dscm the Dungeon (0, 52, D) an uncursed staff of power (1, 21, D) a jumping spider corpse (1, 32, D) a cursed -2 ring of strength (1, 33, D) a +4 plate armour of cold resistance (1, 34, D) a crystal ball of energy (1, 37, D) a +4 scimitar of slicing (2, 14, D) the +1 plate armour "Ciape" {+Blink MR++ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you blink. (2, 16, D) a book of Flames (2, 33, D) a +2 demon trident of freezing (2, 51, D) a +4 shortbow (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a crystal ball of energy (3, 15, D) a +3 longbow of velocity (3, 32, D) a Fen Folio (3, 33, D) a +4 falchion of distortion (3, 34, D) a +4 flail of holy wrath (3, 51, D) a +5 vampiric hand axe (3, 52, D) a cursed +2 giant spiked club (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) an uncursed staff of cold (4, 22, D) a spark wasp corpse (4, 32, D) a +4 scale mail of fire resistance (4, 33, D) the +6 whip "Qoofoef" {flame, MP-9 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It affects your magic capacity (-9). a fan of gales (5, 14, D) a +4 quarterstaff (5, 15, D) a +2 quarterstaff of crushing (5, 16, D) a +9 shortbow (5, 22, D) a hornet corpse a redback corpse (5, 24, D) a tarantella corpse (5, 25, D) a wolf spider corpse (5, 32, D) a Necronomicon (5, 33, D) a +0 cloak a box of beasts (5, 51, D) a disc of storms (5, 52, D) an uncursed amulet of regeneration (6, 14, D) a crystal ball of energy (6, 15, D) an uncursed staff of air (6, 16, D) a +2 rapier of electrocution (6, 32, D) a disc of storms (6, 33, D) a +2 pair of gloves of strength (6, 34, D) a +0 whip the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (6, 43, D) a raiju corpse (6, 51, D) an uncursed staff of poison (7, 6, D) a scroll of holy word (7, 14, D) an uncursed staff of summoning (7, 15, D) a +3 short sword of venom (7, 16, D) a +2 plate armour of cold resistance (7, 22, D) a wolf spider corpse (7, 23, D) a wolf spider corpse a moth of wrath corpse (7, 33, D) a +2 short sword of draining a book of Enchantments (7, 51, D) a book of Clouds (7, 52, D) the +7 spear of Tausuboi {freeze, rN+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from negative energy. (8, 14, D) a crystal ball of energy (8, 15, D) an uncursed ring of flight (8, 16, D) an uncursed ring of fire (8, 17, D) a wolf spider corpse (8, 32, D) a book of Ice a manual of Armour (8, 40, D) a hell hound corpse (8, 51, D) a scroll of brand weapon (8, 52, D) an uncursed ring of flight (9, 14, D) a +2 ring mail of magic resistance (9, 15, D) a +2 hand crossbow of flaming (9, 16, D) a +0 quarterstaff of protection (9, 32, D) a +2 scimitar of holy wrath (9, 51, D) a +2 quarterstaff of pain (9, 52, D) a disc of storms (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a cursed staff of fire (10, 15, D) a +1 dagger of draining (10, 16, D) a cursed amulet of inaccuracy (10, 22, D) a jumping spider corpse a tarantella corpse (10, 23, D) a torpor snail corpse (10, 32, D) the Grimoire of Helpful Necromancy Spells Type Level a - Regeneration Charms/Necromancy 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 (10, 33, D) a book of Spatial Translocations (10, 51, D) a +2 quarterstaff of crushing (10, 52, D) an uncursed staff of fire (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +4 morningstar of protection (11, 15, D) the +4 pair of boots of Free Will {Int+2} It affects your intelligence (+2). a +0 chain mail of fire resistance (11, 32, D) a +2 spear of venom (11, 34, D) the +7 plate armour of Inquiry {rC+ rN+ Stlth+} It protects you from cold. It protects you from negative energy. It makes you more stealthy. (11, 38, D) a +0 long sword a +0 robe a scroll of holy word (11, 51, D) a +2 rod of clouds (9/9) (11, 52, D) the Compendium of Icy Flight Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 e - Simulacrum Ice/Necromancy 6 (12, 16, D) the Compendium of Transformation and the Oath Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Tukima's Dance Hexes 3 e - Ice Form Ice/Transmutation 4 a +1 morningstar of pain (12, 32, D) a +1 hand crossbow of freezing (12, 33, D) the ring of