dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) a +1 robe of positive energy (35, 14, D) a lamp of fire (35, 15, D) the Guide on Weightlessness and Protection Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Airstrike Air 4 (36, 0, D) a +1 short sword of protection (36, 14, D) a cursed ring of loudness (36, 15, D) a +1 plate armour of cold resistance (37, 1, D) a +1 quarterstaff of protection (37, 14, D) the Tome of the Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passage of Golubria Translocation 4 c - Dispersal Translocation 6 d - Disjunction Translocation 8 (37, 15, D) a manual of Translocations (38, 1, D) an uncursed staff of air (38, 14, D) a +0 great mace of holy wrath (38, 15, D) a book of Transfigurations (39, 0, D) a +2 long sword of distortion (39, 3, D) an uncursed staff of power (39, 14, D) a lightning rod (4/4) (39, 15, D) a book of the Warp (40, 0, D) a crystal ball of energy (40, 1, D) a +1 rapier of protection (40, 6, D) a +1 scimitar of flaming (unseen) (40, 14, D) a +4 falchion of flaming (40, 15, D) an arrow (41, 0, D) a lightning rod (4/4) (41, 1, D) a sack of spiders (41, 14, D) a +0 robe (41, 15, D) a +0 hand crossbow of flaming (41, 20, D) a +4 falchion of flaming (unseen) (42, 0, D) a fan of gales (42, 14, D) a book of the Dragon (42, 15, D) an uncursed staff of fire (43, 14, D) an uncursed staff of energy (43, 15, D) a +4 blowgun (49, 0, D) a +0 shortbow of flaming (49, 1, D) a lightning rod (4/4) (49, 12, D) an uncursed ring of resist corrosion (49, 24, D) a +2 ring mail of fire resistance (49, 36, D) a +1 antimagic broad axe (50, 0, D) a +2 scale mail of cold resistance (50, 1, D) an uncursed staff of wizardry (50, 13, D) a fan of gales (50, 25, D) a +0 scimitar (50, 29, D) a +2 quarterstaff of draining a +5 blowgun (50, 36, D) a +0 spear (50, 37, D) the +11 chain mail of Proximity {+Inv} It lets you turn invisible. (50, 41, D) a +1 mace of crushing a +0 short sword (50, 42, D) a +0 large shield a +0 long sword (51, 0, D) a cursed amulet of inaccuracy (51, 1, D) an uncursed staff of conjuration (51, 18, D) a +3 flail (unseen) (51, 19, D) a +0 mace (51, 24, D) the Catalogue of the Blaze Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 (51, 27, D) a +0 rapier of venom (51, 36, D) a +1 ring mail of poison resistance (51, 40, D) a +0 scimitar (51, 41, D) the +4 dagger of Infection {protect, Str+5 Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It affects your dexterity (+3). (52, 0, D) a +2 spear of piercing (52, 1, D) the Catalogue of the Shifting Frostbite Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Simulacrum Ice/Necromancy 6 (52, 12, D) the +4 robe "Giesy" {Regen+} It increases your rate of regeneration. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. an uncursed ring of stealth (52, 17, D) a +3 trident (unseen) (52, 18, D) a +4 dagger of freezing a +0 robe a +5 great sword a +0 robe (52, 24, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (52, 25, D) an uncursed staff of energy (52, 29, D) a +0 robe a +1 shortbow of velocity a +0 flail (52, 37, D) a book of Dreams a book of Annihilations a book of Party Tricks a book of Flames a book of Battle a book of Changes a book of the Sky (53, 0, D) a +2 short sword of venom (53, 12, D) a +3 dagger of venom (53, 17, D) a +0 halberd (unseen) (53, 18, D) a +1 scimitar (unseen) (53, 24, D) a book of Necromancy (53, 25, D) an uncursed amulet of magic