dscm the Dungeon (0, 0, D) a +0 club (0, 6, D) a +0 giant club (0, 41, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of protection a +1 broad axe of chopping a +2 rapier of draining (0, 47, D) a cursed -2 scimitar a +0 plate armour a +0 giant club (0, 48, D) a +0 mace (0, 54, D) a +0 giant spiked club a +0 giant club a +0 giant club a hydra corpse (4, 9, D) a potion of mutation (4, 11, D) a +0 robe (4, 17, D) a bullfrog corpse a rime drake corpse