dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a box of beasts (61, 8, D) a box of beasts (62, 1, D) an uncursed staff of fire (62, 8, D) an uncursed staff of summoning (62, 9, D) a lightning rod (4/4) (63, 2, D) a +6 falchion of venom (63, 8, D) an uncursed staff of energy (67, 0, D) a +2 ring mail of fire resistance (68, 0, D) a +2 short sword of draining (69, 0, D) a crystal ball of energy (70, 9, D) a box of beasts (70, 11, D) a cursed -1 dagger (unseen) (70, 12, D) a +0 dagger (unseen) (71, 8, D) a +1 rapier of protection (71, 11, D) a +1 rapier of speed a +0 robe (71, 16, D) a +4 quarterstaff (71, 17, D) an uncursed staff of earth (71, 26, D) the +2 buckler "Koun Daf" {*Contam rC++ Stlth+} It greatly protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. (71, 27, D) an uncursed staff of conjuration (72, 8, D) an uncursed staff of earth (72, 9, D) a +0 dagger (72, 11, D) a +6 short sword of venom (unseen) (72, 17, D) a +0 dire flail of holy wrath (72, 20, D) a +0 morningstar a +0 robe (72, 26, D) an uncursed ring of flight (72, 27, D) 4 potions of haste (73, 1, D) a +0 rapier of venom (73, 16, D) a +2 hand axe of freezing (73, 17, D) a sack of spiders (73, 26, D) a +0 arbalest of freezing (73, 27, D) a lightning rod (4/4) (75, 1, D) a sack of spiders