dscm Level 1 of the Dungeon (11, -2, D:1) a +0 scale mail (14, -4, D:1) 3 needles of confusion (16, 2, D:1) a stone (16, 3, D:1) a stone (16, 6, D:1) a +0 dagger a stone (17, 0, D:1) 2 stones (26, -12, D:1) a +0 dagger (27, -11, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 28, D:2) a +0 short sword (2, 33, D:2) a +0 club (7, 13, D:2) a +0 ring mail a +0 short sword (8, 10, D:2) 27 stones (19, -25, D:2) a +0 club (20, 21, D:2) a +0 club (23, -11, D:2) a +0 club (30, -17, D:2) 19 arrows (34, -2, D:2) 3 stones (35, -13, D:2) a bread ration (41, -5, D:2) a bread ration Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, -24, D:3) a +0 club (9, -10, D:3) a cursed +0 robe (9, -2, D:3) a +0 buckler (13, -38, D:3) a +0 hand axe (16, -42, D:3) a stone (17, -42, D:3) a stone (21, -8, D:3) a +0 whip (22, -1, D:3) a +0 mace (26, -27, D:3) a +0 hand axe (27, -28, D:3) a +0 robe a +0 dagger (27, -26, D:3) a stone (27, -25, D:3) a stone (27, -24, D:3) a stone (31, -22, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 19 stones (1, -32, D:4) the +6 hunting sling "Xymm" {flame, rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (10, -2, D:4) 11 gold pieces (11, -20, D:4) 20 stones (13, -1, D:4) a tomahawk (16, -7, D:4) a +0 hand axe a tomahawk a +0 leather armour (16, -5, D:4) a tomahawk Level 5 of the Dungeon (0, 0, D:5) 14 stones (7, -49, D:5) 16 bolts (8, -35, D:5) a throwing net (13, -7, D:5) a +0 giant spiked club (16, -5, D:5) a meat ration (27, -34, D:5) a scroll of immolation the Ecumenical Temple