dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +1 vampiric executioner's axe (61, 8, D) a sack of spiders (61, 11, D) a jackal corpse (skeletalised by now) (62, 0, D) the +2 buckler "Ytynk" {rC+ rN++ Str-2} It affects your strength (-2). It protects you from cold. It greatly protects you from negative energy. (62, 9, D) a +5 quarterstaff of draining (63, 0, D) a +3 leather armour of cold resistance (63, 8, D) a +0 dire flail of holy wrath (63, 11, D) a bullfrog corpse (skeletalised by now) (67, 0, D) an uncursed staff of cold (68, 1, D) a +0 trident (68, 2, D) a +0 club a +0 ring mail (69, 0, D) the +5 chain mail of the Tortoise {+Blink rCorr} It lets you blink. It protects you from acid and corrosion. (69, 4, D) a +0 dagger a +0 robe (70, 10, D) a +0 short sword a +0 shortbow a +0 leather armour (70, 11, D) a cursed -3 shortbow a cursed +0 leather armour (70, 12, D) a +0 dagger (71, 8, D) the +7 sceptre of Torment (71, 10, D) a +1 long sword of holy wrath a +0 buckler (71, 16, D) the cursed +2 hand crossbow of Ru's Indignation {penet, rElec} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It has a curse placed upon it. (71, 26, D) an uncursed staff of conjuration (71, 27, D) a book of the Dragon (72, 8, D) a +1 leather armour of cold resistance (72, 9, D) a +0 dagger a +0 shortbow a +0 leather armour (72, 17, D) a +2 robe of magic resistance (72, 27, D) a +2 ring mail of fire resistance (72, 31, D) a +0 rapier of venom (unseen) (73, 1, D) a +5 mace of protection (73, 16, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (73, 17, D) a +1 leather armour of poison resistance (73, 21, D) a necrophage corpse (73, 26, D) an uncursed amulet of magic regeneration (73, 27, D) an uncursed ring of positive energy (74, 2, D) a +0 dagger a +0 robe (75, 0, D) a +0 dagger a +0 robe (75, 1, D) the +4 morningstar of Flawed Execution {crush, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy.