dscm the Dungeon (0, 50, D) a +2 dire flail of protection (0, 51, D) the +3 short sword "Usua" {freeze, rF- rN+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. (0, 52, D) a +1 dagger of venom (1, 32, D) a +2 long sword of electrocution an uncursed staff of summoning (1, 33, D) a lightning rod (4/4) (1, 50, D) a book of Burglary (2, 14, D) the Almanac of Enchanting Attacks Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Force Lance Conjuration/Translocation 4 c - Bolt of Fire Conjuration/Fire 6 d - Invisibility Hexes 6 (2, 15, D) a +0 helmet of intelligence (2, 16, D) an uncursed staff of air (2, 32, D) a +0 spear of venom (2, 34, D) an uncursed staff of poison (2, 51, D) a +0 buckler of poison resistance (2, 52, D) a +1 quarterstaff of crushing (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 glaive of venom (3, 15, D) a book of Battle (3, 16, D) an uncursed amulet of harm (3, 17, D) the +0 scale mail "Yloe" {rPois Str-3 Dex+4} It affects your strength (-3). It affects your dexterity (+4). It protects you from poison. (3, 19, D) a +1 trident of venom (3, 32, D) a book of Ice (3, 34, D) a sack of spiders an uncursed staff of wizardry (3, 36, D) the Papyrus of Translocation and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Passage of Golubria Translocation 4 e - Dispersal Translocation 6 (3, 51, D) a lamp of fire (3, 52, D) an uncursed staff of summoning (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +6 rapier of draining a cursed staff of cold (4, 32, D) the +0 long sword "Secyhinodi" {slice, MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (4, 35, D) an uncursed staff of conjuration (4, 36, D) a +0 mace of crushing (4, 52, D) a +1 falchion of freezing (4, 56, D) +0 shadow dragon scales (5, 13, D) +0 shadow dragon scales (unseen) (5, 14, D) a book of Changes a +2 flail of protection (5, 21, D) a +0 hunting sling of flaming (5, 50, D) an uncursed staff of power (5, 51, D) a sack of spiders (5, 52, D) a +0 mace of holy wrath (5, 54, D) +0 shadow dragon scales (6, 21, D) a +0 trident (6, 32, D) an uncursed staff of fire (6, 34, D) a +3 ring mail of poison resistance (6, 35, D) an uncursed staff of air (6, 50, D) a +0 morningstar of draining (6, 51, D) a +0 glaive (7, 14, D) a manual of Conjurations an uncursed ring of wizardry the amulet of Elohun {rElec Regen+} [amulet of regeneration] It insulates you from electricity. It increases your rate of regeneration. the ring of Recklessness {MR+ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. the ring of Runuekhla {*Contam rElec Str+2 Stlth+} [ring of stealth] It affects your strength (+2). It insulates you from electricity. It causes magical contamination when unequipped. It makes you more stealthy. 7 scrolls of fog an uncursed amulet of magic regeneration the +6 glaive "Ibounirph" {drain, +Inv rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you turn invisible. (7, 15, D) a sack of spiders (7, 19, D) a +2 scythe of slicing (7, 20, D) a +7 vampiric scythe (7, 32, D) the +1 spear "Sisyach" {pierce, rF+ rN+ MP-9} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It affects your magic capacity (-9). (7, 49, D) a cursed ring of protection from fire a +3 amulet of reflection an uncursed ring of wizardry a +1 ring of evasion the ring of Heresy {Wiz -Tele rElec SInv} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. an uncursed ring of magical power (7, 50, D) +1 shadow dragon scales (7, 51, D) a sack of spiders (7, 52, D) an uncursed staff of fire (7, 57, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). an uncursed ring of positive energy an uncursed ring of stealth a +6 ring of strength a +1 helmet of intelligence a +0 great mace of protection (8, 32, D) a +0 chain mail of magic resistance (8, 33, D) a +0 flail of crushing a +2 pair of boots of flying the cursed +2 dagger "Madoetaj" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. (8, 34, D) a book of Unlife (8, 50, D) a lightning rod (4/4) (8, 51, D) an uncursed ring of see invisible (8, 52, D) a +0 hand axe (8, 58, D) the +4 scimitar of the Abyss {elec, +Rage rC+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from cold. It lets you go berserk. (8, 59, D) a +0 halberd (9, 15, D) an uncursed staff of fire a +0 flail of draining a +3 halberd of protection a book of the Dragon (9, 33, D) an uncursed staff of conjuration (9, 50, D) a +2 shortbow of flaming (9, 51, D) the +5 ring mail of Prudence {MR+ Regen+ rCorr Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. (9, 52, D) a box of beasts (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +0 vampiric broad axe the +10 dagger of Pride {pain, +Fly rPois Str+4 Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (-3). It protects you from poison. It lets you fly. (10, 16, D) the cursed +1 chain mail of Qoplia {rElec} It insulates you from electricity. It has a curse placed upon it. (10, 33, D) a sack of spiders a +7 giant club (10, 51, D) an uncursed staff of poison (10, 52, D) the cursed +1 chain mail of Kigimp {Str+2 SInv} It affects your strength (+2). It lets you see invisible. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a sack of spiders (11, 15, D) an uncursed staff of conjuration (11, 16, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (11, 34, D) a +4 great mace of draining (11, 52, D) the Collected Works on Shape Shifting Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 (12, 14, D) the cursed +1 short sword of Valiance {protect, Str+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It has a curse placed upon it. (12, 15, D) a +0 shield of poison resistance (12, 16, D) a phial of floods (12, 32, D) a sack of spiders (12, 33, D) a +0 trident of holy wrath (12, 34, D) a book of Annihilations a +1 dagger of venom a +2 glaive of flaming a phial of floods (12, 36, D) a +0 ring mail of fire resistance (12, 50, D) a +4 antimagic dagger (12, 52, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (13, 32, D) the Papyrus of Evil Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Animate Dead Necromancy 4 f - Venom Bolt Conjuration/Poison 5 g - Agony Necromancy 5 (13, 50, D) an uncursed staff of summoning (13, 51, D) an uncursed staff of power (13, 52, D) a +4 falchion of holy wrath (14, 50, D) an uncursed staff of cold (14, 51, D) a +7 hunting sling (14, 52, D) Sif Muna's Catalogue of Evil Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Cigotuvi's Embrace Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (19, 0, D) the +1 helmet of Cloud Cover {Int+4} It affects your intelligence (+4). (19, 1, D) an uncursed amulet of harm (19, 16, D) an uncursed staff of poison (19, 17, D) a +0 quarterstaff of protection (19, 32, D) a +0 dagger (19, 33, D) a book of Fire (19, 48, D) an uncursed staff of wizardry (19, 50, D) a +2 mace of freezing (20, 0, D) a lightning rod (4/4) (20, 1, D) the Volume of Necromancy and Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Cigotuvi's Embrace Necromancy 5 c - Dispel Undead Necromancy 5 d - Simulacrum Ice/Necromancy 6 (20, 16, D) a lightning rod (4/4) (20, 49, D) a cursed staff of fire (20, 50, D) a +2 trident of piercing (still there?) a +0 robe (still there?) (21, 0, D) a +2 bardiche of freezing (21, 1, D) an uncursed staff of conjuration (21, 17, D) a lamp of