dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the Incunabulum of Venom and Transmigration Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (61, 8, D) a book of the Earth (61, 13, D) a +0 short sword (unseen) (62, 0, D) a +1 short sword of speed (62, 1, D) a +1 dagger of venom (62, 3, D) a black bear corpse a wolf corpse (62, 8, D) the +1 robe "Puirhour" {rPois rN++ Str+3 Stlth-} It affects your strength (+3). It protects you from poison. It greatly protects you from negative energy. It makes you less stealthy. (62, 9, D) a crystal ball of energy (63, 0, D) an uncursed amulet of harm (63, 8, D) a book of the Warp (63, 12, D) a wolf corpse (67, 0, D) the +10 falchion of Befeanis {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (68, 0, D) an uncursed staff of conjuration (69, 0, D) a +2 scimitar of slicing (70, 8, D) a +0 fustibalus of velocity (70, 9, D) the amulet of Temperance {Reflect Dex+4 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+4). It affects your SH (+3). (71, 8, D) a +0 rapier (71, 11, D) a +0 long sword (unseen) (72, 8, D) an uncursed staff of fire (72, 9, D) a +4 dagger of protection (73, 1, D) the Catalogue of Evil Rituals and Creation Spells Type Level a - Animate Skeleton Necromancy 1 b - Animate Dead Necromancy 4 c - Summon Mana Viper Hexes/Summoning 5 d - Simulacrum Ice/Necromancy 6 (75, 1, D) a crystal ball of energy