dscm the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 24, D) a crystal ball of energy (49, 36, D) a lamp of fire (inert) (49, 37, D) a cursed -3 ring of slaying (50, 24, D) a lamp of fire (inert) (50, 25, D) an uncursed staff of summoning (50, 37, D) a cursed +0 scimitar a +0 robe (50, 41, D) a +2 long sword of pain (50, 42, D) a +0 battleaxe (51, 24, D) an uncursed staff of poison (51, 25, D) the +6 long sword of Profit {drain, MR+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (51, 36, D) a +2 morningstar of protection (51, 37, D) a +0 spear a cursed +0 robe an uncursed staff of earth (52, 24, D) a lamp of fire (inert) (52, 25, D) the +10 plate armour "Hikiukul" {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. (52, 36, D) a +0 quarterstaff of speed (52, 37, D) a +2 broad axe of holy wrath (52, 41, D) a +3 whip of electrocution (53, 24, D) a cursed -2 ring of strength (53, 25, D) the +7 long sword of Impeachment {antimagic, *Corrode Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It may corrode you when you take damage. (53, 29, D) a +0 short sword (unseen) (53, 36, D) an uncursed staff of poison (54, 24, D) a +1 robe of magic resistance (54, 25, D) a +2 helmet of see invisible (54, 36, D) a book of Geomancy a book of Dreams a book of the Warp a book of Maledictions a book of Geomancy a book of Changes (55, 24, D) the +6 plate armour of the Mutiny {Regen+ Int+4 Dex-3} It affects your intelligence (+4). It affects your dexterity (-3). It increases your rate of regeneration. (59, 37, D) a +2 cloak of invisibility (60, 36, D) a disc of storms (60, 37, D) a +5 ring of protection an uncursed ring of wizardry a +2 ring of protection (61, 0, D) a fan of gales (inert) (61, 16, D) the Guide on Mutagenic Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Controlled Blink Translocation 8 (61, 26, D) a +0 vampiric long sword (61, 36, D) a cursed staff of conjuration (61, 38, D) an ugly thing corpse (skeletalised by now) (61, 39, D) an ugly thing corpse (skeletalised by now) (61, 41, D) a very ugly thing corpse (skeletalised by now) (62, 9, D) an uncursed staff of power (62, 16, D) a +0 short sword of flaming (62, 26, D) the cursed +0 robe of Iheock {rElec rC+ Int+2} It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (62, 27, D) a +0 helmet of intelligence (62, 36, D) a +1 morningstar of crushing (62, 37, D) an uncursed staff of energy (63, 8, D) a book of Beasts (63, 16, D) a +4 vampiric executioner's axe (63, 17, D) an uncursed staff of wizardry a +3 scimitar of holy wrath (63, 26, D) the +9 glaive "Zoshuirph" {speed, rElec rC+ rN++ Str-4} Attacks with this weapon are significantly faster. It affects your strength (-4). It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. (64, 16, D) a disc of storms (64, 17, D) an uncursed staff of air (64, 26, D) an uncursed staff of earth (65, 26, D) the cursed +3 lajatang of Arrival {flame, rElec Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (67, 0, D) an uncursed staff of earth (68, 0, D) the +8 halberd "Xuliceqe" {chop, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. (69, 0, D) a +2 pair of boots of running (69, 36, D) a phial of floods (inert) (70, 8, D) the +1 robe "Fawkucha" {rC+ Regen+ Stlth+} It protects you from cold. It increases your rate of regeneration. It makes you more stealthy. (70, 9, D) a cursed +5 great sword of freezing a +0 robe an uncursed staff of power (70, 36, D) the +4 plate armour "Hautisue" {Dex+5} It affects your dexterity (+5). (70, 37, D) a book of Beasts (71, 8, D) an uncursed staff of death (71, 17, D) a +2 hand crossbow of velocity (71, 26, D) a +1 morningstar of protection (71, 27, D) a book of Callings (71, 36, D) a book of Summonings (71, 37, D) an uncursed ring of flight (72, 9, D) a +2 hand axe of freezing (72, 17, D) an uncursed staff of power (72, 26, D) a +3 vampiric spear (72, 27, D) a +1 shortbow of velocity (72, 36, D) a +2 robe of the Archmagi (73, 1, D) an uncursed staff of fire (73, 16, D) an uncursed ring of fire an uncursed ring of protection from fire an uncursed ring of positive energy 20 stones an uncursed staff of wizardry (73, 26, D) a +5 flail of protection (73, 30, D) a +0 flail