dscm the Dungeon (0, 36, D) the +6 rapier "Vytryihe" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (0, 52, D) a +3 leather armour of magic resistance a book of the Sky a +1 cloak of invisibility a sack of spiders a purple draconian corpse (skeletalised by now) (1, 32, D) a book of the Earth (1, 34, D) an uncursed staff of earth (1, 38, D) a +0 robe (1, 50, D) a +2 cloak (1, 53, D) an uncursed ring of see invisible a +0 mace a +0 battleaxe a red draconian corpse (skeletalised by now) (1, 54, D) a black draconian corpse (skeletalised by now) (2, 16, D) the +7 rapier of the Bouncing Realms {speed, +Rage} (still there?) Attacks with this weapon are significantly faster. It lets you go berserk. a +3 falchion of slicing (still there?) (2, 32, D) a book of the Sky (2, 33, D) a lamp of fire (2, 34, D) a sack of spiders (2, 45, D) a +0 robe (2, 50, D) a +0 rapier a box of beasts the cursed +0 giant club of a bailey {protect, Dex+3 SInv} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (2, 55, D) a +0 long sword (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 32, D) an uncursed staff of cold (3, 33, D) a +1 mace of holy wrath (3, 34, D) a +0 mace of protection (3, 40, D) an uncursed staff of summoning (3, 50, D) a +1 spear of flaming an uncursed staff of conjuration (3, 51, D) a +0 dire flail a +0 cloak a +0 long sword a book of Dreams a +0 halberd a +0 hand axe a +0 hand axe a sack of spiders a yellow draconian corpse (skeletalised by now) (3, 55, D) a +0 flail (3, 56, D) a +0 halberd (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) the cursed +0 ring mail of Pathos {rN+} It protects you from negative energy. It has a curse placed upon it. the +9 dagger of Tijeenk {pain, rPois rN+ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). a +0 morningstar of protection (4, 32, D) an uncursed staff of cold (4, 33, D) a book of Transfigurations (4, 34, D) a +0 long sword (4, 37, D) a +0 battleaxe (4, 46, D) a +0 halberd (4, 49, D) an uncursed staff of energy (4, 50, D) an uncursed staff of fire a +0 cloak a +2 plate armour of fire resistance (4, 56, D) a +0 halberd (unseen) (5, 13, D) a +6 quarterstaff of draining (5, 14, D) a phial of floods a +0 giant club a phial of floods (5, 19, D) a +1 long sword of holy wrath (unseen) (5, 33, D) a book of Unlife (5, 34, D) a +2 long sword of freezing (unseen) (5, 36, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (5, 37, D) a +3 battleaxe of freezing a +0 dagger (5, 39, D) an uncursed staff of death a +0 robe a +0 robe (5, 40, D) a +0 mace a +0 robe (5, 49, D) the +1 flail of Capital Punishment {crush, *Slow rPois MP+9 SInv} It inflicts extra damage upon your enemies. It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. (5, 56, D) a +0 mace (6, 32, D) a +4 giant spiked club (unseen) (6, 34, D) a +0 dagger a +0 robe a +0 trident of freezing (6, 36, D) a +0 robe a +0 robe a +1 spear of piercing (6, 42, D) a +0 halberd of venom a +2 chain mail of cold resistance (6, 51, D) a +0 hand axe an uncursed ring of flight a +4 mace of holy wrath a +0 halberd a +0 dagger (6, 52, D) a +0 scimitar a +0 dire flail the +7 hunting sling of Arut {freeze, *Contam rPois rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. a yellow draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (6, 54, D) a +0 war axe a +0 battleaxe (6, 56, D) a cursed -1 flail (7, 13, D) a sack of spiders (7, 17, D) a +2 scythe of flaming (7, 32, D) a lightning rod (4/4) (7, 33, D) the Collected Works on the Boosting Birds Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Excruciating Wounds Charms/Necromancy 5 c - Tornado Air 9 the +4 hunting sling of the Desolation of Salt {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). a +0 dagger (7, 40, D) a +0 dagger a +0 robe (7, 43, D) a +0 great sword a +0 chain mail (7, 45, D) the +1 quarterstaff of dscm's Misery {crush, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. a +0 robe (7, 50, D) a fan of gales (7, 51, D) an uncursed staff of energy the Compendium of Blows and Bruises and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Throw Icicle Conjuration/Ice 4 d - Iron Shot Conjuration/Earth 6 e - Bolt of Fire Conjuration/Fire 6 a +0 short sword a Fen Folio (7, 52, D) a +0 war axe (7, 53, D) a +0 whip a +0 cloak a green draconian corpse (skeletalised by now) (7, 55, D) a +3 glaive of protection the ring "Kexeet" {Int+4 