dscm the Dungeon (0, 0, D) a +0 dagger a +0 leather armour (4, 0, D) a +0 giant club (7, -1, D) a +0 scythe a +0 robe (10, 2, D) the +4 hunting sling of the Elven Halls {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (10, 3, D) a bread ration