dscm the Dungeon (0, 51, D) a +1 falchion of holy wrath (1, 32, D) the +4 hunting sling of Conflict {velocity, Int+4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). (1, 33, D) a +0 cloak of invisibility (1, 34, D) a +0 plate armour (1, 37, D) a +0 broad axe a +0 plate armour (1, 42, D) a +0 arbalest (1, 50, D) a +1 robe of the Archmagi (1, 51, D) a manual of Armour (1, 52, D) a +2 troll leather armour (1, 53, D) a +6 scythe of freezing (2, 14, D) a +3 blowgun (2, 15, D) a +2 scale mail of fire resistance (2, 16, D) a +0 battleaxe of flaming (2, 32, D) a book of Flames (2, 34, D) a +0 shield a +0 plate armour an uncursed staff of wizardry (2, 35, D) 4 large rocks (2, 38, D) a +0 halberd a +0 plate armour (2, 50, D) a +6 ring of evasion an uncursed ring of protection from cold the ring of the Sparrow {rPois Str+4} [ring of poison resistance] It affects your strength (+4). It protects you from poison. an uncursed amulet of magic regeneration an uncursed ring of fire (2, 51, D) an uncursed amulet of harm (2, 52, D) a +3 plate armour of poison resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +10 quarterstaff of Reqyplou {crush, rElec Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. (3, 15, D) a +2 shield of reflection (3, 16, D) a book of Conjurations (3, 34, D) a +3 spear of piercing (3, 41, D) 30 bolts (3, 50, D) the +5 long sword "Giantbane" {slice, rElec Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It lets you see invisible. (3, 51, D) the Grimoire of the Hurtful Escort Spells Type Level a - Call Imp Summoning 2 b - Force Lance Conjuration/Translocation 4 c - Venom Bolt Conjuration/Poison 5 (3, 52, D) the cursed +0 chain mail "Beebaoll" {*Contam rPois rF+ MR+} It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +3 hand axe of distortion (4, 32, D) a book of Changes (4, 33, D) a +1 great sword (4, 35, D) a cursed -2 long sword (4, 36, D) 5 large rocks an uncursed ring of poison resistance a +0 arbalest (4, 41, D) a cursed +0 plate armour the +9 staff of Wucad Mu {channel} a +0 chain mail (4, 42, D) a +0 arbalest 11 bolts +0 fire dragon scales (4, 44, D) a bolt (4, 50, D) a fan of gales (4, 51, D) a book of Summonings (4, 52, D) an uncursed staff of cold (4, 55, D) a +2 scythe of protection a +0 trident (5, 14, D) an uncursed staff of earth (5, 15, D) an uncursed amulet of regeneration (5, 20, D) +0 ice dragon scales (5, 32, D) a crystal ball of energy (5, 34, D) a +0 arbalest (5, 42, D) a +6 morningstar of flaming (5, 50, D) the Reference Book on Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Irradiate Conjuration/Transmutation 5 e - Blade Hands Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (5, 51, D) a lamp of fire (5, 52, D) the cursed +2 dagger of Cruel Justice {pierce, rElec rF+++ Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It renders you almost immune to fire. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (6, 14, D) a +1 scale mail of cold resistance (6, 15, D) a +1 pair of boots of flying (6, 16, D) a box of beasts (6, 21, D) a +0 scimitar a +4 chain mail of poison resistance (6, 22, D) a +0 scythe of freezing (6, 32, D) the Compendium of Freezing Creation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Ice Form Ice/Transmutation 4 e - Ozocubu's Refrigeration Ice 6 (6, 34, D) the cursed +2 demon whip of Trog's Esteem {vamp, rPois SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It lets you see invisible. It has a curse placed upon it. the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (6, 38, D) a +0 plate armour a +0 arbalest 21 bolts (6, 41, D) a cursed +0 chain mail a +0 glaive the +5 plate armour "Niuxeuv" {rElec Int+6} It affects your intelligence (+6). It insulates you from electricity. 