Dungeon Sprint DCSS version 0.20-b1 (webtiles) character file. 26 dscm the Ducker (level 3, -11/25 HPs) Began as an Octopode Wanderer on May 18, 2017. Mangled by an ogre ... wielding a +0 giant club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:34 (116 turns). dscm the Ducker (Octopode Wanderer) Turns: 116, Time: 00:00:34 Health: -11/25 AC: 1 Str: 10 XL: 3 Next: 8% Magic: 3/3 EV: 15 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +2 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 falchion (weapon) Scrolls c - a scroll of teleportation j - a scroll of blinking Potions b - a potion of lignification e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles d - a bread ration k - a chunk of flesh Skills: * Level 2.6 Fighting - Level 1.0 Long Blades * Level 6.6 Dodging * Level 2.7 Stealth Level 1.0 Shields Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Things that are here: a club; a ring mail You start resting. HP restored. You open the door. An ogre comes into view. It is wielding a giant club. The ogre shouts! There is an open door here. You hit the ogre. You squeeze the ogre! The ogre is heavily wounded. The ogre barely misses you. You hit the ogre. Your squeeze misses the ogre. The ogre is severely wounded. The ogre hits you with a giant club! Ouch! That really hurt! You slash the ogre! The ogre is almost dead. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..').#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dscm the Octopode Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 falchion, a potion of lignification, a scroll of teleportation, a bread ration, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed Ijyb 8 | D | Killed Ijyb 8 | D | Reached skill level 6 in Dodging 8 | D | Reached XP level 2. HP: 13/20 MP: 2/2 8 | D | Reached XP level 3. HP: 16/25 MP: 3/3 112 | D | Noticed an ogre 116 | D | Mangled by an ogre Skill XL: | 1 | ---------------+----+----- Dodging | 6 | 6.6 Stealth | 2 | 2.7 Fighting | | 2.6 Long Blades | | 1.0 Shields | | 1.0 Evocations | | 1.1 Action || total -------------------------++------- Melee: Falchion || 9 Constrict || 1 Tentacles || 1 Armor: Skin || 1 Dodge: Dodged || 4 Rpst.: Falchion || 1