Dungeon Sprint DCSS version 0.20-b1 (webtiles) character file. 0 dscm the Magician (level 1, -6/11 HPs) Began as an Octopode Wanderer on May 18, 2017. Mangled by Ijyb ... wielding a +0 club (7 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:52 (18 turns). dscm the Magician (Octopode Wanderer) Turns: 18, Time: 00:00:52 Health: -6/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/8 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++........ (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons c - a +0 dagger (weapon) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books a - a Young Poisoner's Handbook Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 b - the Grimoire of Good Luck Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 Comestibles d - a bread ration Skills: Level 1.0 Shields - Level 4.0 Spellcasting Level 1.0 Necromancy Level 2.0 Fire Magic - Level 1.2 Poison Magic Level 1.1 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois #... 14% 1 None b - Infusion Chrm #... 19% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You constrict Ijyb. Ijyb hits you with a club. You hit Ijyb but do no damage. Ijyb is moderately wounded. You constrict Ijyb, but do no damage. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is moderately wounded. You constrict Ijyb. Ijyb hits you with a club. You hit Ijyb. Ijyb is heavily wounded. You are no longer magically infusing your attacks. You constrict Ijyb. Ijyb barely misses you. You hit Ijyb but do no damage. You squeeze Ijyb, but do no damage. Ijyb is heavily wounded. You constrict Ijyb. Ijyb hits you with a club. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is heavily wounded. You constrict Ijyb. Ijyb hits you with a club! Ouch! That really hurt! You die... ####### #<.#.g+ #..'@.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dscm the Octopode Wanderer began the quest for the Orb. 0 | D | dscm set off with: a Young Poisoner's Handbook, the Grimoire of Good Luck, a +0 dagger, a bread ration, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 11/11 MP: 5/5 0 | D | Identified the Grimoire of Good Luck 2 | D | Learned a level 1 spell: Sting 5 | D | Learned a level 1 spell: Infusion 7 | D | Noticed Ijyb 18 | D | Mangled by Ijyb Action || total -------------------------++------- Melee: Dagger || 9 Tentacles || 2 Constrict || 1 Cast: Infusion || 1 Dodge: Dodged || 4