dscm the Dungeon (0, 0, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (2, 0, D) a +0 giant club a +0 giant spiked club (6, 0, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (7, 0, D) a +0 giant club an ogre corpse (skeletalised by now) (12, 0, D) a +0 plate armour (13, 0, D) a +0 pair of boots (14, 0, D) a +0 pair of gloves (15, 0, D) a +4 quarterstaff of speed a +2 halberd of protection the +2 dire flail of Dung {freeze, -Tele +Inv +Fly rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It lets you turn invisible. It lets you fly. It prevents most forms of teleportation. a +1 broad axe of chopping (38, -4, D) a water moccasin corpse (45, -4, D) 15 arrows (46, 0, D) a +0 dagger a +0 robe (48, 0, D) a +0 dagger a +0 leather armour (56, 0, D) a +0 dagger