fire (21, 32, D) the Grimoire of Aerial Shape Shifting Spells Type Level a - Swiftness Charms/Air 2 b - Spider Form Transmutation/Poison 3 c - Hydra Form Transmutation 6 (21, 33, D) a +4 war axe of flaming (21, 34, D) a +0 dagger (21, 48, D) a +6 scythe of protection (21, 49, D) a +0 hand axe of freezing (22, 0, D) a book of Alchemy (22, 1, D) a book of Geomancy (22, 16, D) an uncursed staff of conjuration (22, 17, D) a +4 hand crossbow of velocity (22, 32, D) a book of Misfortune (22, 48, D) the Collected Works on Excruciating Weightlessness Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Sticky Flame Conjuration/Fire 4 d - Summon Lightning Spire Summoning/Air 4 e - Bolt of Draining Conjuration/Necromancy 5 (22, 59, D) a +4 war axe of freezing (unseen) (23, 0, D) a +0 helmet of intelligence (23, 1, D) a +2 dire flail of protection (23, 16, D) a sack of spiders (23, 17, D) a crystal ball of energy (23, 18, D) a +1 great mace of draining (23, 21, D) a +0 mace a +3 scale mail of fire resistance (23, 22, D) a +1 scythe of freezing (23, 24, D) a +0 dire flail (23, 32, D) an uncursed staff of summoning (23, 33, D) an uncursed staff of energy (23, 40, D) a +0 glaive (23, 41, D) a +4 antimagic war axe a +0 robe an uncursed ring of resist corrosion a +4 mace of protection a +0 robe a +0 dagger a +0 robe an uncursed amulet of faith (23, 44, D) a +0 battleaxe a +0 plate armour a +4 spear a +1 shortbow of flaming a +0 robe (23, 49, D) an uncursed staff of conjuration (24, 0, D) a +2 hunting sling of flaming (24, 16, D) a book of Necromancy (24, 18, D) Nujol's Guide on Necromancy and Venom Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Draining Conjuration/Necromancy 5 (24, 21, D) a +0 long sword a +3 blowgun (24, 33, D) a lightning rod (4/4) (24, 34, D) a +3 leather armour of magic resistance (24, 43, D) a +2 halberd a +0 robe (24, 44, D) a cursed -3 long sword a +0 chain mail a +2 quarterstaff of pain the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (24, 49, D) a +8 giant club (24, 54, D) a +0 robe (25, 0, D) a crystal ball of energy (25, 1, D) a Grand Grimoire (25, 16, D) a lamp of fire (25, 17, D) a Grand Grimoire (25, 24, D) a +0 scimitar (25, 32, D) a sack of spiders (25, 33, D) the Catalogue of Boosting Dislocation Spells Type Level a - Regeneration Charms/Necromancy 3 b - Summon Forest Summoning/Translocation 5 c - Deflect Missiles Charms/Air 6 (25, 34, D) an uncursed staff of power (25, 41, D) a +0 dire flail a +0 quarterstaff of speed a cursed +0 robe the +4 broad axe "Worm's Wrath" {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. a +0 robe a +6 battleaxe of freezing a +0 robe (25, 48, D) an uncursed ring of fire (25, 55, D) a +0 hand axe (unseen) (25, 60, D) a cursed +0 flail (unseen) (25, 61, D) the +3 short sword "Howereja" {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (unseen) (26, 1, D) a sack of spiders (26, 16, D) a +4 demon blade of freezing (26, 22, D) a +0 scythe of distortion a cursed +0 short sword of venom a +0 robe (26, 32, D) a +0 dagger (26, 48, D) a crystal ball of energy (26, 54, D) a cursed +2 spear (26, 55, D) a +0 long sword (unseen) (26, 57, D) a cursed +0 mace (unseen) (26, 60, D) a +0 flail of crushing (unseen) (26, 62, D) a +2 long sword of protection a +0 troll leather armour (26, 64, D) a necrophage corpse (skeletalised by now) (27, 1, D) a fan of gales (27, 33, D) an uncursed ring of flight (27, 54, D) a +0 dagger (unseen) (27, 56, D) a +1 great sword (unseen) (27, 58, D) a cursed +5 great sword a +0 robe (27, 62, D) a +3 flail of protection (unseen) (27, 63, D) a +2 hand axe (unseen) (28, 0, D) the +6 