2 bolts a +0 battleaxe a +2 great mace of crushing a +0 chain mail (6, 42, D) a bolt (6, 43, D) 3 bolts (6, 44, D) a bolt (6, 50, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (6, 51, D) a +3 rapier of holy wrath (6, 54, D) a +2 chain mail of cold resistance (7, 6, D) a scroll of holy word (7, 14, D) a +4 scythe of venom (7, 16, D) a +1 pair of gloves of dexterity (7, 33, D) a book of Unlife (7, 35, D) 13 bolts (7, 39, D) a +0 large shield a +3 scimitar of electrocution a +0 arbalest 28 bolts (7, 42, D) 2 large rocks a +0 battleaxe a bolt (7, 43, D) 2 large rocks (7, 50, D) a +0 glaive of pain (7, 51, D) a +6 long sword of holy wrath (7, 52, D) an uncursed staff of summoning (7, 53, D) a +3 scythe of venom (7, 60, D) a +1 war axe of chopping a +1 leather armour of cold resistance (8, 14, D) the +5 dagger of Jyiwutud {protect, -Tele rN+ MR+ Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (8, 15, D) a +2 robe of magic resistance (8, 38, D) an uncursed staff of conjuration a +0 arbalest a +0 arbalest 34 bolts (8, 43, D) a +0 great sword a +0 plate armour (8, 50, D) a +2 chain mail of magic resistance (8, 51, D) a +2 cloak of invisibility (8, 52, D) a +4 long sword of holy wrath (9, 14, D) a lamp of fire (9, 15, D) a +1 hunting sling of velocity (9, 16, D) a +0 cloak of invisibility (9, 33, D) a +2 long sword (9, 34, D) a manual of Armour (9, 35, D) a +0 chain mail (9, 36, D) a +0 arbalest the +5 hunting sling "Dapebral" {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. a +3 glaive a +0 chain mail (9, 42, D) a +0 large shield a +0 plate armour a +0 mace of venom a +0 bardiche the cursed +0 shortbow of Wyrd {freeze, MR+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a cursed -2 plate armour (9, 43, D) the ring "Epuoscha" {Dex+2 Stlth-} [ring of loudness] It affects your dexterity (+2). It makes you less stealthy. an uncursed ring of stealth a +3 lightning rod (10/10) the ring of Temptation {Wiz MR+ Str-4 Int+2} [ring of wizardry] It improves your spell success rate. It affects your strength (-4). It affects your intelligence (+2). It affects your resistance to hostile enchantments. a +7 iron rod (11/11) an uncursed ring of wizardry the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. an uncursed ring of positive energy a +3 rod of shadows (11/11) the cursed ring "Jokuhy" {rPois Slay-2} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It has a curse placed upon it. (9, 50, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (9, 52, D) a cursed -2 ring of evasion (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) an uncursed staff of conjuration (10, 18, D) a scroll of brand weapon a manual of Short Blades a +1 hat of magic resistance the ring of Circularity {+Inv rF+ Dex+7} [ring of protection from fire] It affects your dexterity (+7). It protects you from fire. It lets you turn invisible. a manual of Stealth the ring "Segg" {rN+ MR+ Int+2} [ring of protection from magic] It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. the ring of Roiwoff {*Slow +Blink rC+ Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from cold. It lets you blink. It may slow you when you take damage. 2 scrolls of fear 7 scrolls of fog 4 scrolls of amnesia a manual of Armour (10, 32, D) a fan of gales (10, 34, D) a book of Transfigurations (10, 35, D) a +0 bardiche (10, 50, D) a +0 short sword of venom (10, 51, D) a +0 robe of resistance (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a book of Battle (11, 15, D) a book of Air (11, 16, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (11, 32, D) a sack of spiders (11, 50, D) a +2 halberd of protection (11, 51, D) a +0 robe a cursed amulet of inaccuracy (11, 54, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (11, 57, D) a cursed +3 short sword (12, 14, D) a +2 arbalest of freezing (12, 16, D) a +4 spear of freezing (12, 32, D) a +0 long sword (12, 36, D) 35 bolts an uncursed staff of air 3 large rocks (12, 50, D) the +3 chain mail of Impressiveness {rC- rCorr SInv Stlth-} It makes you vulnerable to cold. It lets you see invisible. It protects you from acid and corrosion. It makes you less stealthy. (12, 51, D) a +4 great mace of pain a +3 dagger of venom (13, 32, D) a +1 leather armour of positive energy (13, 33, D) a +7 hand crossbow (13, 34, D) the Handbook of Helpful Feathers Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Regeneration Charms/Necromancy 3 e - Static Discharge Conjuration/Air 3 f - Spectral Weapon Hexes/Charms 3 g - Lightning Bolt Conjuration/Air 5 (13, 50, D) a lamp of fire (13, 51, D) a disc of storms (13, 52, D) an uncursed staff of earth (14, 52, D) a +2 robe (18, 39, D) a +3 quarterstaff of draining (18, 40, D) a +0 leather armour (18, 49, D) a book of Unlife (18, 50, D) an uncursed staff of death (19, 0, D) a book of Callings (19, 1, D) a +0 hand axe (19, 16, D) a book of Alchemy (19, 17, D) a book of the Earth (19, 32, D) a +1 robe of magic resistance (19, 33, D) the Handbook of the Enthralling Snowflakes Spells Type Level a - Freeze Ice 1 b - Metabolic Englaciation Hexes/Ice 5 c - Silence Hexes/Air 5 (19, 35, D) a +0 scale mail 7 javelins a +5 scimitar of flaming (19, 48, D) a +2 short sword of draining (19, 49, D) a cursed -3 ring of dexterity (19, 50, D) an uncursed staff of power (20, 0, D) a book of Air (20, 16, D) a book of Summonings (20, 17, D) an uncursed staff of earth (20, 32, D) a book of Death (20, 33, D) the +2 short sword of Sirchi Matz {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (20, 34, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (20, 35, D) a +4 plate armour of fire resistance (20, 50, D) a +0 dagger of venom (21, 0, D) a +3 whip of draining (21, 1, D) an uncursed staff of air (21, 7, D) a +0 hand axe (21, 17, D) the +0 hat of Gehenna {rPois Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. a +2 cloak the ring of the Mackerel {*Slow rPois rN+ SInv} [ring of see invisible] It protects you from poison. It protects you from negative energy. It lets you see invisible. It may slow you when you take damage. an uncursed ring of stealth an uncursed ring of magical power (21, 32, D) a phial of floods (21, 33, D) an uncursed staff of energy (21, 35, D) a +1 whip of freezing 8 large rocks a +2 plate armour of fire resistance a cursed -2 halberd a +2 scimitar (21, 48, D) a book of Transfigurations a +2 glaive of chopping (21, 49, D) a +2 morningstar of draining (21, 50, D) a cursed staff of wizardry (22, 1, D) a +1 robe of magic resistance (22, 3, D) an uncursed staff of power a +0 robe (22, 10, D) a +0 trident (22, 16, D) a +2 falchion of draining (22, 32, D) a book of Dreams (22, 33, D) a +1 falchion of slicing (22, 38, D) a +0 glaive 2 large rocks of returning a +4 trident of flaming (22, 41, D) a +0 plate armour a +0 battleaxe of venom (22, 42, D) the +5 war axe "Funal" {freeze, +Blink rF+ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from fire. It lets you blink. (22, 48, D) the +6 spear of Extremism {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (22, 49, D) an uncursed staff of power (22, 50, D) a +0 ring mail of magic resistance (23, 0, D) an uncursed staff of wizardry (23, 1, D) a lamp of fire (23, 4, D) a +2 glaive of protection a +0 mace (23, 8, D) a +2 war axe of draining a +0 robe (23, 9, D) a +1 scimitar of freezing a +0 robe a +0 shield (23, 16, D) the +7 fustibalus "Zarhag" {freeze, +Blink MR++ Int-5 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (23, 17, D) 3 scrolls of brand weapon the +6 trident "Asiodimm" {pierce, *Rage rN+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from negative energy. It may make you go berserk in combat. (23, 33, D) a +0 rapier (23, 34, D) a phial of floods a book of Clouds (23, 41, D) a +8 executioner's axe of pain a +2 robe of magic resistance (23, 48, D) Uzyfriuk's Disquisition on Lucky Translocation Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Portal Projectile Translocation 3 e - Controlled Blink Translocation 8 (23, 49, D) a book of Air (23, 50, D) a +0 club (24, 0, D) an uncursed staff of energy (24, 1, D) a +0 spear (24, 4, D) a +0 battleaxe a +0 robe (24, 16, D) a +0 scale mail of fire resistance (24, 