Dex+2} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+2). (8, 14, D) a book of the Warp the +2 robe of Amorality {rC+ Str-5 Dex+3} It affects your strength (-5). It affects your dexterity (+3). It protects you from cold. (8, 15, D) the Catalogue of Shifting Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Passwall Transmutation/Earth 2 d - Ice Form Ice/Transmutation 4 e - Summon Demon Summoning 5 f - Summon Hydra Summoning 7 an uncursed staff of poison (8, 16, D) a +0 rapier of speed a +2 pair of gloves of dexterity (8, 19, D) a +1 demon trident of freezing (8, 32, D) a lamp of fire (8, 50, D) a book of Cantrips (8, 53, D) a +0 cloak a +0 trident a +0 cloak (8, 54, D) a +0 battleaxe a +0 short sword a yellow draconian corpse (skeletalised by now) (8, 55, D) a +0 glaive a purple draconian corpse (skeletalised by now) (8, 56, D) a +0 morningstar (9, 14, D) a book of Debilitation (9, 17, D) a lightning rod (4/4) (9, 32, D) a +0 glaive (9, 40, D) a +2 battleaxe of electrocution a +1 chain mail of poison resistance (9, 50, D) a lamp of fire (9, 51, D) the Guide on Blistering Black Rites Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Pain Necromancy 1 c - Inner Flame Hexes/Fire 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Dispel Undead Necromancy 5 a +0 battleaxe the +2 leather armour "Ixuzoerrei" {rC+++} It renders you almost immune to cold. (9, 54, D) a +1 trident of piercing a black draconian corpse (skeletalised by now) (9, 55, D) a +0 long sword a +0 long sword a +0 cloak (9, 56, D) a +2 dagger of protection a +2 cloak a purple draconian corpse (skeletalised by now) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (10, 14, D) the +3 broad axe of Viwiel {venom, *Corrode +Fly rC+} It poisons the flesh of those it strikes. It protects you from cold. It lets you fly. It may corrode you when you take damage. (10, 15, D) a cursed amulet of inaccuracy the Volume of Air and Shape Shifting Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 (10, 32, D) a phial of floods (unseen) (10, 35, D) a +2 pair of boots of flying a +5 hand axe of pain a +0 dagger (10, 37, D) a +0 war axe (10, 51, D) a +0 great mace an uncursed staff of earth a white draconian corpse (skeletalised by now) (10, 53, D) an uncursed ring of magical power an uncursed ring of protection from magic a +2 ring of strength the ring "Gussiudgh" {rF- rN++ Str+2 Dex+5} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+5). It makes you vulnerable to fire. It greatly protects you from negative energy. the amulet of Rionotoi {rN+ Regen+} [amulet of regeneration] It protects you from negative energy. It increases your rate of regeneration. the ring "Wyiwaowi" {Ice rN+ MR+ Str+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. a +5 ring of protection an uncursed ring of protection from magic a +2 dagger of flaming a cursed +0 cloak (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a +2 scythe of distortion a book of Frost (11, 16, D) a lightning rod (4/4) (11, 50, D) an uncursed staff of cold (11, 60, D) a +0 trident (12, 16, D) a Grand Grimoire (12, 34, D) a phial of floods (12, 35, D) a sack of spiders (12, 51, D) a +0 long sword (still there?) a +0 mace (still there?) (12, 53, D) a +0 war axe a +0 whip a +0 cloak a yellow draconian corpse (skeletalised by now) (12, 54, D) a +0 scimitar the +6 mace of Propriety {flame, *Drain rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It causes draining when unequipped. a green draconian corpse (skeletalised by now) (13, 32, D) a book of Callings (unseen) (13, 34, D) the +10 glaive of Psychosis {pain, Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). (13, 50, D) a +0 ring mail of cold resistance (still there?) Avum's Grimoire of Contamination (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 (13, 51, D) an uncursed staff of earth (13, 53, D) the +5 robe of Makhleb's Hope {rElec rN+ Str-5} It affects your strength (-5). It insulates you from electricity. It protects you from negative energy. a +0 long sword (13, 55, D) a white draconian corpse (skeletalised by now) (14, 15, D) the +11 broad axe of Imbalance {freeze, rElec rF- rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (14, 50, D) a book of Death (18, 49, D) a book of Party Tricks (18, 50, D) an uncursed staff of poison (19, 0, D) a book of Minor Magic (19, 1, D) a +2 demon whip of flaming (19, 16, D) a book of Minor Magic (19, 17, D) a book of Flames (19, 