dscm the Dungeon (0, 6, D) a +0 dire flail 5 steel tomahawks a +0 plate armour (0, 7, D) a +0 giant spiked club a +0 giant club (0, 11, D) a +0 plate armour (0, 12, D) a +0 helmet (0, 13, D) a +0 helmet (0, 14, D) a +2 scimitar of flaming a +4 quarterstaff of speed the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +2 dire flail of protection a +1 broad axe of freezing a +2 rapier of distortion (0, 15, D) an uncursed staff of energy (0, 46, D) a +0 giant club (0, 47, D) a +0 falchion (0, 52, D) a +0 dagger (0, 53, D) a +0 dagger of venom (0, 54, D) a +0 dagger 4 stones (4, 16, D) a lindwurm corpse (4, 17, D) Taygetiq's Disquisition on Mutagenic Envenoming Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 (4, 19, D) a lindwurm corpse (4, 27, D) a black mamba skeleton (4, 33, D) a spiny frog skeleton (4, 40, D) a basilisk corpse (skeletalised by now) (4, 41, D) 2 scrolls of enchant weapon (4, 45, D) a +2 ring mail of positive energy (4, 46, D) a scroll of random uselessness