dscm the Dungeon (0, 0, D) a worker ant corpse (4, 0, D) a +1 scale mail (5, 0, D) a +0 helmet (6, 0, D) a +0 cloak (7, 0, D) the +2 scimitar "Caal" {antimagic, Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). a +4 quarterstaff of speed a +2 halberd of protection a +2 morningstar of crushing a +3 war axe of freezing (51, 0, D) a +0 club (52, 0, D) 2 stones