dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) 7 scrolls of fog 4 scrolls of amnesia an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +2 ring mail of cold resistance (61, 9, D) a +0 shortbow a +0 shortbow 38 arrows (61, 16, D) a fan of gales (inert) (62, 1, D) an uncursed staff of air (62, 9, D) a cursed -2 arbalest a +2 rapier of freezing 8 bolts (62, 13, D) a bolt 4 arrows (62, 16, D) a fan of gales (inert) (62, 17, D) the Grimoire of Hurtful Transmigration Spells Type Level a - Sting Conjuration/Poison 1 b - Sticks to Snakes Transmutation 2 c - Blade Hands Transmutation 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Fire Conjuration/Fire 6 (62, 26, D) a +3 falchion of electrocution (62, 27, D) an uncursed staff of air (62, 31, D) a yak corpse (62, 32, D) a yak corpse (still there?) an iguana corpse (still there?) (63, 0, D) Josama's Catalogue of Shape Shifting Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 5 (63, 8, D) the +4 plate armour of the Other World {Int+4 Dex+4 Slay+3} It affects your intelligence (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (63, 9, D) a +0 shortbow 25 arrows (63, 16, D) a +2 rapier of speed (63, 17, D) a book of Minor Magic (63, 26, D) a +4 giant spiked club (63, 31, D) a bullfrog corpse (63, 32, D) a spiny frog corpse (64, 26, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (67, 0, D) the +7 dagger of the Demagogue {freeze, rC+ rN+ Str-3 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. (68, 0, D) a book of Necromancy (69, 0, D) a +8 giant club (69, 36, D) a box of beasts (70, 8, D) a +1 buckler of protection (70, 9, D) the +2 leather armour of Paranoia {+Blink rC- Dex+6} It affects your dexterity (+6). It makes you vulnerable to cold. It lets you blink. (70, 36, D) a book of Fire (70, 37, D) the Almanac of Conjuration and Heat Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Searing Ray Conjuration 2 d - Conjure Flame Conjuration/Fire 3 e - Conjure Ball Lightning Conjuration/Air 6 f - Spellforged Servitor Conjuration/Summoning 7 (71, 8, D) a cursed staff of conjuration (71, 16, D) a +3 scimitar of electrocution (71, 17, D) a +0 scale mail of cold resistance (71, 26, D) a book of Party Tricks (71, 27, D) a +3 chain mail of cold resistance (71, 36, D) a book of Air (71, 37, D) a +0 robe of positive energy (72, 8, D) the cursed +1 crystal plate armour of Ikkeas {Str+5} It affects your strength (+5). It has a curse placed upon it. (72, 17, D) a book of Ice (72, 26, D) an uncursed staff of death (72, 27, D) a +7 plate armour of ponderousness (72, 36, D) an uncursed staff of conjuration (72, 37, D) a phantom mirror (73, 1, D) a +3 battleaxe of chopping (73, 21, D) a hell hound corpse (73, 26, D) the cursed -4 helmet "Bantotew" {Str+3} It affects your strength (+3). It has a curse placed upon it. (73, 27, D) a book of Alchemy (73, 36, D) a +2 robe of positive energy (73, 37, D) the +5 scimitar "Dill" {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). (75, 1, D) an uncursed staff of conjuration