Dungeon Sprint DCSS version 0.20-b1 (webtiles) character file. 0 dscm the Charmwright (level 1, 14/14 HPs) Began as an Octopode Wanderer on May 19, 2017. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). dscm the Charmwright (Octopode Wanderer) Turns: 1, Time: 00:00:07 Health: 14/14 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 quarterstaff rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Scrolls b - a scroll of teleportation i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: + Level 2.0 Fighting + Level 2.0 Staves + Level 1.0 Dodging + Level 1.3 Stealth Level 1.0 Shields Level 1.0 Conjurations Level 2.0 Charms You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #@.# #..+ #..# #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dscm the Octopode Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 quarterstaff, a scroll of teleportation, a bread ration, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Got out of the dungeon alive.