dscm the Dungeon (0, 0, D) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (0, 3, D) a bat corpse (skeletalised by now) (0, 4, D) a leopard gecko corpse (0, 5, D) an orc corpse (0, 39, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +2 halberd of venom a +2 morningstar of protection a +1 broad axe of chopping (0, 40, D) a +0 pair of gloves (0, 41, D) a +0 pair of gloves (0, 42, D) a +2 ring mail (0, 45, D) Sif Muna's Almanac of Black Rituals and the Blaze Spells Type Level a - Inner Flame Hexes/Fire 3 b - Excruciating Wounds Charms/Necromancy 5 c - Death's Door Charms/Necromancy 8 (0, 46, D) a +0 giant club (still there?) a worker ant corpse (still there?) (0, 47, D) a wyvern corpse