17, D) a +2 robe of magic resistance a fan of gales (24, 22, D) +0 ice dragon scales (24, 23, D) +0 swamp dragon scales (24, 25, D) quicksilver dragon scales (24, 33, D) an uncursed staff of summoning (24, 34, D) a +3 chain mail of cold resistance (24, 35, D) a +0 plate armour a +0 robe a book of Minor Magic (24, 41, D) a +1 robe a +1 dagger of distortion (24, 48, D) the +4 mace "Wososto" {crush, +Fly rPois Int-3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from poison. It lets you fly. It makes you more stealthy. (24, 49, D) a +3 morningstar of protection (24, 50, D) an uncursed staff of power (25, 0, D) a sack of spiders (25, 1, D) a +10 plate armour of ponderousness (25, 2, D) a +0 war axe (25, 6, D) a +0 dire flail (25, 8, D) a +0 spear a +0 robe (25, 16, D) a book of Geomancy (25, 32, D) a Fen Folio (25, 33, D) an uncursed staff of wizardry (25, 48, D) a +0 battleaxe of flaming (25, 50, D) a +0 short sword of speed (25, 51, D) a curare-tipped needle (26, 0, D) a +8 plate armour of ponderousness (26, 1, D) a +0 long sword (26, 6, D) a +0 hand axe a +0 shield (26, 16, D) a +0 dagger of venom (26, 32, D) an uncursed staff of wizardry (26, 33, D) a +1 dagger of protection a +1 short sword of protection (26, 34, D) Sif Muna's Papyrus of Icy Lightness Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Airstrike Air 4 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 (26, 48, D) a disc of storms (26, 54, D) a cursed +0 ring mail (26, 55, D) 24 sling bullets (27, 1, D) the +0 demon whip of Unreason {antimagic, rC+ MR+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. (27, 3, D) a +3 great sword of holy wrath (unseen) (27, 16, D) a box of beasts an uncursed amulet of rage (27, 48, D) an uncursed staff of poison (27, 49, D) a +4 demon trident (27, 53, D) a +1 great sword of holy wrath +0 mottled dragon scales a scroll of holy word (27, 54, D) a +4 mace of protection (27, 56, D) a +0 robe a cursed +0 giant club a +0 hunting sling (27, 58, D) the ring of Xyziliuv {+Blink Str+3} [ring of strength] It affects your strength (+3). It lets you blink. (28, 0, D) a +2 leather armour of fire resistance (28, 1, D) a +0 short sword (28, 17, D) a +1 arbalest of flaming (28, 18, D) an uncursed staff of power (28, 32, D) a +2 dagger of speed (28, 33, D) a +3 short sword of venom (28, 48, D) the +1 morningstar "Idoaddy" {crush, +Fly Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. (28, 49, D) a +0 quarterstaff (28, 50, D) an uncursed staff of cold (28, 56, D) a +5 eudemon blade of holy wrath a +0 large shield (28, 59, D) a +0 short sword a +5 flail (29, 1, D) a cursed amulet of inaccuracy (29, 16, D) a +0 spear of distortion (29, 17, D) a fan of gales (29, 32, D) an uncursed staff of wizardry (29, 33, D) an uncursed staff of air (29, 37, D) a +3 ring mail of cold resistance a +0 great sword of electrocution (29, 48, D) a +2 scale mail of cold resistance (29, 52, D) a +0 dagger a +0 robe (29, 59, D) a potion of degeneration an uncursed ring of magical power the ring of Ivuhag {rCorr Int+3} [ring of resist corrosion] It affects your intelligence (+3). a +1 vampiric dagger a cursed +0 ring mail a +2 robe of the Archmagi a +0 ring mail a +5 antimagic lajatang a +0 robe a +4 battleaxe of venom a +0 ring mail (30, 48, D) a +2 falchion of distortion (30, 49, D) a +2 ring mail of fire resistance (30, 50, D) a disc of storms (30, 51, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (31, 49, D) a book of Ice (31, 50, D) a crystal ball of energy (32, 49, D) a fan of gales (32, 50, D) a book of Maledictions (32, 58, D) a +2 vampiric rapier a +0 robe a +1 demon whip of venom (33, 49, D) a book of Burglary (33, 50, D) a box of beasts a book of Conjurations (34, 48, D) a +0 trident of piercing (34, 49, D) a +2 ring mail of fire resistance (34, 60, D) 2 scrolls of brand weapon the +6 sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a +0 dagger of holy wrath (35, 0, D) a +0 short sword (35, 15, D) a +1 