dscm the Dungeon (0, 0, D) a +0 longbow (unseen) (0, 4, D) an arrow (0, 8, D) a scorpion corpse (0, 11, D) a +2 ring mail (0, 12, D) a +0 helmet (0, 13, D) a +0 pair of boots (0, 14, D) a +2 scimitar of slicing the +4 quarterstaff of the Revolution {drain, +Blink +Fly rC-} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It lets you fly. It lets you blink. a +2 halberd of protection a +2 morningstar of crushing the +3 war axe of Due Proportion {flame, Fragile rN+++ MP+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you see invisible. It will be destroyed if unequipped. a +2 rapier of venom (0, 15, D) an uncursed staff of energy (0, 49, D) a howler monkey corpse a worker ant corpse (0, 54, D) a +0 club a +0 club a +0 club a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now)