dscm the Dungeon (0, 0, D) Sif Muna's Almanac of Inquiry Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Leda's Liquefaction Hexes/Earth 4 d - Lehudib's Crystal Spear Conjuration/Earth 8 (0, 1, D) a komodo dragon corpse (0, 2, D) a water moccasin corpse (4, -16, D) a +0 club a +0 dagger (4, -10, D) a +0 giant spiked club (4, -8, D) a +0 giant club (4, 24, D) a +4 quarterstaff of speed a +2 halberd of protection a +2 morningstar of crushing the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. (4, 25, D) a +0 pair of gloves (4, 26, D) a +0 cloak (4, 27, D) a +1 scale mail (4, 30, D) a +0 giant club a hill giant corpse (skeletalised by now) (4, 31, D) 2 stones an adder corpse (skeletalised by now) (4, 32, D) a large rock a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (4, 38, D) a cursed -1 dagger a +0 robe a kobold corpse (skeletalised by now) (4, 39, D) 3 large rocks (4, 40, D) 3 large rocks