48, D) a sack of spiders (19, 49, D) a book of Alchemy (20, 0, D) a +1 scale mail of poison resistance (20, 1, D) a +0 war axe of electrocution (20, 16, D) an uncursed staff of cold (20, 20, D) a +4 spear of freezing (unseen) (20, 32, D) a cursed ring of loudness a +0 spear (20, 33, D) the +3 dagger of the Depths {vamp, rPois Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It protects you from poison. a crystal ball of energy (20, 49, D) a +4 hunting sling of freezing (20, 50, D) a book of the Warp (21, 0, D) the Grimoire of Ignition and Lightness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Silence Hexes/Air 5 f - Ignition Fire 8 (21, 1, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (21, 16, D) a +1 vampiric rapier (21, 17, D) a +2 long sword of holy wrath (21, 34, D) a +0 buckler a +0 animal skin an uncursed staff of air (21, 36, D) a +1 lajatang of speed a +0 robe (21, 48, D) an uncursed staff of fire (21, 49, D) an uncursed staff of poison (21, 50, D) a lightning rod (4/4) (22, 1, D) the +2 pair of boots of Summertime {+Blink MR- SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (22, 16, D) the Handbook of Execration Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Metabolic Englaciation Hexes/Ice 5 c - Silence Hexes/Air 5 d - Invisibility Hexes 6 (22, 17, D) a book of Enchantments (22, 20, D) a +0 leather armour (22, 32, D) a +0 spear of venom (22, 33, D) a +0 spear the +6 scale mail "Nuint" {*Contam rF+++ Dex+6 Stlth+} It affects your dexterity (+6). It renders you almost immune to fire. It causes magical contamination when unequipped. It makes you more stealthy. a box of beasts (22, 37, D) a +0 rapier the +10 plate armour of the City {+Fly SInv} It lets you see invisible. It lets you fly. (22, 39, D) a +0 animal skin (22, 48, D) a book of Flames (22, 49, D) a +2 fustibalus of freezing (22, 50, D) an uncursed staff of earth (23, 0, D) an uncursed ring of flight (23, 1, D) a book of the Earth (23, 16, D) a +0 dagger of holy wrath (23, 17, D) a +3 short sword of speed (23, 18, D) a crystal ball of energy (23, 19, D) a +3 battleaxe of venom a +0 robe (23, 32, D) a +3 battleaxe of draining (23, 39, D) 19 stones (23, 48, D) an uncursed staff of summoning (23, 49, D) the cursed +0 plate armour "Kuffo" {Str+2} It affects your strength (+2). It has a curse placed upon it. (23, 50, D) an uncursed staff of fire (24, 0, D) a +1 antimagic trident (24, 1, D) an uncursed staff of fire (24, 5, D) a +0 trident (24, 16, D) a fan of gales (24, 17, D) a +1 pair of gloves of archery (24, 18, D) a +0 club a +0 longbow 22 arrows (24, 20, D) a +5 spear 18 javelins a +0 leather armour (24, 21, D) a +0 trident (24, 26, D) a javelin (still there?) a javelin of penetration (still there?) (24, 33, D) a +0 robe a +5 quick blade a +0 robe a +0 short sword of draining (24, 38, D) a +0 flail of distortion a +0 animal skin a +0 animal skin a +0 flail a +0 robe a +2 hand axe of venom a +0 buckler a +0 robe an uncursed staff of fire a +0 spear (24, 48, D) Sif Muna's Papyrus of the Vitriolic Mountains Spells Type Level a - Sandblast Earth 1 b - Poisonous Vapours Poison/Air 2 c - Stone Arrow Conjuration/Earth 3 d - Venom Bolt Conjuration/Poison 5 (25, 0, D) the +7 morningstar of Overwhelming Force {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (25, 1, D) a box of beasts a book of the Dragon (25, 16, D) a +2 robe (25, 18, D) a +0 chain mail of cold resistance a +2 spear of flaming a +2 demon trident of electrocution a crystal ball of energy (25, 20, D) 14 javelins of penetration a +0 spear of venom a +0 leather armour a +0 trident 3 throwing nets (25, 21, D) a +0 leather armour (25, 32, D) an uncursed staff of power (25, 33, D) the ring "Olirhiav" {rC+ rN+ Str+3} [ring of protection from cold] It affects your strength (+3). It protects you from cold. It protects you from negative energy. the ring of the Traitor {+Blink rF- rN+ MR+ Str+2} [ring of protection from magic] It affects your strength (+2). