dscm Level 1 of the Dungeon (0, 0, D:1) 16 sling bullets (7, 7, D:1) a +0 club a cursed +0 ring mail (7, 8, D:1) a +0 dagger (11, -3, D:1) a +0 club (21, -14, D:1) 18 arrows (23, 42, D:1) a +0 mace (24, 3, D:1) a +0 dagger (26, 38, D:1) a +0 whip (30, 30, D:1) a +0 club (31, 30, D:1) a +0 club (37, 24, D:1) a +0 dagger (38, 3, D:1) a +0 club (44, 0, D:1) a +0 robe (45, 24, D:1) a +0 club (47, -2, D:1) a +0 robe (47, 2, D:1) a +0 club Level 2 of the Dungeon (11, 0, D:2) a jackal corpse (18, 10, D:2) a +0 club (31, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (38, 43, D:2) a +0 short sword (41, 34, D:2) a +0 leather armour (42, 5, D:2) a +0 club (42, 19, D:2) a +0 club (52, 21, D:2) a +0 club a leopard gecko corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 18 arrows (19, 10, D:3) a +0 club a goblin corpse (20, 8, D:3) a bat corpse (20, 10, D:3) a bat corpse (21, 3, D:3) a +0 mace (21, 8, D:3) a +0 club a goblin corpse (35, -20, D:3) 6 sling bullets (35, 6, D:3) a potion of mutation (41, -2, D:3) a +0 mace (57, 6, D:3) a +0 flail