dscm the Dungeon (0, 0, D) a +0 club (5, 0, D) a jackal corpse (6, 0, D) a +0 giant club (7, 0, D) 3 inedible chunks of flesh (39, 0, D) an uncursed staff of energy (40, 0, D) a +2 scimitar of flaming the +4 quarterstaff of Tiodophu {protect, rF- Str+3 Int+8} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your intelligence (+8). It makes you vulnerable to fire. a +2 halberd of venom a +2 dire flail of protection a +1 broad axe of freezing the +2 rapier of the Past {pierce, rF+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from fire. (41, 0, D) a +0 centaur barding (42, 0, D) a +0 cloak (43, 0, D) a +0 plate armour