dscm the Dungeon (0, 51, D) a book of Death (0, 52, D) a scroll of holy word (1, 18, D) a guardian serpent corpse (1, 32, D) the +5 flail of Tender Mercy {drain, rElec rC+ Str-2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (1, 33, D) a book of Power (1, 34, D) the +5 morningstar of Hepliaklqana's Favour {drain, Dex+6 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It lets you see invisible. (1, 36, D) a box of beasts (1, 38, D) a cursed +0 robe (1, 51, D) a +5 broad axe of draining (1, 52, D) a +3 war axe of chopping (2, 13, D) the +7 ring mail of the Orb {rPois rN++ rCorr Stlth+} It protects you from poison. It greatly protects you from negative energy. It protects you from acid and corrosion. It makes you more stealthy. (2, 16, D) an uncursed ring of protection from magic an uncursed staff of summoning a book of Misfortune a +0 halberd a naga corpse (2, 33, D) a +0 whip (still there?) a +0 halberd (still there?) (2, 34, D) a black mamba corpse (2, 36, D) a guardian serpent corpse (2, 50, D) a sack of spiders (2, 51, D) a +4 falchion of holy wrath (2, 52, D) a fan of gales (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 18, D) a +5 scimitar of electrocution a +0 robe (3, 32, D) the +6 arbalest "Cehonn" {elec, rPois MP-9 Int-2 Dex+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-2). It affects your dexterity (+7). It protects you from poison. It affects your magic capacity (-9). (unseen) (3, 33, D) a crystal ball of energy (still there?) a book of Alchemy (still there?) (3, 50, D) an uncursed staff of death (3, 51, D) a crystal ball of energy (3, 52, D) the amulet of Kugam {Inacc rN+ Str-4 Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-4). It affects your dexterity (+2). It protects you from negative energy. (3, 54, D) a large rock of returning (unseen) (3, 57, D) a cursed +0 hand axe (unseen) (3, 59, D) a +0 scimitar (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a crystal ball of energy an uncursed staff of summoning a guardian serpent corpse (4, 21, D) a +0 short sword a naga corpse (4, 25, D) a naga corpse (4, 33, D) the +0 robe of Wicwicw {rF+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It lets you see invisible. (4, 50, D) a disc of storms (4, 51, D) a +1 falchion of electrocution (4, 52, D) a +2 quarterstaff of chaos a +2 cloak a +8 rod of shadows (10/10) the gnoll corpse of Crazy Yiuf (4, 53, D) a +0 hand axe (unseen) (4, 57, D) a +1 lajatang of pain (unseen) (4, 58, D) a +2 dagger of venom (unseen) (5, 15, D) a +2 ring mail of fire resistance a +4 hunting sling of freezing a +0 robe a +0 robe the cursed +0 ring mail of Uqocorac {rC++ Dex+5 Stlth+} It affects your dexterity (+5). It greatly protects you from cold. It makes you more stealthy. It has a curse placed upon it. an uncursed staff of fire a black mamba corpse a naga corpse (5, 21, D) a +0 mace a guardian serpent corpse a naga corpse a black mamba corpse a naga corpse (5, 22, D) a +0 dire flail a black mamba corpse (5, 23, D) a +0 glaive a +0 spear a +0 robe a naga corpse (5, 32, D) a cursed staff of summoning (unseen) (5, 50, D) a +1 spear (5, 52, D) an uncursed staff of fire (5, 54, D) a +5 vampiric hand axe (unseen) (5, 56, D) a +3 great mace of draining (unseen) (5, 57, D) the guardian serpent corpse of Aizul (6, 14, D) a phial of floods (6, 15, D) a sack of spiders a +0 halberd a book of Beasts (6, 17, D) Heekkol's Incunabulum of Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Excruciating Wounds Charms/Necromancy 5 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 (6, 21, D) a +0 scimitar a +1 hunting sling of velocity a naga corpse (6, 32, D) the cursed +1 shadow dragon scales of the Hidden Deaths {rF+ Int-2 Dex+3 Stlth++++} It affects your intelligence (-2). It affects your dexterity (+3). It protects you from fire. It makes you much more stealthy. It has a curse placed upon it. (6, 35, D) a +0 short sword of speed (unseen) (6, 43, D) a guardian serpent corpse (unseen) (6, 51, D) a lamp of fire (6, 52, D) a +0 rapier (still there?) the Papyrus of Changing (still there?) Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 f - Blade Hands Transmutation 5 (6, 53, D) a sling bullet (6, 54, D) a +2 dagger of venom (unseen) (6, 55, D) a +0 rapier of electrocution (unseen) (6, 56, D) a +1 great mace (unseen) (7, 14, D) a +5 spear of venom (7, 15, D) a Fen Folio (7, 17, D) a +0 spear (7, 32, D) a +0 hand axe a +3 quarterstaff of crushing a naga corpse (7, 33, D) a +0 mace a sack of spiders a +0 shield a +6 rod of clouds (11/11) a +0 dire flail a manual of Conjurations a +0 shield a +0 flail a Grand Grimoire an uncursed staff of air (7, 50, D) a crystal ball of energy (7, 51, D) a +2 scimitar of flaming (still there?) a sack of spiders (still there?) (7, 52, D) a +1 hand axe of chopping (7, 53, D) a +0 battleaxe (unseen) (8, 14, D) an uncursed staff of power (8, 15, D) a book of Party Tricks (8, 23, D) a +0 dire flail (8, 39, D) an anaconda corpse (8, 40, D) the +7 scimitar "Jidiekhly" {holy, MP+9 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). It lets you see invisible. (unseen) (8, 42, D) a water moccasin corpse (8, 51, D) a +3 scale mail of magic resistance (8, 52, D) an uncursed ring of protection from magic (8, 55, D) a +0 long sword (unseen) (8, 57, D) a +0 trishula of holy wrath (unseen) (9, 15, D) a +1 demon trident of electrocution an uncursed staff of wizardry an anaconda corpse (9, 16, D) an uncursed staff of fire (9, 22, D) an anaconda corpse (9, 32, D) a +2 scimitar of venom (still there?) a +2 cloak of poison resistance (still there?) (9, 33, D) a +1 halberd of venom a book of Clouds a naga corpse (9, 34, D) a +0 dire flail (still there?) the Almanac of the Badger (still there?) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Agony Necromancy 5 c - Death Channel Necromancy 6 (9, 40, D) a +0 glaive (unseen) (9, 41, D) a black mamba corpse (9, 50, D) an uncursed staff of wizardry (9, 56, D) a +1 great mace of protection (unseen) (9, 57, D) a +0 dagger (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +8 giant club (10, 16, D) a +3 ring of evasion (10, 18, D) a +0 battleaxe a +0 whip (10, 19, D) an uncursed ring of wizardry a black mamba corpse (10, 32, D) a +0 robe (still there?) a +0 robe (still there?) (10, 36, D) a water moccasin corpse (10, 50, D) a +0 robe (10, 51, D) the ring "Dudghull" {rPois rF+ MR+} [ring of protection from magic] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (10, 52, D) a +1 hunting sling of freezing (still there?) a book of Spatial Translocations (still there?) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed ring of resist corrosion (11, 15, D) a fan of gales (11, 16, D) an uncursed staff of poison (11, 17, D) an adder corpse (11, 33, D) the +7 morningstar of Mojeym {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. a +0 robe a +9 rod of ignition (9/9) an uncursed staff of power (11, 37, D) a water moccasin corpse (11, 50, D) a +0 scythe (still there?) the +3 ring mail "Jairuzac" {rPois rF+ Int+4 Slay-3} (still there?) It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It protects you from poison. (11, 51, D) a book of Summonings (11, 52, D) the +9 war axe "Icvem" {flame, *Rage rF+ Str+5 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (+3). It protects you from fire. It may make you go berserk in combat. (12, 14, D) a +3 great sword of flaming (12, 15, D) a crystal ball of energy (12, 16, D) a box of beasts (12, 