arbalest "Ikhlaleuck" {elec, rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. (28, 1, D) a sack of spiders (28, 16, D) the +4 short sword "Killer Klown's Doom" {pain, *Slow rN+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from negative energy. It may slow you when you take damage. (28, 17, D) a lightning rod (4/4) (28, 33, D) a book of Annihilations (28, 49, D) a +0 dagger (28, 54, D) an uncursed staff of fire (unseen) (28, 55, D) a +0 dagger a +0 robe an uncursed amulet of regeneration a human corpse (skeletalised by now) (28, 56, D) a +0 dagger (unseen) (28, 61, D) a +1 glaive of venom (29, 1, D) a +3 antimagic double sword (29, 16, D) a sack of spiders (29, 17, D) a cursed staff of energy (29, 32, D) a lamp of fire (29, 33, D) an uncursed staff of summoning (29, 49, D) a book of Burglary (29, 54, D) a +3 short sword of speed a +2 scale mail of magic resistance (29, 55, D) a +0 dagger (unseen) (29, 56, D) a +0 war axe (29, 57, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (unseen) (29, 61, D) a +2 glaive of protection (unseen) (30, 48, D) an uncursed staff of summoning (30, 55, D) a +0 halberd (31, 48, D) Ycou's Intricacies of Theurgy Spells Type Level a - Ring of Flames Charms/Fire 7 b - Orb of Destruction Conjuration 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (31, 50, D) The Arcane Secrets of Secret Knowledge Spells Type Level a - Shatter Earth 9 (31, 54, D) a +1 scimitar of slicing (unseen) (31, 59, D) an uncursed staff of death (32, 48, D) a +0 robe (32, 60, D) an uncursed ring of protection from fire (unseen) (33, 50, D) a +0 dagger (34, 28, D) a +2 hunting sling of flaming (34, 49, D) a +0 scimitar (34, 50, D) a book of Conjurations (35, 0, D) a +1 dagger of venom (35, 14, D) a +2 robe (35, 28, D) a sack of spiders (35, 29, D) a +0 dagger (36, 0, D) a +2 leather armour of magic resistance (36, 14, D) an uncursed staff of wizardry (36, 15, D) a +0 whip (36, 28, D) a +0 shortbow of flaming (36, 29, D) a +3 blowgun (36, 39, D) a +1 hand axe (unseen) (37, 0, D) a book of Battle (37, 1, D) the +8 war axe "Gaasemu" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (37, 14, D) a fan of gales (37, 15, D) the Volume of Quantum Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Shroud of Golubria Charms/Translocation 2 c - Poisonous Vapours Poison/Air 2 d - Lesser Beckoning Translocation 3 e - Teleport Other Translocation 3 f - Olgreb's Toxic Radiance Poison 4 (37, 29, D) a +1 morningstar of crushing (37, 35, D) the +3 long sword of the Solstice {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. a +0 robe (37, 36, D) the cursed +1 hand axe of the Foremost Friends {flame, rF- rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. (unseen) (38, 0, D) a +3 scale mail of poison resistance (38, 4, D) a +0 longbow (unseen) (38, 14, D) a cursed staff of poison (38, 15, D) a +0 mace (38, 17, D) the +9 staff of Olgreb {rPois} It protects you from poison. (38, 18, D) a +3 vampiric trident (38, 19, D) a +0 short sword (38, 20, D) a +0 battleaxe (still there?) a +0 flail (still there?) (38, 28, D) a cursed staff of air (38, 29, D) the +4 large shield "Zoigilot" {+Fly Str+2 Slay+3} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. (38, 48, D) an uncursed staff of fire (38, 49, D) an uncursed staff of summoning (39, 0, D) a fan of gales (39, 1, D) a +0 trident (39, 3, D) a +0 fustibalus (still there?) a javelin (still there?) (39, 4, D) a cursed -2 spear 14 javelins a +0 leather armour (39, 5, D) an arrow (39, 6, D) a sling bullet (unseen) (39, 14, D) the +4 scale mail "Jorurr" {Dex+6} It affects your dexterity (+6). (39, 15, D) a +1 