dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 halberd of freezing (61, 16, D) the Reference Book on Venom and Talismans Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Deflect Missiles Charms/Air 6 (62, 0, D) an uncursed amulet of magic regeneration (62, 1, D) a +2 scimitar of holy wrath (62, 9, D) a +1 vampiric battleaxe (62, 17, D) an uncursed staff of summoning (62, 19, D) a wolf spider corpse (62, 20, D) a scorpion corpse (62, 26, D) an uncursed staff of conjuration (62, 27, D) +1 fire dragon scales (62, 30, D) a scorpion corpse a scorpion corpse (63, 0, D) an uncursed staff of summoning (63, 16, D) the +11 arbalest of Destiny {venom, Int+3 SInv} It poisons the ammo it fires. It affects your intelligence (+3). It lets you see invisible. (63, 17, D) a +1 scale mail of fire resistance (63, 27, D) an uncursed staff of power (63, 30, D) a wolf spider corpse (64, 16, D) a +0 great sword of electrocution (64, 17, D) a box of beasts (64, 19, D) a scorpion corpse (64, 26, D) a +6 trident of protection (64, 27, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (64, 31, D) a wolf spider corpse (65, 26, D) a +2 fustibalus of freezing (67, 1, D) a +0 dagger a +0 robe (68, 0, D) a +0 club (68, 2, D) a +6 war axe of flaming (unseen) (69, 0, D) a +0 dagger (69, 3, D) an uncursed staff of cold (unseen) (69, 36, D) a crystal ball of energy (70, 8, D) a book of Death (70, 36, D) a disc of storms (70, 37, D) a book of Clouds (71, 8, D) a book of Misfortune (71, 16, D) the +6 halberd of Internal Strife {chop, +Inv rN+++ Int-3 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (-3). It renders you almost immune to negative energy. It lets you turn invisible. (71, 17, D) a +0 scimitar of slicing (71, 26, D) an uncursed staff of energy (71, 27, D) the -3 buckler of Surprise {Dex+2} It affects your dexterity (+2). (71, 36, D) a book of Air (71, 37, D) a book of Minor Magic (72, 8, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (72, 17, D) a +2 buckler of protection (72, 19, D) a spiny frog corpse (72, 20, D) a wyvern corpse (72, 26, D) a sack of spiders (72, 27, D) an uncursed staff of power (72, 36, D) a book of Debilitation (72, 37, D) the +1 pair of gloves "Jicva" {-Tele rElec rN+++ Stlth-} It insulates you from electricity. It renders you almost immune to negative energy. It prevents most forms of teleportation. It makes you less stealthy. (73, 1, D) the +7 mace "Jotiw" {pain, *Rage +Inv rN+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from negative energy. It lets you turn invisible. It may make you go berserk in combat. (73, 16, D) the Compendium of Black Rites and the Voyage Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Vampiric Draining Necromancy 3 d - Lesser Beckoning Translocation 3 e - Teleport Other Translocation 3 f - Force Lance Conjuration/Translocation 4 g - Animate Dead Necromancy 4 (73, 21, D) a water moccasin corpse (73, 26, D) a +4 fustibalus of flaming (73, 27, D) a sack of spiders (73, 31, D) a redback corpse (73, 36, D) an uncursed ring of ice (73, 37, D) the +4 ring mail "Qeedipea" {rElec} It insulates you from electricity. (75, 1, D) a +3 dagger of venom