dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a scroll of brand weapon (59, 37, D) the cursed +1 rapier "Newtslayer" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (60, 36, D) the +0 pair of gloves "Babuil" {Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). (60, 37, D) a +3 scale mail of fire resistance (61, 2, D) a +0 scythe (unseen) (61, 8, D) the cursed +0 great mace of Nemelex Xobeh's Hatred {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (61, 26, D) the Papyrus of Execration and Confrontation Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Metabolic Englaciation Hexes/Ice 5 c - Spellforged Servitor Conjuration/Summoning 7 (61, 36, D) an uncursed staff of cold (61, 37, D) a +6 short sword of draining (62, 0, D) the cursed +0 gold dragon scales of the Black Skies {rPois rF+ rC+ rN+} It protects you from fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (62, 2, D) a +0 trident a +0 robe the orc corpse of Blork the orc (62, 3, D) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (62, 12, D) a hell hound corpse (62, 16, D) an uncursed staff of wizardry (62, 17, D) the Collected Works on Transmigration and Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Fireball Conjuration/Fire 5 (62, 20, D) a cursed +1 long sword of slicing (unseen) (62, 26, D) the +8 double sword of Fiyqoa {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (62, 27, D) the +5 plate armour of the Spider Nest {rPois rF+ MR+ Str+4} It affects your strength (+4). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (62, 29, D) a water moccasin corpse (62, 36, D) a +2 hunting sling of velocity (62, 37, D) a book of Death (62, 43, D) a hell hound corpse (63, 0, D) a +0 hand crossbow of freezing (63, 2, D) a +0 club (unseen) (63, 17, D) an uncursed staff of energy (63, 19, D) a +3 falchion a +0 robe (63, 26, D) a book of Summonings (63, 27, D) an uncursed amulet of harm (63, 29, D) a +0 trident a +0 robe a naga corpse (63, 36, D) a fan of gales (63, 37, D) a book of Battle (64, 16, D) the +3 ring mail of Absolutism {MR++} It affects your resistance to hostile enchantments. (64, 17, D) an uncursed staff of energy (64, 21, D) a +2 dagger (unseen) (64, 26, D) a book of Burglary (64, 27, D) a box of beasts (64, 29, D) a +0 scimitar (unseen) (65, 26, D) a +2 ring mail of poison resistance (67, 0, D) a +2 buckler of poison resistance (67, 3, D) a scorpion corpse (68, 0, D) a +0 mace of holy wrath (68, 3, D) a tarantella corpse (69, 0, D) a book of the Warp (69, 3, D) a scorpion corpse (69, 36, D) a +2 plate armour of fire resistance (70, 8, D) a book of Changes (70, 10, D) a +0 morningstar (unseen) (70, 36, D) an uncursed staff of energy (70, 37, D) a +1 chain mail of magic resistance (71, 8, D) an uncursed staff of poison (71, 10, D) a +0 flail a draconian corpse (71, 17, D) the +5 lajatang "Jaowiyj" {slice, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (71, 19, D) a cursed -1 shortbow (unseen) (71, 26, D) a +3 scale mail of cold resistance (71, 27, D) a book of Power (71, 36, D) an uncursed staff of wizardry (71, 37, D) an uncursed staff of power (71, 41, D) a +0 flail a +0 robe (72, 8, D) a +2 robe of fire resistance (72, 17, D) the +7 rapier of World's End {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (72, 18, D) a +0 shortbow 7 arrows (72, 19, D) a +0 trident a merfolk corpse (72, 20, D) 2 arrows (72, 21, D) an arrow (72, 22, D) 2 arrows (72, 26, D) the +4 lajatang of the Heavens {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (72, 27, D) an uncursed staff of power (72, 37, D) the Handbook of Congealing Self-Knowledge Spells Type Level a - Song of Slaying Charms 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Simulacrum Ice/Necromancy 6 (73, 1, D) a +2 chain mail of magic resistance (73, 3, D) a +1 battleaxe of chopping an elf corpse (skeletalised by now) (73, 10, D) a +0 war axe (73, 11, D) a +0 hand axe (73, 19, D) a +0 trident (unseen) (73, 26, D) a fan of gales (73, 36, D) a +4 mace of crushing (73, 37, D) a +4 trident of venom (73, 41, D) a cursed +1 hand axe (unseen) (74, 3, D) a +3 flail of protection (74, 20, D) a +0 shortbow (unseen) (75, 1, D) a +0 dagger