dscm the Dungeon (0, 0, D) a +1 dire flail of protection a +0 plate armour (6, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of chopping a +3 war axe of chopping a +2 rapier of electrocution (41, 0, D) a water moccasin corpse a hound corpse (46, 0, D) a cursed -2 club a +0 whip a +0 club a kobold corpse (47, 0, D) a +0 short sword