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. the amulet "Ufrilay" {Gourm rElec Str+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It insulates you from electricity. the ring of Rifuja {+Fly rPois rF+ rN+ Dex-2 Slay+2} [ring of protection from fire] It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you fly. an uncursed ring of fire the amulet of Decw {Harm *Drain rPois} [amulet of harm] It increases damage dealt and taken. It protects you from poison. It causes draining when unequipped. an uncursed ring of wizardry the amulet "Ostuj" {-Tele rElec Regen+ Str+4 Dex+2} [amulet of regeneration] It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It prevents most forms of teleportation. It increases your rate of regeneration. an uncursed ring of protection from cold an uncursed ring of protection from fire the ring "Wehom" {Str+3 SInv} [ring of see invisible] It affects your strength (+3). It lets you see invisible. a +3 ring of protection a sack of spiders a +0 hand axe a +0 quarterstaff (25, 40, D) a +2 antimagic quarterstaff (25, 48, D) the Guide on Malediction and Transmigration Spells Type Level a - Corona Hexes 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Ice Form Ice/Transmutation 4 (25, 49, D) a manual of Bows (25, 50, D) a +8 trident of flaming (26, 0, D) the +8 scimitar "Wosogor" {elec, *Contam Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It causes magical contamination when unequipped. (26, 16, D) a fan of gales (26, 17, D) 14 javelins a book of Death (26, 19, D) a +0 trident a +0 robe (26, 21, D) a +0 trident a +3 leather armour of cold resistance (26, 23, D) 2 javelins (26, 25, D) a javelin of penetration (26, 48, D) a book of Minor Magic (26, 49, D) the amulet of Foawn {MR+ Regen+} [amulet of regeneration] It affects your resistance to hostile enchantments. It increases your rate of regeneration. the ring "Buewabo" {+Fly MR+ Dex+2 Stlth+} [ring of flight] It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. an uncursed ring of magical power an uncursed ring of ice a +1 pair of gloves of archery 3 scrolls of recharging 4 scrolls of amnesia (26, 55, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (27, -1, D) a +1 scimitar of holy wrath (27, 0, D) the Reference Book on Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Bolt of Fire Conjuration/Fire 6 (27, 16, D) a +0 leather armour (27, 17, D) a book of Flames (27, 18, D) a cursed -3 trident (27, 34, D) a +0 flail (27, 35, D) a +5 lajatang of venom (unseen) (27, 36, D) a +0 hunting sling (unseen) (27, 39, D) the +5 rapier "Bieneh" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (27, 49, D) a +2 troll leather armour (27, 50, D) an uncursed staff of conjuration (28, 2, D) a +4 rapier of venom (28, 16, D) a crystal ball of energy (28, 17, D) an uncursed staff of wizardry (28, 19, D) 16 javelins (28, 21, D) a +2 vampiric spear a +1 plate armour of cold resistance a +1 spear of flaming 12 javelins (28, 33, D) a +2 vampiric lajatang a +0 robe (28, 34, D) an uncursed staff of energy (28, 48, D) a +2 pair of gloves of strength (28, 49, D) a book of Alchemy (28, 50, D) the cursed +3 glaive of the Spider {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. It has a curse placed upon it. (29, 2, D) a +2 trident of piercing (29, 16, D) a book of Power (29, 17, D) a +0 leather armour (29, 33, D) the +2 ring mail "Zochuroa" {rF+ rN++ rCorr Dex-5} (still there?) It affects your dexterity (-5). It protects you from fire. It greatly protects you from negative energy. It protects you from acid and corrosion. an uncursed staff of air (still there?) (29, 48, D) a +0 trident of protection (29, 50, D) the +1 quarterstaff "Urhutyapn" {antimagic, rPois rF+ rC+ Int-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-2). It protects you from fire. It protects you from cold. It protects you from poison. (30, 20, D) a +0 leather armour (30, 48, D) a +1 quarterstaff of protection (30, 49, D) a sack of spiders (30, 50, D) a +2 hand axe of electrocution (31, 48, D) an uncursed staff of fire (31, 49, D) the +5 battleaxe of Puurient {chop, rElec Int-3 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+5). It insulates you from electricity. a +2 robe of fire resistance (32, 48, D) an uncursed staff of summoning (32, 49, D) an uncursed staff of cold (32, 50, D) a phial of floods (33, 48, D) a +1 broad axe of flaming (33, 49, D) a +1 shortbow of freezing (34, 48, D) an uncursed staff of death (34, 49, D) a box of beasts (34, 50, D) an uncursed staff of wizardry (35, 1, D) the Compendium of Evil Rituals and Cold Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Excruciating Wounds Charms/Necromancy 5 a +0 chain mail (35, 14, D) a fan of gales (35, 15, D) the cursed +2 long sword "Gaydwah" {vamp, rC+ Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from cold. It has a curse placed upon it. (35, 28, D) an uncursed staff of summoning (still there?) Sif Muna's Compendium of the Compass (still there?) Spells Type Level a - Gell's Gravitas Translocation 3 b - Lesser Beckoning Translocation 3 c - Dispersal Translocation 6 (35, 29, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (36, -1, D) a book of the Warp (36, 14, D) a +0 short sword (unseen) (36, 15, D) a Necronomicon (36, 28, D) a +2 quarterstaff of speed (37, 0, D) a +1 pair of gloves of archery (37, 1, D) an uncursed staff of air the +8 shortbow of the Desolation of Salt {freeze, rF- Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It makes you vulnerable to fire. (37, 14, D) a +0 long sword (37, 15, D) a +1 flail of protection (37, 17, D) 18 bolts (37, 30, D) a +0 robe of magic resistance (37, 31, D) a +0 halberd (37, 34, D) a +2 scythe of venom (38, 1, D) a +0 dagger a +0 shortbow 25 arrows a cursed +0 leather armour a +0 dagger (38, 3, D) a +0 long sword (38, 4, D) a +0 scimitar a +2 buckler of protection a +0 long sword (38, 5, D) a +0 short sword (38, 14, D) a book of the Tempests (38, 15, D) a +0 hand axe a +0 plate armour a +1 robe of magic resistance (38, 20, D) a +0 ring mail a +0 mace (38, 28, D) an uncursed amulet of guardian spirit (38, 34, D) a +0 scimitar (38, 48, D) a +6 amulet of reflection (38, 49, D) a +6 rapier of venom (38, 50, D) the +7 demon whip of Lezaewet {freeze, rF+ rC+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It protects you from cold. (39, 1, D) a +1 dagger of venom (39, 5, D) a +0 short sword of draining (39, 14, D) a lightning rod (4/4) (39, 15, D) a +0 plate armour a +0 dire flail a +0 chain mail (39, 18, D) a +0 plate armour (unseen) (39, 28, D) a +0 rapier of speed (39, 48, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (39, 49, D) the +3 chain mail of Syndicalism {rN++} It greatly protects you from negative energy. (39, 50, D) the +9 bardiche "Sarcophage" {vamp, rN+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you see invisible. (40, 1, D) a +0 short sword (40, 5, D) the +8 battleaxe of the Four Suns {freeze, +Blink MR- Int-2 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+9). It affects your resistance to hostile enchantments. It lets you blink. (40, 6, D) a +0 long sword a +0 shortbow 12 arrows a +0 leather armour (40, 14, D) a +0 chain mail a +5 mace of protection an uncursed staff of death a book of Frost (40, 20, D) a cursed -2 battleaxe (40, 48, D) a +3 long sword of holy wrath (40, 49, D) an uncursed staff of fire (40, 50, D) a +2 leather armour of cold resistance (41, -1, D) the Guide on Dislocation and the Snowflakes Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (41, 0, D) a +0 scimitar the Catalogue of Burning Aid Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Sticky Flame Conjuration/Fire 4 d - Excruciating Wounds Charms/Necromancy 5 e - Ignition Fire 8 (41, 1, D) a +0 scimitar a +0 dagger (41, 14, D) a +1 scimitar of holy wrath (41, 17, D) a +0 giant spiked club (unseen) (41, 27, D) a lightning rod (4/4) (41, 30, D) an uncursed ring of see invisible (41, 48, D) a cursed staff of fire (41, 49, D) a box of beasts (41, 50, D) a crystal ball of energy (still there?) a scroll of brand weapon (still there?) (42, 1, D) a +0 scale mail a book of Beasts (42, 2, D) a cursed -3 short sword a +4 triple sword of holy wrath a +0 longbow 29 arrows a +0 leather armour (42, 14, D) a +1 trident of piercing a +4 morningstar of holy wrath the +0 plate armour of Dithmenos's Generosity {Int+7} It affects your intelligence (+7). (42, 18, D) a +0 giant club (unseen) (42, 28, D) an uncursed staff of conjuration (still there?) the amulet of the Four Winds {rN+ MR+++ Clar} (still there?) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (42, 29, D) a fan of gales (42, 48, D) a box of beasts (42, 49, D) a book of Misfortune (43, 4, D) a +2 battleaxe of draining (43, 14, D) a +0 scimitar (43, 15, D) a +0 glaive of distortion (43, 28, D) a +5 blowgun (43, 29, D) a lightning rod (4/4) (43, 31, D) a +0 hand axe (43, 48, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (43, 49, D) the +0 scimitar of Xotroin {holy, *Rage rN+ MR++} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (44, 28, D) a phial of floods (44, 48, D) a book of Flames (unseen) (44, 49, D) a lightning rod (4/4) (44, 50, D) the cursed ring of Ogoaw {Str-5 Int+6 Dex-2 Slay+2} [ring of dexterity] It affects your strength (-5). It affects your intelligence (+6). