dscm the Dungeon (0, 0, D) a +0 troll leather armour a worker ant corpse a troll corpse (0, 1, D) Sif Muna's Compendium of Malediction and the Glacier Spells Type Level a - Freeze Ice 1 b - Spectral Weapon Hexes/Charms 3 c - Gell's Gravitas Hexes/Translocation 3 d - Throw Icicle Conjuration/Ice 4 e - Invisibility Hexes 6 f - Simulacrum Ice/Necromancy 6 (0, 2, D) 5 large rocks (0, 3, D) a +0 dagger a +0 giant club an elf corpse (0, 4, D) a +0 dagger a +1 robe of positive energy an orc skeleton (0, 8, D) a +0 plate armour (0, 9, D) a +0 helmet (0, 10, D) a +0 pair of boots (0, 11, D) the +4 quarterstaff "Fengic" {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. a +2 halberd of protection a +2 dire flail of protection a +1 broad axe of chopping (0, 44, D) a quokka corpse (skeletalised by now) (0, 52, D) a +0 club