24, D) a +0 helmet of see invisible (50, 25, D) the +5 halberd of Strategic Superiority {freeze, rPois rC++ MR- Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +1 spear of venom (50, 36, D) a Fen Folio (50, 37, D) a +2 chain mail of cold resistance (51, 0, D) the Papyrus of Frigorific Good Luck Spells Type Level a - Freeze Ice 1 b - Song of Slaying Charms 2 c - Metabolic Englaciation Hexes/Ice 5 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 Tyrag's Handbook of Floating Augmentations Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ring of Flames Charms/Fire 7 (51, 17, D) +0 shadow dragon scales (unseen) (51, 18, D) a +0 glaive (51, 24, D) a book of Clouds (51, 36, D) the +6 scale mail of Dowootal {Int+5 SInv} It affects your intelligence (+5). It lets you see invisible. (51, 37, D) an uncursed staff of death (52, -1, D) the cursed +0 ring mail "Gududghec" {rElec Regen+ Int+3} It affects your intelligence (+3). It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (52, 1, D) a +2 great sword of protection (52, 5, D) a +0 great sword a +0 plate armour (52, 11, D) a +0 large shield a +0 great sword (52, 18, D) a large rock (52, 19, D) 2 large rocks a bolt (52, 24, D) the +3 falchion of Defiance {protect, Stlth+} It protects the one who uses it against injury (+AC on strike). It makes you more stealthy. (52, 36, D) a book of Enchantments (52, 37, D) a +3 leather armour of cold resistance (53, 1, D) a book of Unlife a +1 long sword of holy wrath the Grimoire of the Birds and Curses Spells Type Level a - Confusing Touch Hexes 1 b - Poisonous Vapours Poison/Air 2 c - Inner Flame Hexes/Fire 3 d - Metabolic Englaciation Hexes/Ice 5 e - Tornado Air 9 (53, 6, D) a +0 trident (53, 12, D) a +0 broad axe (53, 14, D) a +2 flail of crushing (53, 15, D) a +0 halberd a +0 plate armour a cursed +0 chain mail (53, 16, D) a +0 shield a +0 great sword 2 large rocks (53, 17, D) 2 large rocks a +0 plate armour (53, 18, D) a +0 war axe a cursed +0 plate armour (53, 24, D) an uncursed staff of cold (53, 26, D) an uncursed staff of cold (53, 37, D) the Almanac of Blistering Earth Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Petrify Transmutation/Earth 4 (54, 12, D) an uncursed staff of energy (54, 17, D) +0 shadow dragon scales (unseen) (54, 24, D) a +6 hunting sling of flaming a +4 shortbow of velocity (54, 36, D) an uncursed staff of poison (55, 3, D) a +0 trident (55, 12, D) a crystal ball of energy the Handbook of Sinister Earth Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (55, 14, D) a +4 arbalest of velocity (55, 16, D) 3 large rocks (unseen) (55, 24, D) a +2 war axe of flaming (56, 2, D) a book of Air (56, 15, D) 23 bolts (57, 39, D) a +0 trident (59, 36, D) a +2 trident of freezing (60, 36, D) a +2 hand axe of chopping (60, 37, D) a +5 great sword of slicing (61, 0, D) a +4 rapier of electrocution (61, 12, D) an uncursed staff of power (unseen) (61, 13, D) a +0 flail (unseen) (61, 16, D) a +2 mace of holy wrath (61, 37, D) a +0 dagger of electrocution (62, 0, D) an uncursed ring of poison resistance (62, 1, D) a +3 mace of protection (62, 8, D) an uncursed staff of energy (62, 9, D) a +0 dagger (62, 12, D) a +0 hand axe (62, 16, D) an uncursed ring of see invisible (62, 17, D) a +1 battleaxe of distortion (62, 26, D) an uncursed staff of conjuration (62, 27, D) a +0 dagger of electrocution (62, 31, D) a +0 rapier (unseen) (62, 37, D) an uncursed staff of conjuration (63, 0, D) a +3 ring mail of cold resistance (63, 8, D) the +3 scale mail of the Greedy {Regen+ Str+4} It affects your strength (+4). It increases your rate of regeneration. (63, 12, D) a +0 short sword (unseen) (63, 16, D) the cursed ring of Nudeoc {+Inv rElec Str-2} [ring of strength] It affects your strength (-2). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. a cursed +4 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (63, 26, D) a +4 ring mail of magic resistance (63, 27, D) +2 fire dragon scales (63, 30, D) a +0 dagger a +0 robe (63, 36, D) the +2 leather armour of Mutualism {rC+} It protects you from cold. (63, 37, D) a phial of floods (64, 16, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (64, 17, D) a +3 whip of draining (64, 26, D) an uncursed ring of stealth a +4 battleaxe of venom (67, 0, D) a +2 scale mail of cold resistance (68, 0, D) a +2 scythe of protection (68, 2, D) a +0 giant club (68, 4, D) a +0 giant club (69, 0, D) an uncursed staff of wizardry (69, 2, D) a +0 giant spiked club (unseen) (70, 9, D) a +2 mace of protection (70, 36, D) an uncursed staff of cold (70, 37, D) a cursed -2 ring of intelligence (71, 8, D) a cursed amulet of inaccuracy (71, 16, D) a +1 plate armour of fire resistance (71, 17, D) a cursed staff of energy (71, 20, D) a +0 short sword (unseen) (71, 27, D) a +0 dagger of freezing (71, 36, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (71, 37, D) Sif Muna's Tome of the Ashen Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 (72, 9, D) a +2 flail of venom (72, 17, D) an uncursed ring of poison resistance (72, 20, D) a +0 spear (72, 27, D) the cursed +0 robe of the Jackalope {Int+6} It affects your intelligence (+6). It has a curse placed upon it. (72, 36, D) a +1 hunting sling of flaming (72, 37, D) a book of Spatial Translocations (73, 1, D) a +1 war axe of flaming (73, 16, D) a +1 halberd of chopping (73, 17, D) a +3 plate armour of magic resistance (73, 20, D) a cursed -1 rapier (unseen) (73, 26, D) the +5 ring mail of the Shore {*Slow rPois rF++ Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It protects you from poison. It may slow you when you take damage. (73, 27, D) a cursed ring of protection from magic (73, 37, D) a +2 scythe of slicing (75, 1, D) a cursed staff of death