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. a fan of gales (44, 51, D) a +0 lajatang of electrocution (still there?) a book of Summonings (still there?) (45, 48, D) a lightning rod (4/4) (45, 50, D) the amulet of Umoish {rElec rPois rF- rN++ Regen+} [amulet of regeneration] It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It increases your rate of regeneration. (46, 48, D) a phial of floods (46, 49, D) a +1 pair of gloves of archery (46, 50, D) an uncursed staff of summoning an uncursed staff of conjuration (46, 52, D) a book of the Dragon (47, 48, D) the cursed +0 spear of Checks and Balances {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (47, 50, D) a phial of floods (48, 14, D) a +0 robe (48, 16, D) a +0 hand axe of flaming (48, 48, D) a +2 rapier of speed (48, 49, D) a +6 hunting sling of freezing (48, 50, D) a +2 robe of positive energy (49, 0, D) an uncursed ring of ice a +3 ring of intelligence an uncursed ring of protection from fire an uncursed ring of positive energy an uncursed ring of ice an uncursed amulet of the gourmand a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (49, 1, D) Sif Muna's Volume of Enchanting Poison Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Portal Projectile Hexes/Translocation 3 d - Silence Hexes/Air 5 e - Invisibility Hexes 6 (49, 11, D) a +1 mace of venom (49, 16, D) a +0 dagger (49, 36, D) a +0 chain mail of cold resistance (49, 48, D) the +1 pair of boots of Fun and Games {rPois rCorr Int+2 Stlth+} It affects your intelligence (+2). It protects you from poison. It protects you from acid and corrosion. It makes you more stealthy. (49, 50, D) a +0 robe of fire resistance (50, 0, D) a +3 hunting sling of flaming (50, 1, D) a book of Air (50, 13, D) a +0 trident a lightning rod (4/4) (50, 16, D) a +0 glaive a +0 robe (50, 24, D) a book of Annihilations a +0 trident of protection (50, 36, D) a +4 scale mail of cold resistance a +3 mace of protection (50, 37, D) a +3 falchion of freezing a book of Death (50, 48, D) a +2 war axe of venom (50, 49, D) a book of Party Tricks (50, 50, D) a +0 scale mail of cold resistance (51, 0, D) a +3 great sword of protection (51, 1, D) the cursed +1 short sword "Ureos" {flame, *Contam Int+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (51, 24, D) an uncursed staff of fire an uncursed staff of wizardry (51, 38, D) a cursed -2 long sword a book of Annihilations 36 arrows a +0 leather armour a +0 longbow (51, 43, D) a +3 long sword of protection (51, 50, D) a +8 blowgun (52, 0, D) an uncursed ring of magical power (52, 1, D) an uncursed staff of summoning (52, 4, D) a +1 flail of venom (52, 12, D) a +0 dagger the Reference Book on Icy Poisoning Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Spider Form Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Venom Bolt Conjuration/Poison 5 (52, 15, D) a +0 robe a +2 vampiric rapier an uncursed staff of fire a +4 hand crossbow of velocity (52, 16, D) a +0 dagger a +0 robe (52, 20, D) the cursed +0 quarterstaff "Navvupt" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. It has a curse placed upon it. (52, 36, D) a +0 ring mail a +0 short sword of draining a sack of spiders (52, 41, D) a +0 rapier a +0 rapier a cursed +0 leather armour a +2 long sword of holy wrath a +1 trident of venom (52, 48, D) a sack of spiders (52, 49, D) an uncursed staff of air (52, 50, D) the Catalogue of the Warped Frostbite Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Controlled Blink Translocation 8 (53, 2, D) a book of Dreams (53, 3, D) the +2 quarterstaff of Adedar {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (53, 5, D) a +2 scythe of distortion (53, 12, D) Sif Muna's Compendium of the Snowflakes and Toxins Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Metabolic Englaciation Hexes/Ice 5 c - Ozocubu's Refrigeration Ice 6 (53, 24, D) a Grand Grimoire an uncursed staff of wizardry a +3 dire flail of crushing (53, 27, D) a +0 trident (53, 48, D) a book of the Dragon (53, 49, D) a book of Ice (54, 0, D) a cursed staff of poison (54, 1, D) a book of Cantrips (54, 16, D) a +1 mace of protection a +0 robe (54, 36, D) an uncursed staff of fire a lightning rod (4/4) (54, 40, D) a +0 short sword (54, 49, D) a Grand Grimoire (54, 50, D) a lamp of fire (55, 0, D) a +1 rapier of holy wrath (55, 1, D) a +0 war axe (55, 