dscm the Dungeon (0, 0, D) a stone (0, 6, D) a +0 short sword 4 stones a rat corpse (skeletalised by now) (0, 11, D) a quokka corpse (skeletalised by now) (0, 44, D) an uncursed staff of energy (0, 45, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of protection a +2 dire flail of crushing a +1 vampiric broad axe the +2 rapier of the Equinox {antimagic, rElec MR+ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (0, 46, D) a +0 pair of gloves (0, 47, D) a +0 pair of boots (0, 48, D) a +1 chain mail (0, 51, D) a hound corpse (0, 52, D) a +0 dagger a +0 robe an orc corpse