dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +5 trident of piercing (61, 16, D) a +1 arbalest of freezing (61, 29, D) a scroll of holy word (62, 0, D) a +1 long sword of holy wrath (62, 1, D) a book of Burglary (62, 8, D) the Volume of the Trout Spells Type Level a - Corona Hexes 1 b - Shroud of Golubria Charms/Translocation 2 c - Passage of Golubria Translocation 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Malign Gateway Summoning/Translocation 7 (62, 10, D) an uncursed staff of cold (62, 20, D) a +0 shortbow (unseen) (62, 29, D) a +0 short sword of draining (63, 0, D) a book of the Warp (63, 16, D) a book of the Tempests the +0 leather armour of Ninwydewk {rCorr} It protects you from acid and corrosion. (63, 17, D) an uncursed staff of earth (63, 19, D) a +0 trident a merfolk corpse (63, 21, D) a +0 war axe (63, 23, D) an arrow (63, 27, D) a +2 quarterstaff of chaos a +0 scythe a +2 robe of cold resistance an uncursed staff of conjuration a +0 glaive a +0 robe the orc corpse of Blork the orc (63, 28, D) a +0 robe a +5 dire flail of holy wrath a +2 scimitar of flaming a cursed +0 ring mail (63, 29, D) a +0 robe the elf corpse of Duvessa (64, 16, D) a +7 longbow of velocity (64, 19, D) a +0 trident a merfolk corpse (64, 31, D) an uncursed staff of earth (64, 32, D) a +0 robe an uncursed staff of conjuration the human corpse of Jessica (65, 26, D) a +0 dagger (65, 28, D) a +0 cloak a disc of storms a book of Burglary the gnoll corpse of Crazy Yiuf (67, 0, D) a +3 rapier of protection (68, 41, D) a +3 rod of shadows (1/10) (69, 36, D) the +10 short sword "Gintaull" {vamp, rF- rN+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. (69, 41, D) 4 scrolls of blinking 2 potions of brilliance a phantom mirror a wand of acid (5/15) (69, 42, D) an adder corpse (70, 8, D) an uncursed amulet of the gourmand (70, 27, D) a hornet corpse (70, 36, D) a +1 spear of piercing (70, 37, D) a +0 halberd (70, 41, D) a water moccasin corpse (still there?) an adder corpse (still there?) (71, 8, D) Sif Muna's Papyrus of Scorching Boosts Spells Type Level a - Repel Missiles Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (71, 12, D) a +3 antimagic dagger (71, 16, D) a +2 robe of fire resistance (71, 26, D) a Young Poisoner's Handbook (71, 27, D) a lamp of fire (71, 36, D) a manual of Slings (71, 37, D) an uncursed staff of cold (72, 8, D) a book of Clouds (72, 16, D) a cursed -4 ring of strength (72, 19, D) a tarantella corpse (72, 26, D) a book of Frost (72, 27, D) an uncursed staff of summoning (72, 31, D) a +0 robe a +0 short sword a +0 quarterstaff a +0 robe a spriggan corpse (72, 36, D) a +1 leather armour of fire resistance (72, 37, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (73, 1, D) an uncursed staff of fire (73, 16, D) a +4 broad axe of chopping (73, 19, D) a jumping spider corpse (73, 26, D) the +7 glaive of Sikismis {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). (73, 31, D) a +0 spear a spriggan corpse a spriggan corpse a wolf corpse (73, 36, D) a book of Ice (73, 37, D) a +0 club (74, 2, D) a +0 trident 4 tomahawks of dispersal (74, 17, D) an uncursed staff of death (75, 1, D) a book of Fire (75, 2, D) a +0 trident (unseen) (75, 29, D) a +0 dagger (75, 31, D) a +0 buckler a +0 robe