dscm the Dungeon (0, 0, D) a +0 shortbow 16 arrows (3, 0, D) a +2 long sword a +1 robe of magic resistance (8, 0, D) a +1 scale mail (9, 0, D) a +0 cloak (10, 0, D) a +0 cloak (11, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed the +2 halberd of Obsession {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. a +2 morningstar of crushing the +3 war axe of the Whale {elec, *Corrode Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It may corrode you when you take damage. (34, 4, D) a bullfrog corpse (38, 4, D) a komodo dragon corpse (39, 4, D) a crocodile corpse (42, 4, D) a +1 short sword of venom (44, 4, D) a hydra corpse (45, 4, D) Sif Muna's Catalogue of Assistive Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6