regeneration (53, 28, D) a +2 scythe of venom (53, 37, D) a lightning rod (4/4) (54, 0, D) the +5 arbalest of the Owl {velocity, rPois} Any bolt fired from it inflicts extra damage. It protects you from poison. (54, 1, D) a +1 hand axe of venom (54, 12, D) an uncursed staff of fire (54, 13, D) a +1 scale mail of positive energy (54, 24, D) a +2 mace of protection (55, 0, D) a book of Ice (55, 1, D) a +1 hunting sling of flaming (55, 12, D) a book of Air (55, 13, D) a +3 leather armour of fire resistance (55, 24, D) an uncursed staff of energy (59, 36, D) the cursed +1 plate armour "Ezub" {+Fly Dex+7} It affects your dexterity (+7). It lets you fly. It has a curse placed upon it. (60, 37, D) an uncursed ring of fire (60, 44, D) a +0 great mace (unseen) (61, 8, D) a +2 leather armour of poison resistance (61, 10, D) a +1 scimitar of protection (61, 16, D) the +7 battleaxe of Yesterday {flame, *Drain rF+ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It protects you from fire. It causes draining when unequipped. (61, 26, D) a +2 ring mail of fire resistance (61, 30, D) a +0 trident (61, 36, D) a +0 falchion of electrocution (61, 37, D) a +0 scimitar (61, 38, D) a +0 dagger (unseen) (61, 43, D) a +2 long sword a +0 chain mail a +2 mace of crushing (62, 0, D) a +3 flail of protection (62, 1, D) a +3 scale mail of cold resistance (62, 9, D) a +0 vampiric halberd (62, 17, D) a crystal ball of energy (62, 27, D) an uncursed staff of death (63, 16, D) a +3 hunting sling of flaming (63, 17, D) a cursed ring of loudness (63, 26, D) an uncursed staff of conjuration (63, 27, D) a +1 fustibalus of flaming (63, 30, D) a +0 trident (unseen) (63, 32, D) 2 tomahawks 3 arrows (63, 37, D) 7 scrolls of fog 6 potions of haste an uncursed ring of stealth an uncursed amulet of the gourmand an uncursed ring of protection from magic a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) an uncursed ring of ice the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (63, 44, D) a +0 mace of protection (unseen) (64, 27, D) a +0 trident (64, 29, D) a +0 shortbow (unseen) (64, 30, D) a +1 morningstar of protection (unseen) (64, 31, D) a +0 shortbow (unseen) (65, 26, D) an uncursed staff of air (68, 4, D) a +0 mace a +0 robe (69, 0, D) an uncursed staff of wizardry (69, 36, D) a +2 mace of protection (70, 11, D) a +0 dagger a +0 robe (70, 36, D) an uncursed staff of summoning (71, 8, D) a lightning rod (4/4) (71, 11, D) a +0 scale mail a +0 dagger a +0 leather armour a +0 flail (71, 16, D) an uncursed staff of wizardry (71, 17, D) a +3 dagger of pain (71, 26, D) a +5 ring of dexterity the amulet "Towutogux" {RegenMP MR+} [amulet of magic regeneration] It increases your magic regeneration. It affects your resistance to hostile enchantments. a +6 ring of evasion a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe a +0 club (71, 29, D) an uncursed staff of death (71, 30, D) a +0 trident (71, 31, D) a +1 flail of crushing (71, 40, D) a +0 spear (72, 8, D) an uncursed staff of air (72, 9, D) a +3 hunting sling of freezing (72, 11, D) a +0 mace a +0 leather armour (72, 16, D) a +3 leather armour of fire resistance (72, 31, D) a +0 hand axe (72, 36, D) a +1 pair of boots of stealth (72, 37, D) a lamp of fire (73, 16, D) a +0 leather armour of cold resistance (73, 30, D) a +2 spear of venom (73, 31, D) a +0 mace (73, 36, D) an uncursed staff of cold (73, 37, D) a crystal ball of energy