buckler of protection (35, 28, D) a phial of floods (35, 29, D) a +2 chain mail of poison resistance (35, 30, D) 3 large rocks (35, 52, D) a +0 cloak (36, 0, D) a Grand Grimoire (36, 6, D) a +0 battleaxe (36, 14, D) a +0 broad axe of flaming (36, 15, D) a +2 spear of venom (36, 28, D) an uncursed amulet of faith (36, 29, D) a sack of spiders (37, 0, D) the cursed +3 shortbow "Seyp" {velocity, +Blink rElec rC+ Dex+4} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (37, 1, D) a book of Alchemy (37, 4, D) a +0 flail (37, 6, D) a +0 short sword (37, 7, D) a +0 trident (37, 8, D) a +0 short sword (37, 28, D) a +0 rapier of protection (37, 29, D) the +4 spear of Dung {pierce, MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your resistance to hostile enchantments. (37, 35, D) quicksilver dragon scales (38, 0, D) a book of Annihilations (38, 1, D) a crystal ball of energy (38, 4, D) a +0 dire flail (38, 5, D) a +1 short sword of protection (38, 6, D) a +0 flail a +0 cloak (38, 14, D) a +7 blowgun (38, 15, D) a +4 dagger of draining (38, 17, D) a +1 short sword of electrocution (38, 28, D) an uncursed ring of poison resistance (38, 30, D) a +0 mace of draining (38, 48, D) a +3 ring mail of poison resistance (38, 50, D) a +1 helmet of intelligence (39, 0, D) a +2 ring of evasion an uncursed ring of magical power a wand of iceblast (5/15) a potion of experience an uncursed ring of stealth an uncursed ring of fire a book of the Dragon (39, 1, D) a box of beasts (39, 5, D) a +0 war axe a +1 cloak a +0 mace of distortion a cursed -2 dagger a +0 cloak (39, 14, D) the +2 leather armour "Xotek" {Stlth+} It makes you more stealthy. (39, 15, D) a +1 dagger of pain (39, 18, D) a cursed amulet of magic regeneration (39, 28, D) a +0 battleaxe an uncursed ring of protection from cold an uncursed ring of protection from cold the +5 war axe of Iconoclasm {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (39, 29, D) an uncursed amulet of faith (39, 48, D) the +10 scimitar of Sudden Death {slice, *Rage rPois rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It protects you from poison. It may make you go berserk in combat. (39, 49, D) a +1 morningstar of protection (40, 0, D) a book of Summonings (40, 14, D) a book of the Tempests (40, 15, D) a +3 chain mail of fire resistance (40, 28, D) a book of Maledictions (40, 29, D) a +2 scale mail of fire resistance (40, 48, D) a +1 quarterstaff of holy wrath (40, 49, D) a cursed staff of fire (40, 50, D) a +2 cloak of invisibility (41, 1, D) a +0 whip (41, 4, D) a +0 hand axe (41, 14, D) an uncursed amulet of the gourmand (41, 15, D) an uncursed ring of resist corrosion (41, 28, D) a book of Air (41, 29, D) a +1 plate armour of fire resistance (41, 48, D) an uncursed staff of air (41, 49, D) a +6 glaive of freezing (41, 50, D) an uncursed staff of wizardry (42, 0, D) an uncursed staff of conjuration (42, 6, D) a +0 glaive (42, 17, D) the +3 troll leather armour "Tipp" {+Blink MR+ Regen+ Str-3 SInv} It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It increases your rate of regeneration. (42, 28, D) a +3 chain mail of fire resistance (42, 29, D) a +1 plate armour of cold resistance (42, 48, D) +2 shadow dragon scales (42, 49, D) a +1 arbalest of freezing (42, 50, D) a book of Fire (43, 14, D) a fan of gales (43, 17, D) a +3 rapier of electrocution (43, 28, D) a disc of storms (43, 29, D) an uncursed staff of summoning (43, 48, D) a +2 war axe of electrocution (43, 50, D) a box of beasts (43, 58, D) +0 shadow dragon scales (44, 49, D) a +3 great mace of crushing (44, 50, D) an uncursed staff of summoning (44, 51, D) a +5 quarterstaff of protection (45, 48, D) a phial of floods (45, 49, D) a +2 robe of magic resistance (45, 51, D) a +3 leather armour of cold resistance (45, 66, D) a +0 robe a +4 scimitar of slicing (46, 48, D) the Catalogue of Venom and Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (46, 49, D) a lamp of fire (46, 51, D) a +3 war axe of chopping (47, 49, D) a +6 vampiric rapier (47, 50, D) a book of Power (47, 51, D) a +3 hand crossbow of freezing (48, 35, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (48, 49, D) the Grimoire of Nocuous Displacement Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Force Lance Conjuration/Translocation 4 c - Summon Forest Summoning/Translocation 5 (48, 50, D) a +0 shortbow of freezing (49, 1, D) an uncursed staff of earth (49, 3, D) a +6 blowgun a +0 dire flail a +0 plate armour of fire resistance (49, 11, D) a sack of spiders (49, 13, D) +0 shadow dragon scales (49, 24, D) a +3 rapier of protection (49, 35, D) an uncursed staff of earth (49, 37, D) 3 large rocks the Catalogue of the Rocks and Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lee's Rapid Deconstruction Earth 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (49, 39, D) 5 large rocks (49, 48, D) a +1 glaive of protection (49, 49, D) an uncursed staff of energy (49, 50, D) an uncursed amulet of harm (50, 0, D) an uncursed staff of power (50, 11, D) an uncursed staff of energy the Papyrus of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (50, 24, D) the cursed +3 quarterstaff of Hacking and Slashing {drain, Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It has a curse placed upon it. Sorcery, Part Three Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Confuse Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Spider Form Transmutation/Poison 3 (50, 49, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (50, 50, D) a +4 longbow of freezing (51, 0, D) a +1 hunting sling of velocity (51, 3, D) a +6 fustibalus of velocity a +0 trident (51, 15, D) a +0 falchion (51, 16, D) a +0 robe (51, 24, D) an uncursed amulet of regeneration (51, 36, D) a cursed staff of air a +2 short sword of electrocution (51, 39, D) a +0 flail (51, 42, D) a large rock (51, 48, D) a +3 leather armour of fire resistance (51, 49, D) a +0 dagger (51, 50, D) the cursed +1 short sword "Tutuulo" {pierce, +Blink} It inflicts extra damage upon your enemies. It lets you blink. It has a curse placed upon it. (52, 1, D) a +6 quarterstaff of crushing (52, 13, D) a +0 rod of clouds (10/10) the Tome of Translocation and the Glacier Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Lesser Beckoning Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Ice Form Ice/Transmutation 4 f - Passage of Golubria Translocation 4 an uncursed staff of summoning (52, 25, D) a cursed staff of cold a +3 hunting sling of freezing a +4 lajatang of electrocution the +7 quarterstaff "Koqai" {drain, MR++ Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It makes you less stealthy. (52, 36, D) a +2 long sword of holy wrath (52, 37, D) quicksilver dragon scales a +1 chain mail of cold resistance (52, 38, D) a +6 war axe of electrocution (52, 48, D) a +1 vampiric glaive (52, 49, D) a +2 war axe of electrocution (52, 57, D) a +4 scimitar of flaming (53, 0, D) a book of Enchantments (53, 1, D) a book of Transfigurations (53, 12, D) a fan of gales (53, 36, D) an uncursed staff of fire (53, 37, D) a cursed amulet of inaccuracy (53, 47, D) a +4 ring of intelligence an uncursed ring of magical power a +3 ring of evasion a +6 ring of strength the ring "Rozeilaa" {+Fly rF+ rC+} [ring of flight] It protects you from fire. It protects you from cold. It lets you fly. 3 potions of berserk rage an uncursed ring of positive energy a +1 ring of evasion (53, 49, D) a fan of gales (53, 50, D) a +1 flail of holy wrath (54, 0, D) a box of beasts (54, 5, D) the +7 mace of Ash {protect, Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). (54, 6, D) a +4 dire flail a +0 robe (54, 12, D) the +1 broad axe "Fagihal" {protect, rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. (54, 23, D) the +7 war axe of Eternal Vigilance {flame, +Fly rN+ MR+++ Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (54, 36, D) a +4 long sword of pain (54, 48, D) a crystal ball of energy (54, 50, D) a +2 robe