Dungeon Sprint DCSS version 0.20-b1 (webtiles) character file. 25 dscm the Skirmisher (level 3, -1/27 HPs) Began as an Octopode Wanderer on May 19, 2017. Slain by an ogre ... wielding a +0 giant club (26 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:32 (19 turns). dscm the Skirmisher (Octopode Wanderer) Turns: 19, Time: 00:00:32 Health: -1/27 AC: 1 Str: 14 XL: 3 Next: 4% Magic: 3/3 EV: 13 Int: 14 God: Gold: 0 SH: 4 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis . j - +0 dagger (drain) rCold . . . Gourm . c - +0 buckler rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 hand axe j - a +0 dagger of draining (weapon) Armour c - a +0 buckler (worn) Scrolls i - a scroll of blinking Potions b - 2 potions of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles d - a bread ration Skills: + Level 4.6 Fighting - Level 3.0(3.3) Axes Level 2.0(2.8) Maces & Flails * Level 2.4 Dodging * Level 3.7 Stealth * Level 2.5 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You feel agile. Unknown command. Things that are here: a dagger of draining; a leather armour j - a dagger of draining Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You sense an unholy aura. j - a +0 dagger of draining (weapon) You open the door. An ogre comes into view. It is wielding a giant club. There is an open door here. The helpless ogre fails to defend itself. You puncture the ogre! You drain the ogre! The ogre is heavily wounded. The ogre closely misses you. You hit the ogre but do no damage. You drain the ogre! The ogre is heavily wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#.['@.# #..'..#.O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dscm the Octopode Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 hand axe, 2 potions of curing, a +0 buckler, a bread ration, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D | Noticed Ijyb 11 | D | Killed Ijyb 11 | D | Reached skill level 4 in Fighting 11 | D | Reached XP level 2. HP: 20/23 MP: 2/2 11 | D | Reached XP level 3. HP: 24/27 MP: 3/3 15 | D | Noticed an ogre 19 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.6 Dodging | 2 | 2.4 Stealth | 3 | 3.7 Shields | 2 | 2.5 Axes | | 3.0 Maces & Flails | | 2.0 Action || total -------------------------++------- Melee: Hand axe || 6 Constrict || 1 Tentacles || 1 Dagger || 2 Stab: Sleeping || 2 Dodge: Dodged || 3