Vycsidim {+Blink rPois Int+8 Stlth-} [ring of loudness] It affects your intelligence (+8). It protects you from poison. It lets you blink. It makes you less stealthy. (12, 34, D) a +2 great mace of holy wrath (12, 38, D) an uncursed ring of protection from fire an uncursed ring of protection from cold a +2 pair of boots of flying 42 fruits the ring "Foamur" {*Contam rF+ Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It protects you from fire. It lets you see invisible. It causes magical contamination when unequipped. the ring "Tiot" {Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It lets you see invisible. a +5 broad axe the ring "Bes Vooh" {rC+ rN++ MP+9 Str-3} [ring of protection from cold] It affects your strength (-3). It protects you from cold. It greatly protects you from negative energy. It affects your magic capacity (+9). (12, 51, D) a scroll of brand weapon (12, 52, D) a disc of storms (13, 32, D) a +1 pair of gloves of dexterity (13, 33, D) the +5 shortbow of Evolution {venom, rElec MR+ Str+2 SInv} It poisons the ammo it fires. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (13, 34, D) a crystal ball of energy (13, 51, D) a book of Party Tricks (14, 51, D) a box of beasts (14, 52, D) the +11 whip "Vaantyt" {antimagic, rPois MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It affects your magic capacity (+9). (19, 1, D) a +0 leather armour of fire resistance (19, 4, D) a +0 trident (unseen) (19, 32, D) a book of Power (19, 33, D) 12 bolts (still there?) a +3 short sword of holy wrath (still there?) (20, 1, D) a fan of gales (20, 4, D) a +0 trident (unseen) (20, 16, D) a +0 buckler of protection (20, 17, D) an uncursed ring of wizardry the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. an uncursed ring of protection from magic a +1 pair of gloves of dexterity a book of Fire (20, 34, D) a +0 arbalest (unseen) (21, 0, D) a phial of floods (21, 2, D) a +0 quarterstaff (unseen) (21, 4, D) a wind drake corpse (skeletalised by now) (21, 16, D) a crystal ball of energy (21, 17, D) the +8 quarterstaff "Bagexos" {freeze, rN+ Str-3 Int+6 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+6). It protects you from negative energy. It makes you less stealthy. (21, 21, D) a blink frog corpse (skeletalised by now) (21, 32, D) a book of Maledictions (21, 33, D) 19 bolts (unseen) (21, 35, D) a +0 battleaxe (unseen) (21, 37, D) a +0 dire flail (unseen) (22, 4, D) the ring "Masit" {+Blink MR- Str+6 Stlth+} [ring of stealth] It affects your strength (+6). It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. a +6 ring of strength an uncursed ring of fire the ring of Listrugg {rElec Str+3 Dex+4} [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. an uncursed ring of protection from cold a +4 spear of flaming 18 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (22, 12, D) a javelin (22, 16, D) a +1 chain mail of poison resistance (22, 17, D) a +0 morningstar of crushing (22, 19, D) an elephant corpse (skeletalised by now) (22, 21, D) a hydra corpse (skeletalised by now) (22, 24, D) a hydra corpse (skeletalised by now) (22, 32, D) a lamp of fire a fan of gales a +4 rod of shadows (8/9) (22, 37, D) 10 large rocks (unseen) (23, 1, D) an uncursed staff of energy (23, 4, D) a +0 trident a +3 leather armour of magic resistance (23, 7, D) a harpy corpse (skeletalised by now) (23, 16, D) a +3 mace of protection (23, 17, D) an uncursed ring of resist corrosion (23, 18, D) a cursed ring of loudness (23, 19, D) a yak corpse (skeletalised by now) (23, 24, D) a water moccasin corpse (skeletalised by now) (23, 32, D) a +0 arbalest 22 bolts a +1 falchion of holy wrath a yaktaur corpse (skeletalised by now) (23, 33, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (23, 34, D) a cursed +0 plate armour (still there?) a +3 dagger of venom (still there?) (23, 35, D) a book of Party Tricks (unseen) (24, 0, D) an uncursed staff of energy (24, 1, D) a +0 trident a +2 ring of dexterity a merfolk corpse (skeletalised by now) (24, 2, D) a +0 trident 4 tomahawks (24, 3, D) a +3 demon trident of freezing a +0 scale mail of fire