short sword of draining (39, 19, D) a +0 mace a cursed -2 flail a +0 long sword of protection a +0 cloak a +2 battleaxe of freezing (39, 28, D) a box of beasts (39, 29, D) a lamp of fire (39, 35, D) a +1 scimitar of holy wrath a cursed +0 robe (39, 36, D) a +3 halberd of chopping a +0 robe (39, 37, D) an uncursed staff of power (unseen) (40, 0, D) a +0 morningstar of flaming (40, 1, D) an uncursed ring of see invisible (40, 4, D) a +0 hunting sling a +0 club 21 stones (40, 5, D) a +1 hand axe of chopping (unseen) (40, 6, D) a +0 rapier (unseen) (40, 15, D) a +1 mace of protection (40, 16, D) a +0 halberd (unseen) (40, 17, D) a +0 flail (unseen) (40, 19, D) a +2 morningstar of holy wrath a +0 scimitar (40, 20, D) the cursed +1 long sword of Disembowelment {slice, rElec rC+ MP+9 Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (unseen) (40, 28, D) a book of Geomancy (40, 29, D) a +0 dagger (40, 48, D) a +3 plate armour of magic resistance (40, 49, D) a +0 leather armour (40, 50, D) a book of Transfigurations (40, 52, D) a +0 rapier (unseen) (40, 53, D) a +0 scythe of slicing (unseen) (41, 0, D) a +1 glaive of flaming (41, 1, D) a crystal ball of energy (41, 4, D) a +1 halberd of chopping (unseen) (41, 6, D) a +1 spear of freezing (unseen) (41, 17, D) a +0 war axe (41, 19, D) a +0 trident (41, 28, D) a +0 dagger of speed (41, 29, D) Sif Muna's Collected Works on Hurtful Changing Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Venom Bolt Conjuration/Poison 5 e - Irradiate Conjuration/Transmutation 5 (41, 49, D) a book of Maledictions (41, 50, D) a +1 robe of magic resistance (still there?) a +5 ring of intelligence (still there?) (41, 53, D) a +3 spear of piercing (still there?) a javelin (still there?) (42, 0, D) a crystal ball of energy (42, 1, D) a +0 trident (42, 4, D) a stone (42, 14, D) a book of Conjurations (42, 15, D) a +0 flail (42, 28, D) an uncursed staff of death (42, 48, D) an uncursed staff of fire (42, 49, D) a lightning rod (4/4) (42, 50, D) a +0 robe (still there?) a +0 leather armour (still there?) (42, 52, D) a +0 trident (unseen) (43, 14, D) the Disquisition on Shape Shifting and Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Lightning Bolt Conjuration/Air 5 e - Irradiate Conjuration/Transmutation 5 f - Freezing Cloud Conjuration/Ice/Air 6 (43, 15, D) a lightning rod (4/4) (43, 28, D) the cursed +1 plate armour "Zamn" {Str+7 Int+2} It affects your strength (+7). It affects your intelligence (+2). It has a curse placed upon it. (43, 29, D) a +0 dagger (43, 48, D) the +4 flail "Umuntint" {protect, rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. (43, 49, D) a lightning rod (4/4) (43, 50, D) a cursed -3 ring of dexterity (43, 52, D) a +0 spear of piercing (unseen) (44, 28, D) a book of Necromancy (44, 49, D) a lightning rod (4/4) (44, 50, D) a book of Burglary a merfolk corpse (skeletalised by now) (44, 51, D) an uncursed staff of air (44, 54, D) a +2 trident of freezing (unseen) (45, 50, D) the +9 mace of the Sky {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. a book of Minor Magic a merfolk corpse (skeletalised by now) (45, 51, D) 5 large rocks a +0 trident (45, 55, D) a +2 trident of piercing (unseen) (46, 49, D) a +2 rapier of protection (46, 50, D) a +1 vampiric rapier (46, 51, D) a +0 trident a throwing net a +0 leather armour Sif Muna's Volume of Black Secrets and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Pain Necromancy 1 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 a merfolk corpse (skeletalised by now) (46, 52, D) a +0 trident a +0 trident a +0 rapier a +0 robe a cursed -2 ring of evasion (46, 53, D) a +0 trident 2 throwing nets a merfolk corpse (skeletalised by now) (46, 54, D) a +4 rapier of venom a +0 robe a +5 war axe of electrocution (46, 55, D) a sea snake corpse (skeletalised by now) (46, 56, D) a +0 rapier a +0 robe (46, 57, D) a harpy corpse (skeletalised by now) (47, 49, D) a +0 spear of piercing (still there?) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} (still there?) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (47, 50, D) a +1 rapier of draining a +2 robe of magic resistance a +0 spear (47, 51, D) a lightning rod (4/4) a merfolk corpse (skeletalised by now) (47, 52, D) a +0 halberd of venom a +0 robe (47, 54, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (48, 48, D) a +0 robe (48, 50, D) a lamp of fire a snapping turtle corpse (skeletalised by now) (48, 51, D) a +0 trident of piercing (still there?) a manual of Unarmed Combat (still there?) (48, 52, D) a +2 rapier of venom a +0 robe (48, 54, D) a +4 rapier of holy wrath a +2 leather armour of cold resistance (48, 55, D) a +0 rapier a +0 robe (49, 0, D) a +2 shortbow of flaming (49, 24, D) a cursed staff of energy (49, 36, D) an uncursed staff of summoning (49, 37, D) a +1 robe of magic resistance (49, 48, D) a sack of spiders (49, 49, D) an uncursed staff of wizardry (49, 50, D) a +0 trident (49, 51, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (unseen) (49, 52, D) a +0 spear (unseen) (49, 53, D) a +2 war axe of flaming a +0 leather armour (49, 54, D) a manticore corpse (skeletalised by now) (50, 13, D) an uncursed staff of death (50, 24, D) a book of the Dragon (50, 25, D) a +2 robe of cold resistance (50, 36, D) a +0 rapier (50, 37, D) an uncursed staff of poison (50, 40, D) a cursed -2 trident (unseen) (50, 41, D) a +0 demon trident of draining (unseen) (50, 42, D) a +0 rapier (unseen) (50, 48, D) a +0 short sword of speed (50, 49, D) a +0 trident (50, 50, D) a +4 spear of flaming 19 poisoned javelins a +0 leather armour an uncursed amulet of regeneration a +3 dagger of protection a merfolk corpse (skeletalised by now) (50, 51, D) the +2 broad axe of Peiciag {protect, rF+ Dex+4 SInv} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from fire. It lets you see invisible. (50, 52, D) the +6 battleaxe of Ypsuity {freeze, rN+ Str-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from negative energy. It lets you see invisible. 18 silver javelins a +0 leather armour (50, 53, D) a wind drake corpse (skeletalised by now) (51, 0, D) the cursed +1 hand crossbow of the Other Side {velocity, MR+} Any bolt fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 12, D) a book of Summonings (51, 13, D) an uncursed staff of cold (51, 17, D) a +0 robe (unseen) (51, 24, D) a book of Changes (51, 25, D) a book of Alchemy (51, 35, D) 2 poisoned javelins (51, 37, D) a +2 ring mail of cold resistance (51, 40, D) a +1 spear of freezing (still there?) 2 poisoned javelins (still there?) (51, 42, D) the +4 flail of Optimality {venom, MR++ Stlth+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 robe (51, 48, D) a +1 trident of venom (51, 49, D) a +0 robe (51, 50, D) a +2 naga barding of cold resistance (51, 53, D) a +5 trident of piercing a +0 robe a merfolk corpse (skeletalised by now) (52, 0, D) a book of Beasts (52, 1, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (52, 12, D) a crystal ball of energy (52, 19, D) an uncursed staff of cold (unseen) (52, 24, D) a +4 mace of holy wrath (52, 25, D) a +0 mace of holy wrath (52, 28, D) a +3 scythe of slicing (52, 36, D) an uncursed staff of fire (52, 37, D) a fan of gales (52, 40, D) a +0 trident of protection a cursed +0 robe (52, 42, D) a +1 hand axe of freezing (unseen) (52, 48, D) a book of Minor Magic (52, 49, D) a +0 spear (52, 50, D) a +3 trident of flaming (52, 51, D) a +0 spear 16 javelins of returning a +2 robe (53, 0, D) an uncursed staff of conjuration (53, 1, D) the cursed +1 long sword of Past Mistakes {slice, rF+ rN+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 12, D) Vokych's Reference Book on Assistive Orientation Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Recall Summoning/Translocation 3 e - Passage of Golubria Translocation 4 f - Excruciating Wounds Charms/Necromancy 5 (53, 17, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +0 robe (53, 18, D) an uncursed staff of power a +0 robe an uncursed staff of conjuration a +0 robe (53, 24, D) a Necronomicon (53, 25, D) a sack of spiders (53, 36, D) a +0 trident (53, 37, D) an uncursed staff of wizardry (53, 40, D) the +10 halberd of Rogholl Kohe {chop, rElec Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It makes you more stealthy. (53, 41, D) a +0 trident (unseen) (53, 49, D) a book of Enchantments (54, 1, D) a +1 ring mail of cold resistance (54, 24, D) a +2 rapier of venom (54, 25, D) the +10 dagger of the Ageless Wonders {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (54, 36, D) a +0 spear (54, 49, D) a +0 leather armour (54, 50, D) a +5 scimitar of holy wrath (55, 1, D) an uncursed staff of poison (55, 12, D) a fan of gales (55, 13, D) a crystal ball of energy (55, 24, D) a +2 vampiric trident (58, 47, D) a +0 robe of magic resistance (58, 48, D) a +2 ring of strength (58, 49, D) the Grimoire of Venom Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Olgreb's Toxic Radiance Poison 4 c - Venom Bolt Conjuration/Poison 5 (59, 36, D) a book of Enchantments (59, 37, D) a lamp of fire (59, 47, D) the -1 buckler "Sohoymmi" {-Tele rF+ rC+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from cold. It prevents most forms of teleportation. (59, 48, D) the amulet "Rufiul Ceam" {Gourm rN+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from negative energy. (59, 49, D) a Fen Folio (60, 42, D) a +0 long sword a +0 plate armour a cursed +5 great sword a +0 robe (60, 43, D) an uncursed staff of death (60, 47, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (60, 48, D) a +1 hand crossbow of flaming (60, 49, D) the +1 plate armour "Ysye" {MR- Str+4 Slay+2} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (61, 8, D) an uncursed staff of cold (61, 16, D) a +3 halberd of chopping (61, 26, D) a +5 vampiric scimitar (61, 48, D) a sack of spiders (61, 49, D) a +2 hand axe of draining (62, 1, D) a +2 mace of holy wrath (62, 8, D) a +0 flail of draining (62, 9, D) a +4 plate armour of fire resistance (62, 27, D) a +6 hand crossbow of freezing (62, 29, D) a +0 mace (unseen) (62, 30, D) a +0 scimitar (unseen) (62, 36, D) a phial of floods (62, 37, D) a +6 morningstar of crushing (62, 42, D) a +1 long sword (unseen) (62, 43, D) a +0 dagger (unseen) (62, 47, D) a +1 robe of magic resistance (62, 48, D) a +0 spear of flaming (62, 49, D) an uncursed ring of protection from fire the amulet of Hour {Inacc Str+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). the ring "Xatymueh" {+Inv rPois} [ring of poison resistance] It protects you from poison. It lets you turn invisible. (63, 0, D) a book of the Tempests (63, 16, D) a +3 ring of strength an uncursed ring of wizardry a +2 scale mail of poison resistance an uncursed ring of protection from cold an uncursed amulet of guardian spirit a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe an uncursed staff of power (63, 17, D) a crystal ball