dscm Level 1 of the Dungeon (0, 0, D:1) a stone (2, -1, D:1) a stone (3, -2, D:1) a stone (6, -4, D:1) 2 stones (14, -1, D:1) 3 stones (15, -2, D:1) 17 stones (18, -13, D:1) a +0 club (19, 0, D:1) a stone Level 3 of the Dungeon (0, 0, D:3) 11 sling bullets (5, 15, D:3) 15 poisoned needles (6, 8, D:3) a +0 whip 2 stones (7, 9, D:3) a +0 flail (8, 9, D:3) a stone (9, 10, D:3) a stone (11, 11, D:3) a stone Level 4 of the Dungeon [Shop] Desuts's Antique Weapon Emporium a +0 war axe (66 gold) a +0 dagger (38 gold) the +3 hand crossbow of the Well-Known Allies {elec, rF- rN++ Int+5} (849 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It makes you vulnerable to fire. It greatly protects you from negative energy. a +2 shortbow of freezing (330 gold) a +0 dagger (38 gold) a +0 mace (57 gold) a +0 quarterstaff (76 gold) the cursed +0 quarterstaff of Muxoinua {drain, rF+ Dex+2} (425 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. a +0 battleaxe (123 gold) a +0 club (19 gold) a +4 flail (484 gold) a +0 flail (66 gold) (0, 0, D:4) a +0 short sword (4, 17, D:4) an adder corpse (skeletalised by now) (17, 29, D:4) a +0 hand axe a +0 robe (19, 19, D:4) the elf corpse of Dowan (19, 21, D:4) a +0 whip (21, 28, D:4) a +0 robe (33, 9, D:4) a frilled lizard corpse (40, 32, D:4) 13 stones (43, 28, D:4) a +0 mace (44, 26, D:4) a +0 ring mail a +0 club a +0 hand axe a +0 leather armour (44, 32, D:4) a +0 mace (49, 12, D:4) 19 stones (51, 1, D:4) a ration