resistance (24, 6, D) a +0 rapier a +0 robe (24, 8, D) 2 javelins (24, 9, D) a silver javelin a javelin (24, 16, D) a sack of spiders (24, 17, D) a +1 short sword of speed (24, 18, D) a book of Party Tricks (24, 19, D) a dire elephant corpse (skeletalised by now) (24, 21, D) a water moccasin corpse (skeletalised by now) (24, 23, D) a black mamba corpse (skeletalised by now) (24, 32, D) 14 bolts a sack of spiders (24, 38, D) the +3 executioner's axe "Cots" {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). +0 shadow dragon scales a +1 chain mail of poison resistance a +1 glaive a +0 war axe a +0 great sword of electrocution a +0 plate armour a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (24, 42, D) a bolt (25, 0, D) an uncursed staff of death (25, 3, D) a +0 spear 16 javelins a +0 leather armour (25, 4, D) a +5 spear of venom 13 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (25, 16, D) an uncursed staff of power (25, 17, D) the Handbook of the Desert Spells Type Level a - Vampiric Draining Necromancy 3 b - Summon Lightning Spire Summoning/Air 4 c - Agony Necromancy 5 (25, 18, D) a +1 falchion of electrocution (25, 21, D) a spiny frog corpse (skeletalised by now) (25, 33, D) a +2 quarterstaff of speed a +0 arbalest 20 bolts a +0 chain mail a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (25, 34, D) an uncursed staff of fire a +0 arbalest 21 bolts a +4 chain mail of fire resistance (25, 35, D) a +0 large shield (26, 1, D) a +0 spear (still there?) an uncursed staff of energy (still there?) (26, 4, D) a +0 robe (26, 5, D) a +0 rapier (unseen) (26, 7, D) a sea snake corpse (skeletalised by now) (26, 17, D) a +0 flail of protection (26, 21, D) a hydra corpse (skeletalised by now) (26, 24, D) a blink frog corpse (skeletalised by now) (26, 32, D) a +1 vampiric war axe a +2 robe of magic resistance (26, 34, D) a +0 short sword of electrocution a +0 chain mail the +3 chain mail "Imozy" {Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). (26, 38, D) a +0 chain mail a +0 long sword a +0 plate armour 4 large rocks (26, 39, D) a +0 great mace (27, 0, D) an uncursed staff of earth (27, 2, D) a +7 trident of flaming a +0 robe a merfolk corpse (skeletalised by now) (27, 5, D) a +2 spear of piercing (unseen) (27, 17, D) an uncursed staff of fire (27, 18, D) a black mamba corpse (skeletalised by now) (27, 23, D) a komodo dragon corpse (skeletalised by now) (27, 35, D) a +0 plate armour a shadow dragon corpse (skeletalised by now) (28, 0, D) a box of beasts (28, 16, D) a +3 longbow of freezing a +3 short sword of holy wrath (28, 31, D) an uncursed staff of wizardry (28, 32, D) a +0 war axe of chopping (still there?) the cursed +0 ring mail of Dogmatism {rCorr Str-3 Dex+3} (still there?) It affects your strength (-3). It affects your dexterity (+3). It protects you from acid and corrosion. It has a curse placed upon it. (28, 33, D) an uncursed ring of fire 2 scrolls of fear a human corpse (skeletalised by now) (28, 35, D) 5 large rocks (28, 36, D) the +3 executioner's axe "Coghialap" {flame, rC- MR+++ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 chain mail (29, 1, D) a +0 shortbow of flaming (29, 17, D) a +3 trident of venom (29, 31, D) a +0 great sword (30, 15, D) the +1 great mace of Expedience {protect, Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). (34, 28, D) a +2 robe of cold resistance (35, 14, D) a Fen Folio (35, 28, D) a +3 battleaxe of flaming (35, 29, D) a +2 longbow of freezing (36, -1, D) a +2 leather armour of magic resistance a +1 scimitar of electrocution an uncursed staff of earth (36, 14, D) a +0 broad axe an uncursed staff of wizardry (36, 15, D) a +0 great sword (36, 16, D) an uncursed staff of energy a +0 chain mail the +6 rapier "Beast's Bane" {pierce, +Blink rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you blink. a +0 battleaxe a cursed -2 chain mail (36, 29, D) an uncursed staff of power (37, -1, D) a book of Clouds an uncursed staff of poison a book of Transfigurations an uncursed staff of poison a +6 great sword of electrocution a +0 trident a +1 battleaxe of flaming the