dscm the Dungeon (0, 0, D) a +0 short sword a kobold corpse (6, 0, D) a quokka corpse an orc corpse (40, 0, D) an uncursed staff of energy (41, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of protection a +2 halberd of protection a +2 morningstar of protection a +3 war axe of freezing the +2 rapier of the Wilderness {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (42, 0, D) a +0 helmet (43, 0, D) a +0 helmet (44, 0, D) a +1 chain mail (47, 0, D) a +0 whip (unseen)