dscm the Dungeon (39, 0, D) an uncursed staff of energy (40, 0, D) the +2 scimitar "Emesm" {antimagic, Fragile +Fly Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It lets you fly. It will be destroyed if unequipped. a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of crushing a +3 war axe of freezing a +2 rapier of venom (41, 0, D) a +0 cloak (42, 0, D) a +0 pair of boots (43, 0, D) a +0 plate armour (45, 4, D) an uncursed ring of magical power (46, 4, D) 6 gold pieces (47, 4, D) a +3 ring of strength (48, 4, D) a +4 ring of dexterity a black bear corpse (50, 0, D) a +0 club (50, 4, D) 40 fruits 12 bread rations (52, 4, D) a +0 pair of gloves (53, 0, D) a +0 longbow 18 arrows a yak corpse a centaur corpse (53, 4, D) a +0 pair of boots (54, 4, D) a +0 cloak (55, 0, D) a +0 hand axe (55, 4, D) a +0 cloak