Grimoire of Dislocated Ignition Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Teleport Other Translocation 3 d - Passage of Golubria Translocation 4 e - Delayed Fireball Conjuration/Fire 7 (37, 5, D) a +1 demon trident of venom (37, 13, D) a +2 robe of fire resistance (37, 21, D) +0 shadow dragon scales a +0 chain mail a +0 war axe (37, 28, D) a disc of storms (37, 29, D) a book of Necromancy (37, 30, D) a +1 scimitar of electrocution (38, 5, D) a +1 scythe of slicing the +6 fustibalus of the Endless Expanse {flame, +Blink rElec rF++ Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It insulates you from electricity. It lets you blink. It makes you less stealthy. (38, 14, D) a +0 chain mail (38, 21, D) a +0 chain mail (38, 28, D) a disc of storms (39, 16, D) a +2 leather armour of fire resistance a +0 shortbow of flaming (39, 20, D) a cursed +0 chain mail a +0 glaive 3 large rocks a +0 morningstar of holy wrath a +0 glaive a +0 chain mail (39, 22, D) a bolt (39, 29, D) a +0 rapier (39, 31, D) a +0 ring mail (40, 18, D) a +0 bardiche a +0 plate armour a +0 chain mail 7 bolts (40, 29, D) a book of Minor Magic (41, 14, D) the +5 spear "Hydraslayer" {pierce, rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. Qoticir's Handbook of Supportive Enhancements Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Excruciating Wounds Charms/Necromancy 5 c - Summon Mana Viper Hexes/Summoning 5 d - Malign Gateway Summoning/Translocation 7 (41, 15, D) a +2 leather armour of fire resistance (41, 19, D) an uncursed ring of flight a +2 vampiric spear a +0 great mace a +0 chain mail (41, 20, D) a +2 war axe of flaming (41, 30, D) an uncursed staff of fire (42, -1, D) an uncursed staff of power (42, 14, D) a box of beasts (42, 15, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 chain mail a +0 shield a +1 long sword (42, 17, D) a +0 arbalest (42, 18, D) 2 large rocks (42, 19, D) a +0 glaive (42, 29, D) a lamp of fire (43, 0, D) a book of Enchantments (43, 14, D) the Guide on Dusty Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 (43, 15, D) a sack of spiders (43, 28, D) a +0 leather armour of cold resistance (44, 28, D) an uncursed staff of poison (49, 24, D) a box of beasts (50, 0, D) the cursed -7 pair of gloves of Crawling {rPois rC+ rCorr} It protects you from cold. It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. an uncursed staff of death the +6 demon blade "Hydraslayer" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. a book of Air an uncursed staff of wizardry (50, 11, D) a box of beasts (50, 12, D) the Almanac of the Glacier and Companions Spells Type Level a - Freeze Ice 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Recall Summoning/Translocation 3 e - Throw Icicle Conjuration/Ice 4 f - Summon Forest Summoning/Translocation 5 g - Summon Demon Summoning 5 (50, 13, D) a book of Unlife (50, 24, D) an uncursed staff of air (50, 36, D) a +0 flail a +4 halberd of venom (51, 28, D) a +0 plate armour a +1 great mace (51, 37, D) a +1 falchion of slicing (52, 6, D) a +1 scimitar of flaming (52, 12, D) a cursed -3 ring of dexterity (52, 13, D) an uncursed staff of fire the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (52, 26, D) a cursed -3 battleaxe a Grand Grimoire (52, 27, D) a +0 dire flail of draining an uncursed staff of power a +0 robe (52, 28, D) a +0 mace a cursed +0 robe (52, 36, D) the Guide on Flying Black Rituals Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Cigotuvi's Embrace Necromancy 5 d - Deflect Missiles Charms/Air 6 a +2 short sword of holy wrath (52, 37, D) a book of Spatial Translocations (52, 40, D) a cursed -2 flail (53, 0, D) an uncursed ring of magical power an uncursed ring of stealth the ring "Ymadut" {rC- rN+ MR+ Int+4 SInv} [ring of positive energy] It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. 