18, D) a +0 war axe (12, 32, D) a +1 dagger of venom (still there?) a fan of gales (still there?) (12, 33, D) a +2 chain mail of cold resistance a +0 flail a +0 robe a +0 whip (12, 50, D) an uncursed staff of cold (12, 51, D) an uncursed ring of see invisible (12, 52, D) a phantom mirror (13, 18, D) an adder corpse (13, 32, D) a lamp of fire (13, 34, D) a +0 hand axe the +1 spear of Tension {holy, +Rage +Fly rPois rC++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It protects you from poison. It lets you fly. It lets you go berserk. (13, 50, D) a lamp of fire (13, 51, D) a +2 short sword of venom (13, 52, D) the ring "Lebujit" {*Contam rN+ Int+6} [ring of positive energy] It affects your intelligence (+6). It protects you from negative energy. It causes magical contamination when unequipped. (14, 35, D) a +2 rod of inaccuracy (14/14) (14, 50, D) a potion of agility (14, 52, D) a +0 ring mail of fire resistance (18, 1, D) a +0 dagger (19, -1, D) an uncursed staff of earth (19, 17, D) a book of Callings (19, 18, D) a spiny frog corpse (19, 32, D) a cursed staff of cold (19, 33, D) the ring "Feidgheo" {rPois rF++ Str+3 Dex+4 Stlth-} [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It greatly protects you from fire. It protects you from poison. It makes you less stealthy. (20, 3, D) a +0 robe (unseen) (20, 16, D) an uncursed staff of earth (20, 17, D) an uncursed staff of summoning (20, 19, D) a catoblepas corpse (20, 32, D) an uncursed amulet of guardian spirit (20, 33, D) +0 gold dragon scales (still there?) an uncursed staff of wizardry (still there?) (20, 34, D) a book of the Tempests (20, 36, D) a hydra corpse (21, 0, D) a +0 robe (21, 1, D) a +0 war axe (still there?) the cursed +0 hand crossbow "Kihon" {penet, rPois rC- MR+ Str+3} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 16, D) a +1 spear of freezing a fan of gales (21, 18, D) a crocodile corpse (21, 21, D) a blink frog corpse (21, 32, D) a +2 broad axe of draining (21, 33, D) the cursed +1 fustibalus of Righteous Fury {freeze, Str+4 Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (-5). It has a curse placed upon it. (21, 35, D) +0 ice dragon scales (unseen) (22, 0, D) a Necronomicon (22, 16, D) the cursed +1 scimitar of Urith {speed, *Drain rElec Str+6 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+6). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. a book of Unlife (22, 18, D) a +2 chain mail of poison resistance a +2 shortbow of velocity (22, 21, D) a hydra corpse (22, 23, D) a water moccasin corpse (22, 32, D) the +8 hand axe "Koym" {freeze, rElec rF+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It lets you see invisible. (22, 33, D) +0 mottled dragon scales an uncursed ring of flight a mottled dragon corpse (22, 34, D) +0 steam dragon scales a steam dragon corpse (22, 36, D) +0 ice dragon scales (23, 1, D) a lamp of fire (still there?) a disc of storms (still there?) (23, 6, D) a necrophage corpse (skeletalised by now) (23, 17, D) a +2 ring mail of poison resistance a water moccasin corpse (23, 19, D) a spiny frog corpse a spiny frog corpse (23, 21, D) a komodo dragon corpse a hydra corpse (23, 23, D) a black mamba corpse (23, 32, D) a lamp of fire (23, 33, D) +0 mottled dragon scales a +4 hand crossbow of flaming a +2 whip of venom a +0 arbalest of freezing (23, 35, D) a +2 robe of magic resistance a book of Frost +0 swamp dragon scales a golden dragon corpse (23, 37, D) an ice dragon corpse a swamp dragon corpse (23, 38, D) a quicksilver dragon corpse (23, 39, D) quicksilver dragon scales (unseen) (23, 40, D) a quicksilver dragon corpse (24, 0, D) a +2 spear of freezing (24, 6, D) a +3 vampiric long sword a +0 chain mail a +0 dagger (24, 17, D) a book