dscm the Dungeon (0, 27, D) an uncursed staff of energy (0, 28, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of crushing a +3 war axe of chopping a +2 rapier of electrocution (0, 29, D) a +0 cloak (0, 30, D) a +0 pair of boots (0, 31, D) a +2 ring mail (0, 35, D) a +0 dagger (0, 36, D) a +0 dire flail a +0 giant club a +0 shortbow 21 arrows (0, 39, D) the felid skeleton of dscm (0, 40, D) 5 large rocks (0, 41, D) a bullfrog skeleton (0, 45, D) a howler monkey skeleton (4, 3, D) 2 scrolls of enchant weapon (4, 6, D) a spiny frog corpse (12, -7, D) an uncursed ring of see invisible (12, -6, D) an uncursed ring of see invisible (12, -4, D) an uncursed amulet of guardian spirit (12, -2, D) a +1 great mace (12, -1, D) a +1 battleaxe (12, 0, D) a +1 glaive (12, 1, D) a +1 double sword (12, 2, D) the +9 mace "Qofitik" {crush, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (12, 3, D) a +1 double sword (12, 4, D) a +3 broad axe (12, 5, D) a +0 triple sword (12, 7, D) a +2 ring mail (12, 8, D) a +1 pair of gloves (12, 9, D) a +3 leather armour of magic resistance (12, 10, D) a +2 robe of fire resistance (12, 11, D) a +2 plate armour (12, 12, D) a +2 plate armour (12, 13, D) a +1 helmet (12, 14, D) a +2 ring mail (12, 22, D) 2 scrolls of enchant armour (12, 24, D) 2 scrolls of enchant weapon