7 scrolls of fog 4 scrolls of amnesia the ring "Joczac" {rN+ Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It protects you from negative energy. It makes you less stealthy. a crystal ball of energy a +0 scimitar of flaming a +0 hand axe of chopping a +1 great sword of flaming a lamp of fire +0 fire dragon scales a disc of storms a +1 battleaxe of freezing (53, 4, D) a +2 great sword of flaming a +0 scimitar of flaming (53, 24, D) a +0 dagger (53, 25, D) a book of Air a box of beasts (53, 26, D) a potion of blood a +0 chain mail the +3 leather armour of the Hidden Vale {+Inv rElec} It insulates you from electricity. It lets you turn invisible. an uncursed staff of earth (53, 31, D) a +0 robe a cursed ring of loudness (53, 37, D) a cursed ring of loudness (54, 11, D) a +6 scythe of protection (54, 12, D) a +0 chain mail of poison resistance (54, 27, D) a +0 robe (54, 35, D) the cursed +0 ring mail of Lunash {rC- Dex+4 SInv} It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (55, -1, D) an uncursed staff of death (55, 11, D) a +2 flail of draining (55, 25, D) a book of Geomancy (56, 14, D) the +2 ring mail of Hide-and-Seek {rPois Str+3} It affects your strength (+3). It protects you from poison. (57, 1, D) an uncursed staff of power (58, 37, D) a lamp of fire (59, 37, D) an uncursed staff of energy a cursed amulet of inaccuracy (60, 37, D) a +1 leather armour of cold resistance (60, 42, D) a +0 robe (61, 8, D) a book of Party Tricks (61, 11, D) a +3 quarterstaff of draining (61, 16, D) a box of beasts (61, 26, D) a box of beasts (61, 36, D) A Primer on Spellcraft Spells Type Level a - Regeneration Charms/Necromancy 3 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Vampiric Draining Necromancy 3 e - Spider Form Transmutation/Poison 3 (62, 1, D) an uncursed staff of fire (62, 2, D) a +0 rapier a +0 robe (62, 8, D) an uncursed ring of resist corrosion (62, 9, D) a book of Annihilations (62, 16, D) a book of Annihilations (62, 17, D) a +2 whip of electrocution (62, 19, D) a +0 trident (62, 26, D) a +5 great mace of crushing (62, 37, D) a fan of gales (62, 42, D) an uncursed staff of conjuration (63, 16, D) a fan of gales (63, 17, D) an uncursed staff of summoning (63, 26, D) the +3 chain mail "Iseyck" {Str+4} It affects your strength (+4). (63, 36, D) a cursed ring of loudness (64, 16, D) a crystal ball of energy (64, 17, D) the +9 morningstar "Foqoz" {crush, rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. (64, 26, D) a +1 executioner's axe of electrocution (64, 27, D) a book of Ice (65, 26, D) a +1 robe of the Archmagi (67, 0, D) an uncursed staff of summoning (69, 39, D) a cursed +0 robe a cursed +2 halberd (70, 37, D) an uncursed amulet of regeneration a book of Enchantments a +2 war axe of chopping a +2 robe (71, 16, D) a +2 ring mail of cold resistance (71, 17, D) an uncursed staff of air (71, 26, D) a +3 hunting sling of flaming (71, 36, D) a +4 blowgun a +3 blowgun a book of the Tempests (72, 8, D) a +2 morningstar of protection (72, 9, D) a disc of storms (72, 16, D) the Catalogue of Moulding and Clay Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Ice Form Ice/Transmutation 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Blade Hands Transmutation 5 (72, 17, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (72, 26, D) a +4 glaive of chopping (72, 27, D) a sack of spiders (73, 1, D) a +3 glaive of venom (73, 16, D) the +4 dagger of the Sun {pierce, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (73, 17, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 26, D) a +3 hand crossbow of flaming (73, 27, D) a +1 scale mail of poison resistance (73, 35, D) an uncursed amulet of harm (73, 36, D) an uncursed ring of wizardry the ring of Fiseyst {rF+ Str-2 Int+7 Dex+2 Slay+5} [ring of dexterity] It affects your strength (-2). It affects your intelligence (+7). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. the ring of Xom's Amusement {rC++ Stlth+} [ring of stealth] It greatly protects you from cold. It makes you more stealthy. a +5 ring of intelligence the ring "Hirergh" {rC- rN++ Str+6 Dex+10 Slay-6} [ring of strength] It affects your strength (+6). It affects your dexterity (+10). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It makes you vulnerable to cold. It greatly protects you from negative energy. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe