Dungeon Sprint DCSS version 0.19.4 (webtiles) character file. 0 dscm the Grave Robber (level 1, 13/13 HPs) Began as a Vampire Wanderer on Jan 31, 2017. Safely got out of the dungeon. The game lasted 00:00:15 (1 turns). dscm the Grave Robber (Vampire Wanderer) Turns: 1, Time: 00:00:16 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis + d - +0 club rCold . . . Gourm . c - +0 robe rNeg + . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You escaped. You were not thirsty. You visited 1 branch Inventory: Hand Weapons d - a +0 club (weapon) Armour c - a +0 robe (worn) Scrolls j - a scroll of blinking Potions b - 2 potions of curing e - a potion of blood f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: + Level 1.5 Stealth Level 1.0 Shields + Level 3.0 Spellcasting Level 1.5 Hexes Level 3.2 Necromancy Level 1.1 Transmutations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, dscm the Vampire Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓▓▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dscm the Vampire Wanderer began the quest for the Orb. 0 | D | dscm set off with: a book of Necromancy, 2 potions of curing, a +0 robe, a +0 club, a potion of blood, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D | Safely got out of the dungeon.