12, D) a +2 centaur barding of fire resistance the Guide on the Cloudy Snowflakes Spells Type Level a - Swiftness Charms/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 6 (55, 24, D) the +6 mace of the Six Tables {speed, +Inv Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It lets you turn invisible. an uncursed amulet of the gourmand (56, 13, D) a +0 mace (58, 47, D) a +0 halberd (59, 36, D) a box of beasts (59, 37, D) a +0 trident a lamp of fire (59, 48, D) an uncursed staff of energy (60, 36, D) the +5 falchion of Conscience {slice, *Drain +Fly Int-5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It lets you see invisible. It lets you fly. It causes draining when unequipped. (60, 37, D) a +2 war axe of flaming (60, 48, D) a Necronomicon (60, 49, D) a book of Conjurations (60, 52, D) an uncursed staff of fire (unseen) (60, 53, D) a large rock (61, 4, D) a +0 flail (61, 8, D) the +1 plate armour "Suhu" {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 26, D) a +2 quarterstaff of speed (61, 36, D) an uncursed staff of poison (61, 37, D) Igu Beu's Almanac of Flying Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ring of Flames Charms/Fire 7 d - Tornado Air 9 (61, 47, D) an uncursed staff of energy (61, 48, D) a +1 pair of gloves of archery (61, 49, D) a +0 trident (still there?) a +0 ring mail of magic resistance (still there?) (61, 52, D) a +0 chain mail (unseen) (61, 54, D) 4 large rocks (unseen) (62, 0, D) an uncursed amulet of rage (62, 3, D) a +0 dagger (62, 8, D) a book of Spatial Translocations (62, 9, D) a +2 leather armour of cold resistance (62, 10, D) a +0 short sword a +0 scale mail a +0 club a cursed +0 leather armour (62, 16, D) a sack of spiders (62, 18, D) a +0 giant spiked club a +3 great mace of draining (62, 19, D) a large rock (62, 20, D) a +0 giant club a +0 giant club (62, 26, D) a sack of spiders (62, 36, D) an uncursed ring of flight (62, 37, D) an uncursed staff of cold (62, 47, D) an uncursed staff of earth (62, 49, D) a +0 chain mail (62, 50, D) a +0 mace a cursed +0 leather armour an uncursed ring of protection from cold (62, 51, D) the +9 hand axe of Earthquakes {chop, rPois Int-5 Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. a cursed +1 ring of evasion an orc corpse (62, 52, D) a +0 flail a +0 plate armour an uncursed amulet of rage an orc corpse (62, 54, D) 2 large rocks (63, 0, D) the cursed +0 scale mail of the Catamount {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 3, D) a +0 flail (63, 8, D) a cursed staff of air (63, 10, D) a +0 flail (unseen) (63, 16, D) a book of Necromancy (63, 17, D) a fan of gales (63, 18, D) 4 large rocks (unseen) (63, 19, D) a +0 giant club (unseen) (63, 20, D) a +0 troll leather armour (unseen) (63, 21, D) a large rock (63, 28, D) a +1 hand axe of flaming a +3 dagger of pain (63, 36, D) a +1 plate armour of cold resistance (63, 37, D) a +3 glaive of chopping (63, 48, D) a book of Frost (63, 49, D) a Young Poisoner's Handbook (63, 50, D) an uncursed staff of death (63, 52, D) a +0 long sword a +0 chain mail of fire resistance a +2 long sword of electrocution a +3 ring mail of poison resistance a +0 shield (63, 53, D) a +0 giant club an ogre corpse (63, 54, D) a +3 long sword a +0 plate armour a +0 shield a +0 flail a moth of wrath corpse (64, 16, D) an uncursed staff of fire (64, 19, D) a +0 giant club (unseen) (64, 27, D) a +1 short sword of speed (64, 47, D) the ring "Geumuuh" {+Fly Dex+2} [ring of flight] It affects your dexterity (+2). It lets you fly. (64, 50, D) a +0 giant club (still there?) a +1 hand axe of chopping (still there?) (64, 52, D) a +0 hand axe a +0 chain mail an orc corpse (65, 16, D) a +3 hand axe of flaming (65, 47, D) a +1 robe (65, 48, D) a +0 dagger (65, 49, D) a +2 dagger of speed (still there?) a +0 chain mail (still there?) (65, 51, D) a +0 arbalest a +5 scythe of venom 22 bolts a +0 chain mail a +0 scimitar a +0 plate armour an orc corpse an orc corpse (65, 53, D) a +0 chain mail a +0 great mace a +0 dire flail an orc corpse (65, 54, D) a +0 vampiric hand axe a +0 plate armour a cursed -3 trident a +0 chain mail (65, 55, D) a +0 halberd a +0 dire flail a +0 dire flail (65, 56, D) a +1 glaive of protection (66, 25, D) a book of Conjurations (66, 48, D) a book of the Dragon (66, 49, D) a +0 halberd (66, 50, D) a +0 great sword a +0 arbalest a +0 robe of positive energy a +2 plate armour of magic