dscm the Dungeon (0, 0, D) a +0 club (7, 0, D) a +0 giant spiked club (39, 0, D) an uncursed staff of energy (40, 0, D) the +2 scimitar "Vismin" {slice, *Noise rPois rF+++ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It renders you almost immune to fire. It protects you from poison. It may make noises in combat. a +0 lajatang a +2 halberd of protection a +2 dire flail of protection a +1 broad axe of freezing (41, 0, D) a +0 centaur barding (42, 0, D) a +0 pair of gloves (43, 0, D) a +1 chain mail (46, 0, D) a +0 giant spiked club (47, 0, D) a +1 flail of protection (48, 0, D) a +0 short sword a big kobold skeleton (51, 0, D) Sif Muna's Reference Book on Creative Black Secrets Spells Type Level a - Animate Dead Necromancy 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Summon Forest Summoning/Translocation 5 d - Monstrous Menagerie Summoning 7 e - Malign Gateway Summoning/Translocation 7 (52, 0, D) a shapeshifter corpse (still there?) a tengu corpse (still there?) (53, 0, D) a +0 longbow (unseen)