dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of earth (61, 3, D) a cursed -3 trident (61, 8, D) the Papyrus of Supportive Curses Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Call Canine Familiar Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 (61, 11, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (62, 0, D) an uncursed staff of air (62, 1, D) a disc of storms (62, 2, D) a +0 trident (unseen) (62, 3, D) a +0 trident (62, 8, D) an uncursed staff of power (63, 0, D) an uncursed staff of power (63, 3, D) a +0 trident a merfolk corpse (63, 8, D) a +0 rapier (68, 0, D) an uncursed ring of poison resistance (70, 8, D) the Volume of Weirdness Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Olgreb's Toxic Radiance Poison 4 c - Excruciating Wounds Charms/Necromancy 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (70, 9, D) an uncursed staff of energy (71, 16, D) a +2 long sword of slicing (71, 17, D) a +2 ring mail of fire resistance (71, 26, D) the ring of Day {Wiz +Blink Int+7} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+7). It lets you blink. (71, 27, D) a book of Beasts (72, 8, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (72, 9, D) a disc of storms (72, 16, D) a +2 robe of cold resistance (72, 17, D) a book of Summonings (72, 21, D) an ugly thing corpse (72, 26, D) Keckaz's Papyrus of Flying Attacks Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Bolt of Cold Conjuration/Ice 6 (72, 27, D) the +0 glaive "Ziynke" {flame, rElec Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It insulates you from electricity. (72, 31, D) an arrow (72, 33, D) a throwing net (73, 16, D) 4 scrolls of enchant armour (73, 17, D) an uncursed staff of fire (73, 21, D) an ugly thing corpse (73, 27, D) a cursed ring of loudness (75, 1, D) the +9 spear "Xulus" {vamp, rC+ Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from cold.