of energy (63, 27, D) a book of Death (63, 36, D) a lightning rod (4/4) (63, 37, D) a +1 longbow of freezing (63, 47, D) an uncursed ring of protection from magic (63, 48, D) the Incunabulum of Dusty Moulding Spells Type Level a - Yara's Violent Unravelling Hexes/Transmutation 5 b - Alistair's Intoxication Transmutation/Poison 5 c - Shatter Earth 9 (63, 49, D) a book of Dreams (63, 50, D) a phial of floods (64, 16, D) an uncursed staff of wizardry (64, 17, D) a book of Unlife (64, 19, D) a +0 mace (unseen) (64, 27, D) the +0 robe of Divine Compulsion {rN+} It protects you from negative energy. (64, 30, D) a +0 mace (64, 47, D) a +2 scythe of distortion (64, 48, D) an uncursed staff of cold (64, 49, D) a +2 long sword of slicing (64, 50, D) a crystal ball of energy (65, 26, D) a +3 spear of piercing (65, 47, D) a +1 hand axe of venom (65, 48, D) a +1 ring mail of cold resistance (65, 49, D) a box of beasts (65, 50, D) an uncursed staff of poison (65, 58, D) a hell hound corpse (skeletalised by now) (65, 65, D) a raiju corpse (skeletalised by now) (66, 48, D) a box of beasts (66, 49, D) a +2 chain mail of poison resistance (66, 50, D) a box of beasts (66, 51, D) Usigh's Compendium of Aerial Summoning Spells Type Level a - Shock Conjuration/Air 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Conjure Ball Lightning Conjuration/Air 6 (66, 52, D) a +4 short sword of protection a +0 robe (67, 0, D) an uncursed staff of air (67, 47, D) a book of Beasts (67, 49, D) a cursed amulet of inaccuracy (67, 52, D) a +1 quarterstaff of speed (68, 47, D) a +0 whip (68, 48, D) an uncursed staff of poison (68, 49, D) a +2 whip of flaming (68, 58, D) a +0 robe of magic resistance (69, 0, D) a crystal ball of energy (69, 36, D) a +0 great sword of slicing (69, 47, D) an uncursed staff of wizardry (69, 48, D) a +0 hunting sling of flaming (69, 49, D) a lamp of fire (69, 50, D) a +0 rapier (69, 55, D) a +6 quarterstaff of draining an elf corpse (skeletalised by now) (70, 8, D) an uncursed staff of summoning (70, 9, D) a +2 hunting sling of velocity (70, 47, D) a +0 war axe of distortion (70, 48, D) an uncursed staff of earth (70, 49, D) a book of Geomancy (71, 8, D) an uncursed staff of death (71, 16, D) a cursed -2 ring of dexterity (71, 26, D) a +1 great sword of flaming (71, 27, D) a crystal ball of energy (71, 36, D) a box of beasts (71, 37, D) a cursed staff of summoning (71, 47, D) a +3 scimitar of electrocution (72, 16, D) a +1 great sword of venom (72, 26, D) a cursed staff of cold (72, 27, D) a +1 short sword of electrocution (72, 36, D) a +1 robe of cold resistance (72, 37, D) a book of Minor Magic (72, 47, D) a +2 broad axe of electrocution (72, 49, D) a +6 scythe of venom (73, 1, D) an uncursed staff of wizardry (73, 2, D) a +0 scimitar (73, 16, D) a Fen Folio (73, 17, D) an uncursed staff of air (73, 26, D) a +1 troll leather armour (73, 27, D) an uncursed staff of wizardry (73, 36, D) the +5 mace "Vesidys" {freeze, +Inv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. (73, 40, D) the +8 great mace "Silor" {elec, Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). (unseen) (73, 47, D) an uncursed staff of conjuration (73, 48, D) an uncursed staff of summoning (73, 49, D) a +2 falchion of holy wrath (74, 47, D) a lightning rod (4/4) (74, 49, D) a +8 blowgun (75, 1, D) an uncursed staff of fire (75, 47, D) a +1 hunting sling of freezing (75, 48, D) the Incunabulum of Evil Rituals and Contamination Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Excruciating Wounds Charms/Necromancy 5 c - Agony Necromancy 5 d - Alistair's Intoxication Transmutation/Poison 5