dscm the Dungeon (0, 0, D) a +0 club (0, 1, D) a +0 dagger a +0 club (0, 8, D) a +0 giant club a +0 war axe (0, 41, D) the +4 quarterstaff of Chance {pain, rElec rN+ Dex+3 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. a +2 halberd of venom a +2 morningstar of draining a +3 war axe of freezing (0, 42, D) a +0 cloak (0, 43, D) a +0 helmet (0, 44, D) a +2 ring mail (0, 49, D) a +0 giant spiked club a bullfrog corpse an ogre corpse (0, 55, D) a cursed +0 club a cursed +0 ring mail a +0 flail a +0 plate armour an orc corpse (0, 56, D) a +0 giant club a +0 giant spiked club a cursed -1 shortbow 20 arrows (0, 58, D) a scorpion corpse