dscm the Dungeon (0, 0, D) 2 arrows (1, 0, D) an arrow (5, -4, D) a +0 helmet (6, -4, D) a +0 cloak (7, -4, D) a +0 pair of gloves (7, 0, D) a +0 mace (unseen) (8, -4, D) a +0 pair of gloves (8, 0, D) a book of Summonings Orreruxt's Disquisition on Dark Arts Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Vampiric Draining Necromancy 3 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Necromutation Transmutation/Necromancy 8 (12, -4, D) 4 gold pieces (13, -4, D) 14 gold pieces (14, -4, D) a scroll of fog (15, -4, D) an uncursed ring of wizardry (17, 0, D) a +1 chain mail (18, 0, D) a +0 pair of boots (19, 0, D) a +0 pair of gloves (20, 0, D) a +2 scimitar of holy wrath a +0 lajatang a +2 halberd of venom a +2 morningstar of protection a +1 broad axe of chopping the +2 rapier of Alopeakh {flame, -Tele rElec Dex+7 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (21, 0, D) an uncursed staff of energy (54, 0, D) a +0 short sword 4 tomahawks a leopard gecko corpse (skeletalised by now) (60, 0, D) a +0 club a +0 short sword a kobold corpse (skeletalised by now) (61, 0, D) a tomahawk