dscm Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, 1, D:1) 9 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (36, -32, D:2) 5 tomahawks Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, -13, D:3) a +0 club (3, -5, D:3) a +0 club (4, 1, D:3) a +0 dagger (5, -5, D:3) a +0 club (7, 4, D:3) a +0 scale mail (8, 16, D:3) a meat ration (13, -11, D:3) a +0 club (14, 6, D:3) a +0 dagger (16, -3, D:3) 22 stones (21, -4, D:3) 8 gold pieces (23, 7, D:3) a potion of flight (24, 5, D:3) a potion of haste (24, 9, D:3) 11 gold pieces (24, 10, D:3) a scroll of amnesia (24, 14, D:3) a scroll of enchant weapon Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (0, 1, D:4) a +0 club a +0 short sword a +0 leather armour (1, 2, D:4) a +0 robe (3, 29, D:4) a +0 pair of gloves (7, -3, D:4) a +0 giant club (12, 25, D:4) a +0 spear (23, 15, D:4) a +0 hunting sling (29, -13, D:4) a cursed +0 ring mail a cursed -1 club (30, 2, D:4) a +0 giant club (40, 18, D:4) a +0 falchion a +0 scale mail Level 5 of the Dungeon [Shop] Poorhekk's Book Shoppe a book of Flames (385 gold) a book of Cantrips (220 gold) a book of Cantrips (220 gold) a book of the Earth (715 gold) a book of Conjurations (330 gold) a book of Cantrips (220 gold) a book of Minor Magic (220 gold) (0, 0, D:5) a +0 leather armour (7, 28, D:5) a +0 giant spiked club (13, -7, D:5) a +0 dagger (14, 1, D:5) 16 arrows (15, -14, D:5) a cursed +0 whip (25, -24, D:5) 25 sling bullets (34, -5, D:5) a +0 glaive a +0 robe Level 6 of the Dungeon [Shop] Neegosib's Jewellery Shoppe an uncursed ring of stealth (192 gold) the ring "Mun Vun" {Fire +Blink rPois Dex-3} (405 gold) [ring of fire] It enhances your fire magic. It affects your dexterity (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you blink. an uncursed amulet of guardian spirit (330 gold) a +1 ring of protection (33 gold) a +4 ring of dexterity (297 gold) a +4 ring of protection (396 gold) an uncursed ring of protection from fire (275 gold) the amulet "Limysch" {Harm *Drain rElec rC+ rN+ MR+} (668 gold) [amulet of harm] It increases damage dealt and taken. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. an uncursed ring of flight (192 gold) a cursed amulet of inaccuracy (22 gold) a cursed ring of loudness (49 gold) (0, 0, D:6) a water moccasin corpse (skeletalised by now) (11, -6, D:6) 22 stones (12, 8, D:6) a cursed -1 spear (14, 10, D:6) a potion of degeneration a -1 dagger a +0 dagger (21, -2, D:6) a +0 rapier (22, 12, D:6) a cursed +0 mace (38, -27, D:6) a +0 falchion (41, 12, D:6) a +0 ring mail (53, -20, D:6) a +0 robe (59, -29, D:6) a +0 giant club an ogre skeleton