of the Archmagi (55, 0, D) an uncursed staff of air (55, 12, D) a cursed ring of loudness a book of Fire (55, 13, D) a book of Frost (55, 23, D) an uncursed staff of energy (55, 25, D) a +0 glaive of protection (unseen) (57, 35, D) a +2 hunting sling of freezing (58, 47, D) a +1 glaive of chopping (58, 48, D) a sack of spiders (58, 49, D) a book of the Tempests (59, 37, D) the +2 hunting sling "Demonslayer" {venom, Int+4} It poisons the ammo it fires. It affects your intelligence (+4). (59, 47, D) an uncursed ring of see invisible (59, 48, D) an uncursed staff of wizardry a +3 great mace of protection (59, 49, D) an uncursed staff of energy an uncursed staff of air (60, 36, D) a box of beasts the +6 trident of Articulation {pierce, *Noise Fragile rElec MR+++} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. It will be destroyed if unequipped. a +5 scimitar of draining a book of Clouds (60, 47, D) a +3 whip of draining (60, 51, D) a +0 short sword (unseen) (61, 0, D) the cursed +3 falchion of the Exiled Hells {vamp, rElec Int+3 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (61, 8, D) a +0 dagger (61, 10, D) a +0 rapier of venom a +0 robe (61, 11, D) a +0 flail (unseen) (61, 25, D) a scroll of holy word (61, 47, D) a +0 glaive (61, 49, D) the +10 falchion of Iconoclasm {antimagic, rC+ Str+3 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (+3). It protects you from cold. an uncursed staff of death a white draconian corpse (skeletalised by now) (61, 50, D) a cursed ring of loudness (unseen) (61, 52, D) a yellow draconian skeleton (61, 54, D) a +0 glaive (still there?) a cursed -1 short sword (still there?) (62, 0, D) a +5 morningstar of holy wrath (62, 1, D) a +2 glaive of venom (62, 16, D) an uncursed staff of energy (62, 17, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (62, 47, D) a +0 buckler of fire resistance (62, 48, D) an uncursed staff of death (62, 50, D) a +0 glaive (unseen) (62, 51, D) a +0 cloak (63, 8, D) a +0 dagger (63, 10, D) an uncursed staff of summoning a +0 robe (63, 11, D) a +0 flail (63, 36, D) a book of Death (63, 47, D) a lamp of fire (63, 48, D) a sack of spiders (63, 49, D) a book of Death Sif Muna's Collected Works on Conjuration Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Bolt of Draining Conjuration/Necromancy 5 c - Conjure Ball Lightning Conjuration/Air 6 a +0 halberd (63, 55, D) a black draconian skeleton (64, 16, D) a book of Fire (64, 27, D) a +1 mace of venom a book of Misfortune a +2 hunting sling of velocity (64, 29, D) a +5 blowgun (64, 37, D) a +5 giant club (64, 54, D) a cursed +0 long sword a +2 triple sword of electrocution (65, 47, D) a +2 robe of the Archmagi an uncursed staff of conjuration (65, 48, D) the amulet "Plog" {RegenMP Str+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). the ring "Voinoq Naluck" {AC+2 Str+5 Dex+2 Slay+2} [ring of protection] It affects your AC (+2). It affects your strength (+5). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). the ring "Sizxi" {rPois Str+4 Dex+5} [ring of poison resistance] It affects your strength (+4). It affects your dexterity (+5). It protects you from poison. an uncursed ring of ice a +2 ring of strength a book of Cantrips a +0 mace of protection (65, 49, D) a +5 scimitar of freezing a +0 scimitar the +6 shortbow of Zayjilump {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. a +0 halberd a +0 short sword (65, 53, D) a +2 robe of fire resistance a +0 long sword a purple draconian corpse (skeletalised by now) (65, 55, D) a +0 hand axe a +2 dagger of protection (66, 48, D) a book of the Earth the Grimoire of Noxious Fire Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Fire Conjuration/Fire 6 (66, 52, D) +0 storm dragon scales a +1 mace of holy wrath (66, 55, D) a +2 long sword of holy wrath a +0 cloak a black draconian corpse (skeletalised by now) (67, 0, D) a +2 robe of the Archmagi (67, 27, D) a +0 falchion of holy wrath (67, 29, D) the +5 whip "Ijump" {venom, *Noise +Fly rElec MR++} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It may make noises in combat. (67, 47, D) a +6 shortbow of velocity (67, 48, D) a phial of floods (67, 49, D) an uncursed staff of cold a mottled draconian corpse (skeletalised by now) (67, 53, D) a +0 scimitar a +0 cloak (67, 54, D) a +0 dire flail an uncursed ring of flight a +0 glaive (68, 0, D) a +3 dire flail of crushing (68, 35, D) the cursed +0 chain mail "Noror" {-Cast rF++ MR+ Str+2} It affects your strength (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It prevents spellcasting. It has a curse placed upon it. (68, 47, D) the +1 ring mail "Qaidithri" {rF+} It protects you from fire. (68, 49, D) a +0 falchion of flaming (68, 50, D) an uncursed staff of earth a +3 vampiric dagger (68, 54, D) a cursed +0 mace (68, 56, D) a cursed +0 bardiche a +0 cloak (69, 0, D) a scroll of holy word (69, 28, D) a +2 vampiric halberd (69, 29, D) 5 tomahawks a throwing net (69, 35, D) a +0 short sword a +1 plate armour of magic resistance a +1 flail of crushing (69, 48, D) a book of Air (69, 49, D) +2 gold dragon scales (69, 51, D) a +1 rapier of venom a mottled draconian corpse (skeletalised by now) (70, 9, D) a book of Callings a +0 dagger a +0 leather armour the Collected Works on Fire Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (70, 29, D) 20 arrows a +0 trident (70, 39, D) a +2 morningstar of holy wrath (70, 47, D) a +3 flail of draining (70, 48, D) a fan of gales (70, 49, D) a +0 hand axe (70, 50, D) a phial of floods (70, 52, D) a +0 glaive (70, 53, D) a +0 halberd a cursed -1 battleaxe a white draconian corpse (skeletalised by now) a mottled draconian corpse (skeletalised by now) (71, 9, D) a disc of storms a book of Party Tricks (71, 11, D) a +3 dire flail of protection (71, 17, D) an uncursed staff of power (still there?) an uncursed staff of death (still there?) (71, 27, D) 6 large rocks a +0 trident a Fen Folio (71, 40, D) a +0 mace (71, 47, D) a +1 morningstar of crushing (71, 48, D) the +4 great sword of Growth {flame, rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It makes you more stealthy. (71, 50, D) a +3 flail of crushing an uncursed amulet of regeneration (71, 51, D) a +0 scimitar a white draconian corpse (skeletalised by now) (72, 18, D) the +3 war axe of Floods {chop, rN+ Str-2 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+5). It protects you from negative energy. (72, 31, D) a +0 shortbow a tomahawk a large rock an arrow (72, 32, D) a large rock (72, 33, D) 2 large rocks (72, 47, D) a +4 demon whip of draining (72, 48, D) an uncursed staff of wizardry (72, 49, D) a +0 long sword (72, 51, D) a +0 cloak (73, 1, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (73, 31, D) a +0 trident of protection (73, 47, D) the cursed +2 executioner's axe "Gowoelot" {drain, rPois Dex+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (73, 48, D) an uncursed staff of air (74, 13, D) a +0 long sword (74, 18, D) a +3 leather armour of fire resistance (74, 49, D) a +3 scale mail of positive energy (75, 7, D) a +2 broad axe of chopping (75, 28, D) a cursed -3 ring of evasion (unseen) (75, 35, D) a +0 quarterstaff of protection (75, 38, D) an uncursed ring of wizardry the ring of Wonder {rF+ Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It protects you from fire. It makes you less stealthy. an uncursed ring of protection from cold a +3 rod of ignition (13/13) an uncursed ring of protection from magic the +9 broad axe "Yloasir" {freeze, rF++ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It greatly protects you from fire. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe a +0 spear the amulet of Xom's Full Attention {Spirit rPois rN+ Dex-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. (75, 47, D) a crystal ball of energy (75, 48, D) a +4 battleaxe of electrocution (75, 49, D) the Reference Book on Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Cause Fear Hexes 4