dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a phial of floods (49, 37, D) an uncursed ring of positive energy (50, 36, D) a lightning rod (4/4) (50, 37, D) an uncursed staff of summoning (51, 36, D) a +2 whip of venom (51, 37, D) a +1 short sword of protection (51, 40, D) a +0 spear of venom (unseen) (51, 41, D) a javelin (51, 42, D) a javelin a harpy corpse (51, 44, D) a javelin (52, 36, D) a +0 pair of boots of flying (52, 37, D) the +5 ring mail of the Last Realms {rC+} It protects you from cold. (52, 40, D) a +3 rapier of speed (unseen) (52, 44, D) 2 javelins (53, 36, D) the cursed ring "Cicirusk" {rC+ rN+ Str-3 Dex+6} [ring of strength] It affects your strength (-3). It affects your dexterity (+6). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (53, 37, D) an uncursed staff of conjuration (54, 36, D) an uncursed staff of air (59, 36, D) Bonlum's Reference Book on Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Dazzling Spray Conjuration/Hexes 3 e - Lightning Bolt Conjuration/Air 5 f - Iron Shot Conjuration/Earth 6 (59, 37, D) a +0 leather armour (59, 40, D) a cursed -2 short sword a +1 ring mail of poison resistance (60, 36, D) a book of Battle (60, 40, D) a +1 great sword of holy wrath a +4 plate armour of fire resistance a +1 glaive a +0 animal skin (60, 41, D) 2 sling bullets (61, 9, D) a +1 flail of protection (61, 16, D) the +9 hand axe of Alaune Herch {pain, +Blink rC+++ Str-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It renders you almost immune to cold. It lets you blink. (61, 26, D) a book of Necromancy (61, 37, D) an uncursed ring of stealth a +3 scimitar of flaming the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 12 arrows (61, 40, D) a +4 scimitar of flaming an uncursed amulet of magic regeneration (61, 41, D) 3 sling bullets (still there?) 2 sling bullets (still there?) (62, 0, D) a lightning rod (4/4) (62, 9, D) a +9 blowgun (62, 16, D) the cursed +2 arbalest "Zonefim" {elec, rElec rF++ rC+ Dex-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (-4). It greatly protects you from fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (62, 26, D) a +0 spear (62, 30, D) a cursed -2 quarterstaff a +0 robe (62, 31, D) a +0 quarterstaff (unseen) (62, 40, D) a +0 quarterstaff (unseen) (62, 41, D) a sling bullet (63, 0, D) an uncursed staff of cold (63, 16, D) a +1 longbow of flaming (63, 17, D) the +5 long sword of False Accusations {drain, rElec rPois rF+ Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. (63, 27, D) an uncursed staff of air (63, 30, D) a +0 vampiric falchion a +0 rapier a +0 robe (63, 37, D) an uncursed staff of earth (64, 16, D) an uncursed staff of power (64, 27, D) a +5 scythe of flaming (64, 30, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (64, 31, D) a +0 spear (65, 26, D) a book of Callings (68, 0, D) a +4 glaive of freezing (69, 0, D) a +1 ring mail of fire resistance (69, 36, D) a +5 vampiric morningstar (70, 8, D) a +5 blowgun (71, 8, D) an uncursed staff of wizardry (71, 17, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (71, 26, D) a +10 plate armour of ponderousness (71, 27, D) a cursed staff of earth (71, 36, D) an uncursed staff of poison (72, 8, D) a +0 halberd of venom (72, 9, D) an uncursed ring of resist corrosion (72, 10, D) a +3 quarterstaff of distortion (72, 21, D) an uncursed staff of conjuration a +3 leather armour of fire resistance (72, 26, D) a +4 scale mail of magic resistance (72, 27, D) an uncursed staff of wizardry (72, 36, D) an uncursed staff of earth (72, 37, D) an uncursed staff of death (72, 43, D) a yak corpse (skeletalised by now) (73, 1, D) the +1 robe "Inutecs" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (73, 16, D) an uncursed staff of conjuration (73, 17, D) a book of Necromancy (73, 26, D) a +0 pair of gloves of archery (73, 36, D) a +0 falchion of draining (73, 37, D) a +5 ring of intelligence