of the Sky a fan of gales a catoblepas corpse (24, 37, D) a swamp dragon corpse (25, 0, D) the Volume of Black Rites Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 (25, 1, D) a +2 plate armour of fire resistance a +0 robe Niamp's Volume of Attacks and Darkness Spells Type Level a - Searing Ray Conjuration 2 b - Throw Frost Conjuration/Ice 2 c - Corpse Rot Necromancy 2 d - Static Discharge Conjuration/Air 3 e - Fireball Conjuration/Fire 5 f - Conjure Ball Lightning Conjuration/Air 6 (25, 5, D) a +0 robe (25, 6, D) a +0 robe a +0 dagger (25, 16, D) a +3 long sword of holy wrath (25, 19, D) a scroll of brand weapon (unseen) (25, 33, D) a fan of gales (still there?) an uncursed ring of wizardry (still there?) (26, 0, D) an uncursed ring of fire (26, 6, D) a +0 dagger (unseen) (26, 16, D) a +1 dagger of venom (26, 17, D) a +2 scale mail of cold resistance (26, 31, D) a +3 long sword of slicing (26, 33, D) an uncursed amulet of faith (still there?) an uncursed staff of power (still there?) (26, 36, D) a +2 mace of crushing (unseen) (27, 5, D) a +0 robe (unseen) (27, 16, D) a +3 ring mail of poison resistance (27, 17, D) a +0 halberd of venom (27, 22, D) a hydra corpse (27, 32, D) a +3 short sword of holy wrath (27, 33, D) an uncursed staff of summoning (27, 36, D) a crystal ball of energy (unseen) (28, 0, D) a +4 scale mail of cold resistance (still there?) a +0 robe (still there?) (28, 16, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (28, 32, D) a book of Frost (28, 33, D) the +7 shortbow of Insufficient Pleasure {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (28, 35, D) +0 steam dragon scales (29, 0, D) a crystal ball of energy (still there?) a +4 blowgun (still there?) (29, 16, D) a +7 rod of shadows (11/11) (29, 17, D) a book of Transfigurations (29, 32, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (29, 33, D) the cursed +0 mace "Huzxa" {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It has a curse placed upon it. (31, 3, D) a +1 short sword of venom (34, 28, D) a book of Unlife (35, 0, D) a book of the Tempests (35, 14, D) the Handbook of the Curious Stars Spells Type Level a - Beastly Appendage Transmutation 1 b - Fireball Conjuration/Fire 5 c - Hydra Form Transmutation 6 d - Delayed Fireball Conjuration/Fire 7 (35, 15, D) a Fen Folio (35, 28, D) a book of Transfigurations (35, 29, D) a +2 scale mail of fire resistance (36, 1, D) a +2 vampiric hand axe (36, 14, D) a +2 mace of protection (36, 15, D) a lamp of fire (36, 17, D) +0 shadow dragon scales (unseen) (36, 28, D) an uncursed staff of wizardry (36, 29, D) a +2 chain mail of fire resistance (37, 0, D) a +4 ring mail of cold resistance (still there?) a scroll of brand weapon (still there?) (37, 1, D) an uncursed staff of death (37, 4, D) a +0 robe (37, 5, D) a cursed +3 flail (37, 14, D) the +6 spear of Outrage {pierce, rElec Stlth+} (still there?) It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. the cursed +3 scythe "Wefra" {drain, rElec rN+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (37, 15, D) a cursed -5 ring of dexterity (37, 28, D) a cursed staff of power (37, 29, D) an uncursed staff of fire (38, 0, D) a +1 broad axe of freezing (38, 1, D) the +5 falchion of Seryr {drain, Fragile rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It will be destroyed if unequipped. (38, 14, D) a +7 lightning rod (9/9) (38, 28, D) an uncursed staff of earth (38, 29, D) an uncursed staff of poison (39, 0, D) the Incunabulum of Assistive Evil Spells Type Level a - Infusion Charms 1 b - Pain Necromancy 1 c - Spectral Weapon Hexes/Charms 3 d - Agony Necromancy 5 (39, 1, D) a +0 long sword of holy wrath (39, 2, D) a +6 dagger of electrocution a +0 robe (39, 14, D) a