Dungeon Sprint DCSS version 0.20-b1 (webtiles) character file. 27 dscm the Skirmisher (level 3, -2/32 HPs) Began as an Octopode Wanderer on May 18, 2017. Slain by an ogre ... wielding a +0 giant spiked club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:57 (27 turns). dscm the Skirmisher (Octopode Wanderer) Turns: 27, Time: 00:00:57 Health: -2/32 AC: 1 Str: 9 XL: 3 Next: 10% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 quarterstaff d - a +0 blowgun e - a +0 dagger (weapon) Missiles c - 10 poisoned needles Scrolls b - a scroll of teleportation l - a scroll of blinking Potions g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage Comestibles f - a bread ration Skills: * Level 7.4 Fighting - Level 2.7 Staves - Level 1.0 Throwing * Level 3.2 Stealth You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The ogre is severely wounded. The ogre barely misses you. You hit the ogre. You squeeze the ogre. The ogre is severely wounded. The ogre completely misses you. You hit the ogre. Your squeeze misses the ogre. The ogre is almost dead. You hit the ogre. The ogre is almost dead. The ogre barely misses you. You hit the ogre but do no damage. The ogre is almost dead. The ogre hits you with a giant spiked club. You hit the ogre. The ogre is almost dead. You barely miss the ogre. The ogre is almost dead. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.['@.# #..'..#.O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dscm the Octopode Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 quarterstaff, a scroll of teleportation, 10 poisoned needles, a +0 blowgun, a +0 dagger, a bread ration, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed Ijyb 8 | D | Killed Ijyb 8 | D | Reached skill level 7 in Fighting 8 | D | Reached XP level 2. HP: 26/27 MP: 2/2 8 | D | Reached XP level 3. HP: 31/32 MP: 3/3 11 | D | Noticed an ogre 27 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Fighting | 7 | 7.4 Stealth | 3 | 3.2 Staves | | 2.7 Throwing | | 1.0 Action || total -------------------------++------- Melee: Quarterstaff || 5 Tentacles || 2 Constrict || 1 Dagger || 14 Stab: Sleeping || 2 Dodge: Dodged || 9