resistance a +1 antimagic rapier the +9 staff of Olgreb {rPois} It protects you from poison. a +0 chain mail a +0 dagger a +2 robe the +1 scimitar of the Common Good {slice, +Fly rElec rC+ Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It lets you fly. It makes you more stealthy. a +0 chain mail (66, 51, D) a +2 ring mail of poison resistance 3 large rocks an uncursed staff of air an orc corpse (66, 52, D) a +2 robe of positive energy a +0 plate armour 17 bolts a +2 glaive of venom the +5 short sword of Triumph {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. a +0 giant club the cursed ring of Tolu {rC+ Str-3 Slay+3} [ring of strength] It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It has a curse placed upon it. a +0 long sword a +3 great sword a +0 war axe a +0 giant club a +0 giant spiked club an orc corpse an ogre corpse (66, 55, D) a +2 battleaxe a +0 chain mail a +4 ring of strength the cursed +1 plate armour "Tant" {rF+ MP-9 Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It affects your magic capacity (-9). It has a curse placed upon it. a +0 chain mail an orc corpse (67, 47, D) a +0 chain mail (67, 49, D) a +0 battleaxe the amulet "Dywkian" {Inacc rC+ MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It affects your resistance to hostile enchantments. the cursed +1 ring mail of Jumnat {+Inv rN+++ MR+ Dex-4} It affects your dexterity (-4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (67, 55, D) 5 large rocks an orc corpse a stone giant corpse (67, 56, D) a +1 great mace of venom a +0 chain mail (68, 47, D) a phial of floods (68, 49, D) an uncursed staff of poison a +1 fustibalus of velocity a +0 plate armour a +0 chain mail a +1 robe of positive energy an orc corpse (68, 54, D) a +0 chain mail a +0 war axe a +2 plate armour of poison resistance an orc corpse (68, 55, D) a large rock a +3 war axe of freezing a +0 battleaxe a +0 giant spiked club a +0 giant club an orc corpse an ogre corpse (68, 56, D) a cursed -2 giant club an ogre corpse (68, 58, D) a large rock (69, 0, D) a book of Maledictions (69, 36, D) a +0 short sword of venom (69, 46, D) a lightning rod (4/4) (69, 55, D) a +0 great mace a +2 plate armour of cold resistance a +0 great mace of draining a +0 chain mail (70, 8, D) a +6 quarterstaff of crushing (70, 9, D) a book of Frost (70, 37, D) a +7 shortbow of flaming (70, 46, D) an uncursed staff of air (70, 49, D) a +0 giant spiked club a cursed +0 plate armour a +0 great sword a +5 blowgun a +0 plate armour a +3 mace of protection a +0 glaive a +0 scale mail 3 royal jellies an ogre corpse (70, 55, D) a +0 plate armour the +6 scale mail of Vanity {rPois rN+ SInv} It protects you from poison. It protects you from negative energy. It lets you see invisible. an ogre corpse (71, 16, D) a +4 long sword of pain (71, 17, D) the +8 shortbow of Ducwecy {velocity, +Inv rElec} Any arrow fired from it inflicts extra damage. It insulates you from electricity. It lets you turn invisible. (71, 36, D) a book of Necromancy (71, 47, D) a +0 dagger (71, 53, D) a +2 robe of the Archmagi a +0 dagger a +0 plate armour a +0 chain mail a +0 mace a +0 chain mail an orc corpse an orc corpse (72, 8, D) a +1 buckler of poison resistance (72, 9, D) an uncursed staff of power (72, 16, D) the +10 dagger of Gaejag {drain, rElec rN+++} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It renders you almost immune to negative energy. (72, 27, D) a +1 plate armour of magic resistance (72, 36, D) a sack of spiders (72, 37, D) a sack of spiders (72, 48, D) a +2 cloak of poison resistance a +0 falchion (72, 54, D) a +0 short sword (73, 1, D) a +3 plate armour of cold resistance (73, 16, D) an uncursed staff of death (73, 17, D) a +0 battleaxe of chopping (73, 26, D) a +2 troll leather armour (73, 27, D) the +10 hand axe "Tujicaug" {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (73, 36, D) a lamp of fire (73, 37, D) an uncursed staff of wizardry (73, 48, D) an uncursed staff of fire a +0 short sword (73, 49, D) the Tome of Intoxication and Flight Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Swiftness Charms/Air 2 d - Airstrike Air 4 (73, 51, D) a +0 dire flail a +0 dire flail (74, 47, D) the +3 leather armour of Conscience {Stlth+} It makes you more stealthy. (74, 48, D) a +1 chain mail of fire resistance (74, 49, D) a +0 short sword (75, 48, D) a +0 war axe (75, 49, D) an uncursed staff of wizardry