crystal ball of energy (39, 15, D) the cursed +1 ring mail "Punytub" {rElec MR+ rCorr Str-4} It affects your strength (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (39, 28, D) the Papyrus of Malediction Spells Type Level a - Slow Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Summon Mana Viper Hexes/Summoning 5 e - Discord Hexes 8 (39, 29, D) a book of the Warp (40, 1, D) a +0 hand axe (40, 2, D) a +0 flail (unseen) (40, 14, D) a +1 ring mail of fire resistance (40, 28, D) a +5 blowgun (40, 29, D) an uncursed ring of flight (41, 0, D) a book of the Dragon (41, 1, D) a +1 robe of positive energy (41, 14, D) a Grand Grimoire (41, 15, D) the Compendium of Contamination Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (41, 28, D) an uncursed staff of energy (41, 29, D) an uncursed staff of conjuration (42, 0, D) a crystal ball of energy (42, 1, D) an uncursed ring of see invisible (42, 14, D) an uncursed staff of air (42, 15, D) a +1 trident of piercing (42, 28, D) a +0 dagger of electrocution (42, 29, D) a +3 scale mail of poison resistance (43, 28, D) a book of Dreams (43, 29, D) a +2 hunting sling of flaming (44, 28, D) a +0 chain mail of fire resistance (47, 11, D) a disc of storms (48, 28, D) a +0 dire flail a +0 dire flail (49, 0, D) an uncursed staff of power (49, 1, D) a Fen Folio (49, 17, D) a +0 long sword (unseen) (49, 23, D) a +0 morningstar (49, 27, D) a +0 troll leather armour (49, 35, D) a +4 chain mail of fire resistance (49, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (50, 0, D) a +1 scale mail of cold resistance (50, 1, D) an uncursed staff of fire (50, 25, D) a book of Changes (50, 28, D) a +3 lajatang of venom (50, 36, D) a +1 spear of freezing (50, 37, D) a +0 morningstar of holy wrath (51, 1, D) an uncursed staff of wizardry (51, 13, D) a +0 long sword a book of Enchantments a +0 hand axe (51, 16, D) a +0 antimagic trident (unseen) (51, 17, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) (51, 24, D) a +0 scimitar a +1 hand crossbow of flaming an uncursed ring of flight (51, 29, D) a +0 long sword a +0 chain mail a +0 giant club (51, 37, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a book of Fire (52, 0, D) 3 royal jellies a scroll of fog (52, 12, D) +1 gold dragon scales (52, 13, D) an uncursed staff of summoning (52, 14, D) a +0 dagger a +0 robe (52, 15, D) a +0 mace (52, 16, D) a +0 robe the cursed +1 broad axe of Eternal Harmony {flame, Int+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. a +0 robe (52, 17, D) a +0 hand axe (52, 24, D) a Young Poisoner's Handbook a +7 glaive of flaming a +0 giant spiked club a +0 chain mail a box of beasts (52, 31, D) a +0 plate armour a +0 hand axe (53, 12, D) an uncursed staff of death (53, 14, D) a +3 broad axe of chopping (unseen) (53, 24, D) an uncursed amulet of guardian spirit Hibedats's Disquisition on Floating Companions Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Call Imp Summoning 2 d - Summon Ice Beast Ice/Summoning 4 e - Silence Hexes/Air 5 f - Conjure Ball Lightning Conjuration/Air 6 a +0 chain mail a +0 trident (54, 2, D) a rime drake corpse (skeletalised by now) (54, 4, D) a rime drake corpse (skeletalised by now) (54, 12, D) the Almanac of Dusty Weightlessness Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Lightning Bolt Conjuration/Air 5 e - Shatter Earth 9 (54, 13, D) Coapnod's Catalogue of Contamination and Dark Rites Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Olgreb's Toxic Radiance Poison 4 e - Cigotuvi's Embrace Necromancy 5 (54, 35, D) a +4 falchion of slicing a +0 flail of draining a cursed -2 ring of evasion (55, -1, D) a +0 hunting sling of flaming (55, 12, D) a +0 dagger (55, 13, D) a +1 hunting sling of flaming (55, 24, D) an uncursed staff of wizardry (still there?) a +3 fustibalus of velocity (still there?) (55, 36, D) an uncursed staff of conjuration (55, 37, D) a book of Conjurations (56, 0, D) 3 royal jellies (56, 1, D) a +0 hand axe of flaming (57, 36, D) the +9 rapier "Mupha" {drain, Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). (58, 36, D) a cursed +0 animal skin (58, 40, D) a +0 robe a +3 whip of venom (59, 35, D) a +0 hand axe (59, 38, D) a +4 quarterstaff of speed (60, 25, D) a +1 broad axe (unseen) (60, 37, D) an uncursed staff of fire (61, 0, D) the +0 ring mail of Claustrophobia {+Blink} It lets you blink. (61, 8, D) a +0 mace (61, 9, D) a +4 rod of shadows (4/9) (unseen) (61, 16, D) a book of the Earth (61, 29, D) a +0 chain mail (unseen) (61, 36, D) a +2 amulet of reflection a scroll of brand weapon a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a wand of acid (0/15) a wand of iceblast (0/15) 2 scrolls of fear a scroll of holy word 7 scrolls of fog 4 scrolls of amnesia a +0 robe a +0 spear (61, 39, D) a +0 animal skin a +1 antimagic flail a +0 robe (61, 41, D) a +0 robe (62, 0, D) the Papyrus of Dusty Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Static Discharge Conjuration/Air 3 d - Petrify Transmutation/Earth 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Freezing Cloud Conjuration/Ice/Air 6 (62, 1, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (62, 8, D) an uncursed amulet of rage (62, 9, D) a +1 rapier of speed (62, 19, D) a +6 flail of protection (62, 27, D) a +0 arbalest (still there?) a book of the Sky (still there?) (62, 28, D) a +0 chain mail (unseen) (62, 36, D) a +3 scale mail of cold resistance a +2 mace of protection an uncursed staff of conjuration (62, 38, D) the cursed +1 robe "Mareziwi" {rC+ Stlth+} It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (63, 0, D) a +1 crystal plate armour (63, 8, D) a +3 leather armour of fire resistance (63, 16, D) an uncursed staff of wizardry an uncursed staff of death (63, 26, D) a +3 ring of strength (still there?) an uncursed staff of air (still there?) (63, 37, D) a +0 plate armour of cold resistance (64, 16, D) +2 ice dragon scales (64, 26, D) a bolt a +0 spear of distortion (65, 16, D) a +1 short sword of electrocution (65, 28, D) a +0 great mace a cursed +0 chain mail a +0 great sword (67, 0, D) a crystal ball of energy (69, 0, D) a +0 long sword (69, 3, D) a +2 flail of protection (69, 36, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 long sword (70, 4, D) a +0 short sword (unseen) (70, 8, D) an uncursed staff of death (70, 19, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (70, 36, D) a +5 ring of dexterity a book of Flames (70, 37, D) a crystal ball of energy (70, 39, D) a +0 robe (71, 8, D) +0 swamp dragon scales a +3 battleaxe of electrocution (71, 26, D) a Grand Grimoire (71, 39, D) a +0 glaive (72, 8, D) the +7 battleaxe of Accord {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (72, 17, D) Qoirr's Catalogue of Flying Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Repel Missiles Charms/Air 2 c - Alistair's Intoxication Transmutation/Poison 5 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 a book of Minor Magic a book of Death a +2 morningstar of freezing (72, 26, D) a +3 dagger of venom (72, 28, D) a book of Callings (72, 36, D) a +4 short sword of draining the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (73, 19, D) the +10 scythe of Premature Burial {slice, *Corrode rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It may corrode you when you take damage. (73, 36, D) an uncursed staff of earth (73, 37, D) a Fen Folio (74, 7, D) a scroll of brand weapon (74, 26, D) a book of Callings (75, 1, D) a disc of storms