dscm the Dungeon (0, 0, D) a porcupine corpse (0, 1, D) a hippogriff corpse (0, 3, D) a hydra corpse (0, 9, D) 17 arrows (2, -10, D) a +0 giant club a +0 robe (4, -38, D) 3 large rocks (4, -36, D) a cursed +0 long sword (4, -29, D) a +0 giant club an adder corpse (skeletalised by now) (4, -26, D) a +1 chain mail (4, -23, D) a +2 scimitar of holy wrath the +2 halberd of Rahyom {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). the +2 dire flail of Reuromai {flame, rElec Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It makes you more stealthy. a +1 broad axe of chopping a +2 rapier of distortion (4, -22, D) an uncursed staff of energy (4, 16, D) a +0 club a +0 dagger (4, 17, D) a +0 club